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Hardly an ideal solution, obv, but if you're really struggling, it might help.
No game should force you to lower the difficulty in order to beat it. That is just very bad game design. The sniper in my game missed luckily but yeah he can one shot lvl 16 characters very easily. I am super annoyed that I do minimal damage to Aurora for two full turns. Then he runs through my characters and objects to destroy a shuttle as if the objects and characters do not exist in his programming.
A game where you have to cheese a bug in order to win, also solidifies how poorly this game is made. I am very disappointed in Owlcat. Both Pathfinder games are good games and yes they are very challenging. But I never got to a boss that would run through cover and characters to go destroy the thing you need to protect while also being so heavily armored that your units do minimal damage.
You know, funny thing - it didn't happen to me. I locked him between boxes with Abelard, and kept debuffing him, and he was helpless as a puppy. Techpriest and Idira wombocombo him into oblivion + Cassia for DPS, and he really isn't that bad. On Daring, and I level up my characters like a dumbass x)
Some of his boss mechanics, which you mentioned, are just bs. The distance he can move in one round (when his attack on a shuttle is triggered) is astounding. I didn't realize that he could also clip through terrain and your characters when doing that; the combination is ridiculous.
I think the developers went over-the-top on the end-of-chapter boss battles because they want them to stand out and feel like unique challenges. Perhaps the results qualify as bad design, but they did succeed at creating memorable challenges. Once you get past that battle you might be a little bit okay with it, because you will see that it is possible, but it certainly isn't a fair fight.
The truth is that no one is forced to lower the difficulty level; the alternative is to keep replaying the encounter on the same difficulty level, learning from mistakes and trying different strategies, until the player learns to overcome the challenge.
I don't mean that as an insult to anyone who has trouble beating an encounter. Rather, I mean that being able to lower the difficulty is a crutch that people are tempted to use and then feel the need to excuse by blaming the game instead of their own unwillingness to improve.
Wrath absolutely has boss encounters that are arguably worse (more difficult) than the fight with Aurora. They are different games, so no, those exact same mechanics are not present in those fights, but there are bosses that will crush a party without even needing to take a step.
I promise you, I just did the fight. Had him blocked by boxes and surrounded by all of my units except for the Battle Sister. He ran through the boxes and my units with no problem.
I am not making mistakes in my strategy or combat. Clipping through characters and terrain. Doing 10-12 damage max is not something I can fix. This is not a git gud scenario. Either I lower the difficulty or I die. No option.
Do you take the same exact abilities every time?