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biomancer has regeneration and invigorate which use WP bonus, maybe in the video they specced Heinrix as combat medic?
If your trying to be a psy-nuker with purge soul/wrath of the emperor you probably want officer-sanctic-telepathy for pain channel to make the most out of all the extra damage you'll do.
I took biomancy on my sanctic but thats because im a warrior-vangaurd to get resolve from eating hits and spamming word of god, for officer I wouldnt even take biomancy, personally(much less that much willpower)
I think psy-tanks, or other psy-hybrids can do just fine with about 40-50 in willpower stat. There's a psy heavy armor I found that needs 50 willpower to get some bonus deflection stat, so that's a good stopping point for a tank.
Psy rating. All the good stuff is psy rating, like Enfeeble and Warp Speed, which are the reason I'd take Biomancy as I think Light of the Emperor is better for healing anyways.
I think you have the right of it.
Officer can tier 2 into master tactician which is the best tier 2 class IMO.
In chapter 1, operators prove more useful than officers for increasing damage output, but once you get tier 2 classes, they sort of switches around to officer/soldier => master tacticians being the best damage dealers.
Personally I think the best 2nd tier class for damage is an Arch-Militant supported by a master tactician.
The master tactiction provides a lot of party buffs and effects, and the Militant gets a bunch of ways to attack a LOT in a round. At the moment my Militant can get essentially unlimited attacks per turn. I think there is a point where there is a cap to the number of 0 AP attacks you can make while under the warrior Heroic Action, but I still can regularly attack 10+ times in a single turn.
So if you pass the Tacticians buffs onto the Militant, the Militant can use them very, very effectively.
I've done 100+ damage per tick with little pea shooter guns with a high rate of fire like 12. You can double this to 24 with a soldier buff, and increase the damage even more with concentrated fire, and increase the damage even more with master tactician. Psykers can't touch that level of damage.
Press the advantage (self buff) with master tactician increases the damage you deal a lot more than the tool tab would imply. It's an extraordinary damage buff.
I tested arch militant, and I found the class had too many nuances vs master tactician just giving you a massive damage buff. You might get more turns with arch militant, but I could make a case for quality of turns over quantity of turns. Master tactician can unload a burst fire volley for 2400+ with a pea shooter weapon.
The purpose of a soldier is to kill the boss in 1 shot. Other characters are better suited for dealing big AOE damage, such as navigator Cassia, who's also a master tactician herself who can use 4 AOEs per turn for high damage.
To be honest, it's easy enough to make any type of build OP in this game in the mid to late level range, so it really doesn't matter, most players will probably stumble onto something that just happens to just annihilate anything they face.
So if I want to go telepath I should go operative first? Figured telepath + bio to poison everyone I hit with aftershock would be good.