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Een vertaalprobleem melden
I lol'd. Thanks for that.
I agree, right now it would be a unwanted disaster.
A well-thrown grenade, melee, or ranged hit can disrupt an NPC's overwatch. The current issue lies in the game's balance, making the implementation of overwatch a potential nightmare. Additionally, smaller NPCs with 25 HP typically don't inflict much damage, even on Unfair difficulty.
It's crucial to note the game's extensive variety of ranged weaponry, including pistols, shotguns, rifles, snipers, and more. This diversity also extends to the range itself, creating a dynamic environment. Furthermore, a penalty to hit chance might be introduced, especially considering that moving targets are inherently more challenging to hit.
These elements collectively contribute to adding another tactical layer to the gameplay.
Well, I just wanted to say that it's been over a year and none of that has been addressed. Much as I assumed, the game was what it was and it'll be that. I don't know if they lack the resources or what the issue is. I can't see how anyone playing it would think that it's in a good state. It's not in a terrible state either, but definitely middling. Maybe mediocre is Owlcat's comfort zone and they are scared to leave it by making a truly mechanically great game.
I think it's more frustrating because they have all the pieces here to make a mechanically rich and really mechanically "great" game.
They could trim some of the talents/skills a bit (certain things like expose weakness and analyze need to be just baked directly into the class and have a clear upgrade path, and if it forks the UI should display stuff like that in a tree, not a list). In fact, a skill tree would probably simplify a lot in this game, the lists are terrible because it's hard to compare things and you can't even see half the stuff you want to compare it against without leaving the level up screen completely. That one is really asinine.
They could scale back some of the overpowered stuff to make the opportunity cost for other combinations more tempting.
They could add overwatch and either adjust movement (increase base movement) or retool some maps to provide better access to cover. There's a real problem with movement in the game. Most often you have too little to get to the next decent spot, or there is no next decent spot within reason. So, you don't want to move, but you can't act this turn, and you don't always have anything valuable you can do. That's when you'd buff or overwatch, but since most buffs are annoyingly only one turn or round you can't prebuff for the next. There are some serious flow issues between overpowered builds, underpowered builds, movement, map design and the lack of overwatch or hunker down features.
It's not that major to include some of this stuff. The most complicated things are the map retooling and cleaning up the skills either through elimination, combination and/or presentation. I'd skip the map retooling. I'd definitely add overwatch and hunker down. I'd boost base movement by 1 or 2 tiles, or tie that to an attribute. I'd rebalance some of the extremely gimmicky strategies that result in ending fights in one turn of combat. The firearms mastery skill in particular gets pretty dumb, it's also buggy as hell and has weird restrictions and interactions depending on what you have equipped, who uses it and when.
Unfortunately, none of this will ever be done. It's been too long. If they had any plans to improve the game and make it great, they'd be well underway and we'd have heard about it by now.
I think Wastelands 2 and 3 had it, but that's off the top of my head.
It doesn't need to be standard, but it should be part of at least once classes base kit and an optional pick for another one or two. Or maybe make it an origin thing. Most of the origin talents are either bad or overly niche. Adding some things like overwatch would add another opportunity cost avenue possibly worth pursuing.
I could see it being part of Imperial or Forge World characters. Soldier makes sense. It would be useful and fit the theme for the Officer—give some orders, then overwatch to cover their back/assist. It makes sense for Operator as well, but I think it's Assassin that has the closest thing to overwatch in the game—I forgot what its called, but you end your turn and then automatically shoot the target with a shot that can't miss at the beginning of your next turn.
Overwatch can be as strong or weaker than that depending how they'd interpret it. I've seen some where any action triggers overwatch and some that require movement to trigger it. It's like a ranged version of attacks of opportunity, except you have to spend action points to set it up instead of it being automatic. It's pretty flexible to balance. You can set it up for an area or go with targeting a specific target. You can then decide if it's going to be any action taken to trigger it or just an action or movement.
I played modded XCOM with RPGO. Tactics and RPG can go together very well. If they wanted to go pure RPG then they probably shouldn't even have a cover system or entertain the any tactical aspects that aren't already present for standard turn based RPGs, half-assing it is way worse than not having it at all.
The fact is, Owlcat tries to create these complex systems, but they lack the attention to detail, thoroughness and quality that are necessary to keep track of that complexity. What this creates is a convoluted system instead of a complex one. The amount of "bugs" in this game is absurd. I get a few slipping by, but there are major bugs all over the place because a few people didn't double check their own work and quality control either doesn't exist or didn't catch it either. Maybe they did double check it, but were too tired from overwork and too daft to ask for assistance before committing. Maybe they aren't overworked at all and half the team and definitely the management are just inept.
We Armchair Generals take no smack from Archchair Anarchists!! Definitely not in this armchair WAR ROOM!!
Oh you said Armchair Gamedevs... well... I guess that's ok criticism say no more say no more.
If only the devs actually read any of the rule books instead of creating this bastardization of the RT system mixed with King Maker.
Ironically the actually TTRPG Rogue Trader system is far closer to Xcom in terms of gameplay than this king maker spin off wearing a RT skin suit that they made.