Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Eoin Lynne Jan 11, 2024 @ 1:09am
Pasqal, do you get a third mechadendrite or is he just permanently less useful than other characters?
Don't get me wrong, I love the character, however only having 1 set of weapons while everyone else has 2 seems like a major draw back. Sure he can carry two 2-handed weapons at once, however so can anyone else by switching loadouts. Please tell me he gets another loadout or another mechadendrite later in the game somehow...
Last edited by Eoin Lynne; Jan 11, 2024 @ 1:10am
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Showing 1-15 of 39 comments
Schlumpsha Jan 11, 2024 @ 1:16am 
Nope. It is truthfully ironic how the one character with multiple extra limbs is the most gimped in available weapon slots.
Stechhelm Jan 11, 2024 @ 1:39am 
Nonsense. It is okay just how it is.
Schlumpsha Jan 11, 2024 @ 1:43am 
Originally posted by Mako Kilo:
Nonsense.
Nonsense indeed.
Pierogolepca Jan 11, 2024 @ 2:03am 
Originally posted by Schlumpsha:
Nope. It is truthfully ironic how the one character with multiple extra limbs is the most gimped in available weapon slots.
Lmao, I just realized how ridiculous that is.
Schlumpsha Jan 11, 2024 @ 2:05am 
Originally posted by Mako Kilo:
If they would change all the things the typical whiners and wimps in this forum claim to be necessery, no one would play this game anymore.

Its good they do not :)
Ah yes, you mean like Owlcat works now on changing Ulfar for the upcoming patch?

It is indeed good that Owlcat listens to feedback. :)
Aien Jan 11, 2024 @ 2:06am 
Originally posted by Eoin Lynne:
he just permanently less useful than other characters
Nope.
CGI_Lantern Jan 11, 2024 @ 2:07am 
Originally posted by Eoin Lynne:
Don't get me wrong, I love the character, however only having 1 set of weapons while everyone else has 2 seems like a major draw back. Sure he can carry two 2-handed weapons at once, however so can anyone else by switching loadouts. Please tell me he gets another loadout or another mechadendrite later in the game somehow...

He can equip 2 handed weapons without blocking the other slot, paired with dual weapon combat talent and you got a pretty solid front liner, who capable to use 2 handed mele with weapons up to heavy one at the same time....

Also because he always has a melee weapon in hand he can parry with it, if some trash goes melee range... any other character with only a weapon in hand melee range is a guaranteed injury
Last edited by CGI_Lantern; Jan 11, 2024 @ 2:10am
Pierogolepca Jan 11, 2024 @ 2:09am 
What are they changing about Ulfar?
Schlumpsha Jan 11, 2024 @ 2:14am 
Originally posted by Pierogolepca:
What are they changing about Ulfar?
Expected QoL improvements in future patches
- Improvements for Ulfar;

That is currently all we know from the patch roadmap thread. Nothing concrete as of yet. I just hope said improvements will at least partially be available for the CSM as well.
Pierogolepca Jan 11, 2024 @ 2:18am 
Definitely. I put my Hereticus run on hold cause Uralon is useless :^(
Stechhelm Jan 11, 2024 @ 2:44am 
Originally posted by Schlumpsha:
Originally posted by Mako Kilo:
If they would change all the things the typical whiners and wimps in this forum claim to be necessery, no one would play this game anymore.

Its good they do not :)
Ah yes, you mean like Owlcat works now on changing Ulfar for the upcoming patch?

It is indeed good that Owlcat listens to feedback. :)

What?
Aranador Jan 11, 2024 @ 2:59am 
Pascal, with a plasma gun, under the influence of the officer heroic, can fire something like 15 shots, and finish with the same number of AP as what he started with. The mechboi is a menace. I can understand why you want to nerf him. Especially if you upgrade the heroic, and he can finish with more AP than he starts with :P
Last edited by Aranador; Jan 11, 2024 @ 3:00am
Pierogolepca Jan 11, 2024 @ 3:07am 
Originally posted by Mako Kilo:
And you think this was because of feedback? Feedback from who? You? Hahaha! :D

They have more than enough work to do just with fixing the game right now.
And how do you think they're getting the info on what to fix? Via their non-existing QA team? Stop embarrassing yourself, dummy.
salamonki Jan 11, 2024 @ 3:17am 
I've personally seen things that I've reported be fixed/their description elaborated on as I've suggested. So it's safe to say that Owlcat do listen to feedback and it's greatly appreciated.
Njall Jan 11, 2024 @ 7:06am 
Originally posted by Mako Kilo:
Originally posted by Pierogolepca:
And how do you think they're getting the info on what to fix? Via their non-existing QA team? Stop embarrassing yourself, dummy.

Because they play their own game and check if things work or not, Mr. Superimportend?

Dude, they've played their game since day 1 of the beta, this is stuff they're changing now. If you think that playing the damn whole thing from the get go (which, BTW, takes a bunch of time which is best invested fixing it) is more time-efficient than just checking the feedback they're soliciting themselves (there's a report tool in game, for both bugs and suggestions, in case you missed it) I don't really know what to tell you.
Furthermore, the devs often have their own ideas of how things should play out, so they tend to miss bugs and corner cases simply because they've made the game themselves.
Now, thousands or, tens of thousand customers providing feedback? That's way less time consuming and, often, accurate.
They're listening simply because it makes their job easier.
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Date Posted: Jan 11, 2024 @ 1:09am
Posts: 39