Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Nickname0329 Dec 13, 2023 @ 3:07pm
What is the point of Willpower if you're not going to do offensive casting?
I understand that Willpower is kind of relevant for skills like Pyromancy or Telepathy, because they actively require you to make offensive rolls against the enemy with your WP. But for Heinrix for example, who is only a Santic (resolve based), and Biomancy (largely psy rating) what is the point of stacking the hell out of willpower?

I'm asking cause I'm looking at a build from youtube for an Officer Santic/Biomancer that stacks willpower and I just don't get it. Couldn't I just go toughness and fellowship rather than willpower fellowship?

I feel like I'm stacking all this stats for something I don't really use that much. But let me know if is equipment related.
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Showing 1-12 of 12 comments
BaronZen Dec 13, 2023 @ 3:21pm 
Originally posted by Nickname0329:
I understand that Willpower is kind of relevant for skills like Pyromancy or Telepathy, because they actively require you to make offensive rolls against the enemy with your WP. But for Heinrix for example, who is only a Santic (resolve based), and Biomancy (largely psy rating) what is the point of stacking the hell out of willpower?

I'm asking cause I'm looking at a build from youtube for an Officer Santic/Biomancer that stacks willpower and I just don't get it. Couldn't I just go toughness and fellowship rather than willpower fellowship?

I feel like I'm stacking all this stats for something I don't really use that much. But let me know if is equipment related.

biomancer has regeneration and invigorate which use WP bonus, maybe in the video they specced Heinrix as combat medic?
Faith Dec 13, 2023 @ 3:23pm 
It protects you from any psy attacks that have skill tests more or less especially ones that cause loss of control, Santic gets almost nothing from willpower but biomancer's healing spells both scale(considerably) off willpower.

If your trying to be a psy-nuker with purge soul/wrath of the emperor you probably want officer-sanctic-telepathy for pain channel to make the most out of all the extra damage you'll do.

I took biomancy on my sanctic but thats because im a warrior-vangaurd to get resolve from eating hits and spamming word of god, for officer I wouldnt even take biomancy, personally(much less that much willpower)
AH-1 Cobra Dec 13, 2023 @ 3:26pm 
Navigator powers need willpower as a main stat, it buffs the damage, and increases the effects as well.

I think psy-tanks, or other psy-hybrids can do just fine with about 40-50 in willpower stat. There's a psy heavy armor I found that needs 50 willpower to get some bonus deflection stat, so that's a good stopping point for a tank.
Last edited by AH-1 Cobra; Dec 13, 2023 @ 3:33pm
Shadowkire Dec 13, 2023 @ 3:32pm 
Doesn't the ability that increases Strength and Toughness scale off of Willpower?
Solomon Kane Dec 13, 2023 @ 3:33pm 
A little hint for you then, in a world demons and chaos is able to, in a subtle way, influence the mind of people, Willpower can be a valid shield against such attempts. For the weak minded are the first to fall prey and become puppets to the archenemy of mankind.
Willpower for telepathy pskyer I heard is good, not sure if I should pair it with officer though.
Nickname0329 Dec 13, 2023 @ 3:38pm 
Originally posted by Shadowkire:
Doesn't the ability that increases Strength and Toughness scale off of Willpower?

Psy rating. All the good stuff is psy rating, like Enfeeble and Warp Speed, which are the reason I'd take Biomancy as I think Light of the Emperor is better for healing anyways.



Originally posted by Faith:
It protects you from any psy attacks that have skill tests more or less especially ones that cause loss of control, Santic gets almost nothing from willpower but biomancer's healing spells both scale(considerably) off willpower.

If your trying to be a psy-nuker with purge soul/wrath of the emperor you probably want officer-sanctic-telepathy for pain channel to make the most out of all the extra damage you'll do.

I took biomancy on my sanctic but thats because im a warrior-vangaurd to get resolve from eating hits and spamming word of god, for officer I wouldnt even take biomancy, personally(much less that much willpower)

I think you have the right of it.
AH-1 Cobra Dec 13, 2023 @ 3:40pm 
Originally posted by (Farkon) 2m_anyloo̐̔͞tboxes:
Willpower for telepathy pskyer I heard is good, not sure if I should pair it with officer though.

Officer can tier 2 into master tactician which is the best tier 2 class IMO.

In chapter 1, operators prove more useful than officers for increasing damage output, but once you get tier 2 classes, they sort of switches around to officer/soldier => master tacticians being the best damage dealers.
Last edited by AH-1 Cobra; Dec 13, 2023 @ 3:41pm
Caelinus Dec 13, 2023 @ 3:45pm 
Originally posted by AH-1 Cobra:
Originally posted by (Farkon) 2m_anyloo̐̔͞tboxes:
Willpower for telepathy pskyer I heard is good, not sure if I should pair it with officer though.

Officer can tier 2 into master tactician which is the best tier 2 class IMO.

In chapter 1, operators prove more useful than officers for increasing damage output, but once you get tier 2 classes, they sort of switches around to officer/soldier => master tacticians being the best damage dealers.

Personally I think the best 2nd tier class for damage is an Arch-Militant supported by a master tactician.

The master tactiction provides a lot of party buffs and effects, and the Militant gets a bunch of ways to attack a LOT in a round. At the moment my Militant can get essentially unlimited attacks per turn. I think there is a point where there is a cap to the number of 0 AP attacks you can make while under the warrior Heroic Action, but I still can regularly attack 10+ times in a single turn.

So if you pass the Tacticians buffs onto the Militant, the Militant can use them very, very effectively.
Last edited by Caelinus; Dec 13, 2023 @ 3:45pm
AH-1 Cobra Dec 13, 2023 @ 3:48pm 
The people who say psykers lose to gunners on damage are 100% correct, it's just a simple fact. Soldier => master tactician can do over 100 per tick with a burst fire weapon with master tactician buffs along with the self buffs for boosting burst fire.

I've done 100+ damage per tick with little pea shooter guns with a high rate of fire like 12. You can double this to 24 with a soldier buff, and increase the damage even more with concentrated fire, and increase the damage even more with master tactician. Psykers can't touch that level of damage.
AH-1 Cobra Dec 13, 2023 @ 3:56pm 
Originally posted by Caelinus:
Originally posted by AH-1 Cobra:

Officer can tier 2 into master tactician which is the best tier 2 class IMO.

In chapter 1, operators prove more useful than officers for increasing damage output, but once you get tier 2 classes, they sort of switches around to officer/soldier => master tacticians being the best damage dealers.

Personally I think the best 2nd tier class for damage is an Arch-Militant supported by a master tactician.

The master tactiction provides a lot of party buffs and effects, and the Militant gets a bunch of ways to attack a LOT in a round. At the moment my Militant can get essentially unlimited attacks per turn. I think there is a point where there is a cap to the number of 0 AP attacks you can make while under the warrior Heroic Action, but I still can regularly attack 10+ times in a single turn.

So if you pass the Tacticians buffs onto the Militant, the Militant can use them very, very effectively.

Press the advantage (self buff) with master tactician increases the damage you deal a lot more than the tool tab would imply. It's an extraordinary damage buff.

I tested arch militant, and I found the class had too many nuances vs master tactician just giving you a massive damage buff. You might get more turns with arch militant, but I could make a case for quality of turns over quantity of turns. Master tactician can unload a burst fire volley for 2400+ with a pea shooter weapon.

The purpose of a soldier is to kill the boss in 1 shot. Other characters are better suited for dealing big AOE damage, such as navigator Cassia, who's also a master tactician herself who can use 4 AOEs per turn for high damage.

To be honest, it's easy enough to make any type of build OP in this game in the mid to late level range, so it really doesn't matter, most players will probably stumble onto something that just happens to just annihilate anything they face.
Originally posted by AH-1 Cobra:
Originally posted by (Farkon) 2m_anyloo̐̔͞tboxes:
Willpower for telepathy pskyer I heard is good, not sure if I should pair it with officer though.

Officer can tier 2 into master tactician which is the best tier 2 class IMO.

In chapter 1, operators prove more useful than officers for increasing damage output, but once you get tier 2 classes, they sort of switches around to officer/soldier => master tacticians being the best damage dealers.

So if I want to go telepath I should go operative first? Figured telepath + bio to poison everyone I hit with aftershock would be good.
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Date Posted: Dec 13, 2023 @ 3:07pm
Posts: 12