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I'm telling you the problem is this game's writing. The Eldar can switch to Khorne mode depends on ONE option you take, not through gradual relationship progression.
I acciddentally went through the same conversation path, but before this followed most steps required for a Yrliet romance. When combat kicked off she was on my side of the fight. I can see if I still have a save located before this happens and see if I can get a screenshot or a recording of it, but no promises alas.
Sorry for not sounding trusting, because there are some who will make stuff up to defend Yrliet's actions for some reasons.
EDIT: If this is somehow requires Yrliet's romance then I understand it I guess, I don't hitch her romance at all. Cassia is love!
They come to the planets, hysterically demanding that the unfortunate human peasants, who have seen the spaceship at best in pictures, get out of “their” world (and how exactly - the self-proclaimed superior race does not think about such things). Their brilliant seers constantly stumble over self-fulfilling prophecies, like, for example, one who saw that because of specific members of the Imperial Navy, she would not have children... after which, yes, she assembled a squadron and flew to kill herself against that very formation of the Navy, so that children would definitely not be born. Or that fool who saw a “great victory” in the future and joyfully ran to lose his troops in the necron tomb (to which the prophecy actually applied). Or like those fools who decided to attack the Tau because "they will pose a threat in the future" while fighting alongside them against necrons and still not having dealt with the common enemy. Well, they achieved their goal, the “future threat” has definitely been created and these idiots will now be met with a full broadside every time. Their most brilliant seer, Eldrad, trying to warn about Chaos already corrupted primarch, or, what's funniest, he was forced to look in the warp, trying to learn who commands the Great Crusade (catching any of the billions of people and just asking is too difficult for a superior race, not to mention the fact that every dog knew such simple things in those days). During War with the Beast, the same genius sent several dozen harlequins (and several dozen of his assistants who performed the ritual) to their deaths in order to send an embassy to Terra, without warning. The "ambassadors", of course, were met with gunfire, because, well, these were xenos, suddenly appearing in the most guarded place on Terra, what did they expect? And the whole message of the brilliant seer was “well, you, don’t forget about Chaos, fight it sometimes”, approaching the value of a imageboard post. I won't even mention their military "successes" when imperials constantly beat them on their own field, like in Alaitoc, where human psykers even hacked their lesser seers.
I can give many more examples, but why try? Eldar in this game already broke the bar of stupidity and arrogance with their heads. I mean, our Trader arrives on his planet, where another uprising is in full play. And what will he find out? That's right, our beloved eldar, in all their genius, decided to organize a controlled war…in which they actually control no one. An eldar seer, who is unable to see a slaanesh cultist on his own maiden world, a cultist, who, in addition, actively uses chaos sorcery…it's just not even funny now. And after the Trader fights through all things thrown his way by the eldar, they seriously demand, already standing at gunpoint, that he gives control of the planet to them. After everything these idiots had done. Seriously. And they expect him to agree (insulting him after every two or three words). Mister Haneumann, bring me the melta please…no, wait, there’s a lake nearby. I will drown xenos there with my own hands.
I'm still on the second chapter, but I already caught the spoiler that Yrliet will betray us later and sell to Commorragh, regardless of whether you completed her quests or what kind of relationship you were in with her . If this is true, then I even know what will happen to her after. Something like that
«Now, with one swift mighty motion
He has raised his bride on high
And has cast her where the waters
Of the Volga roll and sigh»
only with warp.
I could write separately about the whole romance thing and how miserable it are here, but dont know if i should.
Just that the writing unfortunately makes 'em retarded, like even more retarded than usual.
Yrliet goes from I LOVE AND RESPECT U MY ELANTACH to DIE MON-KEIGH in a dialogue choice is a bit much.
And then she goes right back to I LOVE AND RESPECT U MY ELANTACH immediately one Iconoclast choice later.
Yes. That’s all about very, very poor writing, and that I can say about the whole game so far.
The game is just great until you remember the main story, which is terrible.
The writers simply don't know the limits. I mean, the side quests in this game are usually exactly what you'd expect from a game about Rogue Trader and its good. But the main story...it feels like they tried to stuff everything they could remember into it, from C'tan and Abominable Intelligence to halo devices . In original Rogue Trader RPG, for example, there are some big adventures to be found, but even there have some limits. Rogue Trader is, as it seems to me, primarily about the Trader’s own ambitions and desires, the politics of the Rogue Traders, and not another story about saving a sector (a huge thanks that not the entire galaxy) from the boring Stupid-Evil Chaos forces. We are playing a Rogue Trader, not a part-time Malleus operative. A separate laughingstock is the interrogator, who, when he first appears, mutters, “be very afraid, I am the mighty Inquisition,” and then slides into a whine, “I don’t even have a ship, good Trader, please take me for a ride on yours, forgive me for being like that a five minutes ago”. The Inquisition in Warhammer is a separate and very funny topic, but this particular character, from his first minutes, looks like a poor homeless, covering the hole in his pants with a Inquistion rosette.
But I talked about limits. I mean, sometimes it's like the writers tried to stuff all of Warhammer into one game. In RT RPG, for example, the starting adventure is a story about a simple treasure hunt on an old spaceship, and also about passing through the Maw (which is a kind of test for the right to be called a Rogue Trader). The enemy is the same captain as you, only a little more experienced, nothing more. And it looks quite reasonable. One of the later and more difficult adventures involves an attempt to take over a small Webway city along with dark eldar archon. The small, distant city in the Webway, controlled by small dark eldar cabal. Not the Commorragh, because the writers have enough common sense.
But they don't have the balls to go full Dark Heresy hence all the added Iconoclast where it doesn't fit in the grimdarkness.
Lorewise, Eldar have long been the race that snatches defeat from the jaws of victory. Always playing the "We know the future" angle to the degree that they constantly self sabotage themselves to ludicrous degrees. Never trust an Eldar, they will always betray you, even when betraying you involves them dying in a horrific explosion because even in the instant that their being is shredded to pieces by shrapnel they will still extort that they are "smarter than the mon-keigh that died a fraction of an instant before I did". Yes they are written in a hamfisted manner, as are the other races. Don't try to seek logic in an Eldar's actions. If you tried to give them a mint condition Aston Martin for free they would then try and argue that you should pay them to take it off your hands, simply because "I am super smert spess elf bow down to me!". They are the epitome of the "verbose moron" in the 40k universe. They think their intelligence is far beyond what it actually is, and stick to their egotistical guns even as they are disemboweled due to their own idiotic actions.
Now I will just nod at when xeno pet says something and say "That's good, my pet".
For me personally, most of the time the game looks not the grimdark, but grimderp in its «best». And this system of Convictions is not least to blame, being overly stupid, primitive and often contradicting itself. Basically, you are asked to play a stupid bloodthirsty maniac, a stupid bloodthirsty imperial maniac, or a naive idealist who allows everyone to wipe their feet on him. The system is incredibly bad. Greeting an imperial priest with the sign of the aquila is not a “dogmatic” act, it is something completely ordinary. Looting a colony is not necessarily a “heretical” act; Rogue Traders are far from good people and often do not disdain ordinary piracy (it would be a different story if, in addition to looting, there would have been, for example, desecration of shrines).
It’s enough just to remember one of the very first choices in the game. The deck officer, being on his nerves, raises his voice at you. According to the writers, the “imperial” way is to bulge your eyes and demand his execution (thank for not foaming from the mouth in process). If they really wanted to show all the “delights” of life in Imperium, why couldn’t it be, say, options like “punish him weakly,” “punish strongly,” “punish very strongly,” and the officer, if you chose the first option, then began, to consider you too weak and remained unconvinced. And after some time, maybe in some other chapter, it would backfired horribly, when he refuse to carry out your important order, for example, and many will suffer because of it. A simple system with actions and their consequences would look much better than these poor Convictions.
Anyway, just pay attention to whoever write dialogs in response to Yrliet, it's a literal simp.
Act 4 Spoilers I guess but it doesn't matter too much:
https://imgur.com/hEtxONf
This is literally:
Simp 1
Simp 2
[Don't Simp]
In comparison Cassia romance dialogs have more variants.