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I was a bit surprised over the ending of the iconoclast run I played before the heretic attempt. I know enough about warhammer to have suspected that this wouldn't go down easy but the game made a poor job showing that you were working towards something like that.
Did get the secret ending though so everything except Irilet went fine.
Still not sure if her and Pasqals ending are a bug or intended like this.
Secret ending? Everyone of my companions had one tragic ending after the other. Including deaths.. All the "for good" choices seems to just end up tragic. Having Pasqal and Yrilent in my team for almost entire playthrough and then find out he whacked her in the epilogue felt just wrong.
that's the one where I am not certain if it is a bug in the ending slides or just terrible telegraphing during the actual game.
I don't expect everyone on the team should love each other as a happy family, but when you drag someone basically through hell and back together, they shouldn't really be ready to murder each other at end of the journey. Just seemed wrong. I made the best choices I thought would be for Cass, and the find out I didn't harden her enough and made her a controling tyran whatever. So she got pumeled.
my companion slides went well and fitting (still alot of death and failings, but it was coherent with the overall story arcs of the characters and the game) apart from yrilit and pasqal, that one came out of left field.
I've played through three times and I've never seen this happen. I played as Dogmatic, Heretic and maintaining a balance. I have to think that this ending is triggered by something that happened during your playthrough.
what ever causes it is something quite a few people encounter. The internet was lousy with people complaining about it back in january.
I played like fanatic iconoclast though.
IIII think..the controlling tyrant ending is what you get if you harden her TOO much. (/at all)
tbh.......you might have done everything you could to secure that ending for her/yourself..
I haven't gotten to the end yet but...from what I understand it's based in large part (25+%) on what you made of Haneumann-- if you helped/had him embrace Amarnat he can whack the xenos. If you encourage something else (breaking free and living for himself, or whatever else the *third* choice is) it never happens.
Nah, I could totally see that happening (multiple times even).
The rogue trader assembles a retinue composed of multiple disparate radicals who are cowed solely by the rogue trader's power and influence.
You might be able to get an inquisitor and a f***ing space marine and a DRU-♥♥♥♥♥♥♥-KHARI to play along in your presence, but you should NEVER believe they won't want to kill eachother IF the opportunity presents itself.
I was not surprised when I heard tell of pasqal x yrliet blood.
Would you give a crap about the Werserian criminal trial if you hadn't had Abelard as your Seneschal since Day 0?
How could one possibly make a merc-character take on the role Marazhai does?
Custom merc creation primarily satisfies 3 things:
1. It lets hardcore gamers who only play for the struggle of Unfair+++ push their mettle to the bleeding edge with minmax'd builds.
2. It lets people who want a very specific character in their party for whatever reason have them-- for one specific synergy, or to fill a hole where a pre-made character they detest/killed would have taken residence, or just as a part of a RP/headcanon scheme they've got. Something the premades can't satisfy, this option can patch.
3. It's the bones for the co-op system.
If you're playing with a keen interest in the story, and you don't have a personally compelling reason to use a merc, I'd say using as many pre-mades as possible is the best way to go in just about any RPG.