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Operative Skills: Tactical Knowledge, Intimidation
Operative Stats: Int x 2, Str x 2, Per x 1
Operative + Common Traits: CT: Strength, Tide of Excellence, Improved Tactics, Steel of the Forge, Instant Exposure, Prediction Protocols, Weak Body, Weak Soul, Heavy Armour Proficiency
Bounty Hunter (up to 25lvl) skills: Claim the Bounty, Hot on the Trail
BH Stats: Int, Per, Int (I am planning to start with WS if no more Int is available)
BH + Common Traits: Pinnacle of Weaponry, Acceleration Protocols, Skirmish Protocols, Scanner Mechadendrite, Trail and Shatter (planning to start taking BH traits, got all the Protocols I wanted)
What I recommend is - give Pasqal an extra turn from STI officer and put some stacks on some nearby mook. Don't trigger them. Save them for his turn. On his turn put some more stacks, then use Tactical Knowledge only on him. Easy 20+% damage for Pasqal and armor for the whole party.
Why Perception and not Weapon Skill?
Why heavy armor considering you already have medium armor with +logic armor boost? I just found heavy xenomesh and OMG, 70% armor and 5 deflection. Not sure why it is so effective on this character.
As for heavy armor, it's because some heavier armor beats the medium armor even with logic boost, since they have their own boosts.
But my pascal doesn't use heavy armor since he focuses on range damage with a plasma gun, though I am going to get him power armor proficiency, since there is a suit that is unique to him that I got recently.
This was my first time playing this system, so I just spent a few minutes reading through everything and the tool tips. I would do that for a bit to learn.