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Sadly, I think I screwed up with my spec for him since he tends to go 2nd to last, so by the time I can get him to try and taunt the enemies, he's either nearly dead from the spraying of bolter shells or everyone else in the retinue is dead or critically wounded.
Use Combat Tactics with Pascal to consume exploit stacks to give him damage and your team more armor. If you are using Seize the initiative, give the first turn to Pascal so he can consume earlier and have more turns to consume exploit stacks. Hopefully you have him set up so that he generates a ton of Exploits.
Equip all your units with Medkits and actually use them, especially on Abelard, as healing doesn't take your attack in this game and Abelard should have enough free Common Talents and Exemplar talents to specialize in healing himself.
Use Machine Banishment on Pascal to nerf whatever enemies are hitting you. Normal hits most bosses with a 30% damage reduction iirc, and this stacks with Intimidation (Pascal should also have this) and Inflict Despair, making it literally impossible for units affected by all 3 debuffs to even do damage.
To keep in mind, there is a bug with some aoe abilities, and afaik tactical knowledge is among them, that don't work if the character applying them is behind full cover.
Redid some my specs on pasqal to make him more ranged focus and to give him more strats, but sadly, even with all the defensive buffs, I'm still getting my butt kicked in this fight on normal. This fight is just brutal, the fact that there are so many traitor astartes that naturally get a mess ton of attacks makes this fight feel incredibly unfair.
Will keep trying to figure out how to do this fight. The priority targets appear to be the flame thrower astartes near the door, followed by either the melee or bolter focused traitor astartes since they appear to push the most damage out besides Kunrad's chain lightning.
You really need high dodge without or with minimal buffs on start.
Try to force enemies attack your most durable and/or less userful characters by placing them together away from others. Use bonus turns to create additional cover with Vanguard or/and to buff dodge/armor of your bait. Both active and passive abilities that reduce enemies' offensive stats also help.
You can also try to savescum a good start to have enough time to kill some enemies or to prepare your party but idk how much time it will take.
Argenta Master Tactician w/ Heavy Bolter, Heavy Flamer
Ulfar AM w/ Chainsword & Pistol, Astartes Flamer
Pasqal Assassin w/ AdMech Axe, Ancient Plasma Rifle
Jae Master Tactician w/ Blast Pistol & Splinter Pistol, whatever her off set is who knows
Abelard Vanguard w/ 2h Power Sword, Power Axe & Melta Pistol
Just use both MT's to buff Argenta & my RT, killed everything in 2 turns. Ulfar "died" really early on (his ability kicked in, so he was stunned but recovered HP), the CSM kind of focused him early, but I killed all the chaff Dark AdMech and Kunrad before they got any attacks off. I think the only enemy that got more than 1 round in was Uralon.
What difficulty are you playing on? Also, what's your Agility? Mine tends to be pretty high across the board (like all 50-80) because it gives, very importantly, initiative and dodge.
I moved everyone as faaaaaaaaar away from him as I could, set up strategist zones, and reloaded over and over until he finally did a pass that didn't take everyone out. Still lost Cassia second turn, but honestly, once you get past that first one, the rest is handleable even with just five characters.
My party was:
me (crime lord operative bounty hunter with two serious laser snipers)
Abelard (vanguard with a massive thunder hammer)
Heinrix (assassin with auto-striking sword main hand and some other good one that I don't remember now in off)
Pasqal (grand strategist with plasma pistol and the omnissiah axe off the kiava gamma boss, iirc)
Ulfar (I switched out for a better sword, but was still basically his comes-with loadout at this point)
Cassia (officer grand strategist with a heapload of navigator powers)
Okay, finally managed to kill this darn mission.
Ranged focus Pasqal and tanking Abelard made a big difference. Phase II of this fight, Cassia' buffs as a master tacticion that gives temporary HP to Abelard really carried everything for me. Especially after the latter stage OHKO'd my primary ranged damage dealer Argenta (My character was good at it, but Argenta with a heavy bolter is just kind of nutty)
That sounds like a good strategy if you get two turns to work with. In my run only Cassia get s to go before Uralon. Uralon gives 1 CSM an extra turn and he takes 3 burst shots and wipes at least two people. Ulfar is last in turn order and is guaranteed to go down.