Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Act 1 end decision (spoiler)
Why can't I save people and then blow up the planet after? The decisions offered are clearly meant to cause tension in the player, but the tension only exists because you're presented with an unnecessary dichotomy, and that unnecessary dichotomy only serves to create annoyance rather than tension.
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Showing 1-15 of 17 comments
You really don't have the time to do that. The planet is getting totally screwed over by chaos, and delay will bring it into a state where you simply can't enact Exterminatus with a single ship any more.
Originally posted by gimmethegepgun:
You really don't have the time to do that. The planet is getting totally screwed over by chaos, and delay will bring it into a state where you simply can't enact Exterminatus with a single ship any more.

I see, thanks. Read a few other sources that confirm this too. The game probably should have explained that in a more straightforward way, or had some text you could hover over in conservation that would have explained that.
Originally posted by Floppy Chops:
Originally posted by gimmethegepgun:
You really don't have the time to do that. The planet is getting totally screwed over by chaos, and delay will bring it into a state where you simply can't enact Exterminatus with a single ship any more.

I see, thanks. Read a few other sources that confirm this too. The game probably should have explained that in a more straightforward way, or had some text you could hover over in conservation that would have explained that.
Heinrix explains it to you in the dialog that leads up to you making the choice. Loose quote, "orbital bombardement of a demon world is not a good idea, so do it now before it transforms, or never".
Originally posted by Floppy Chops:
I see, thanks. Read a few other sources that confirm this too. The game probably should have explained that in a more straightforward way, or had some text you could hover over in conservation that would have explained that.

I will not quote all companions, Cassia is enough: "Whatever fate you choose for this world, I urge you to make haste. The planet is burning in raging flashes in crimson and purple. I can see it even from orbit. As do I see that the storm is already upon us. With every moment we waste, it grows ever more difficult and perilous..."
It is pretty straightforward. Any more and it should have been a "Time is of the essence" in bold rainbow font instead of this
Originally posted by stax:
Originally posted by Floppy Chops:

I see, thanks. Read a few other sources that confirm this too. The game probably should have explained that in a more straightforward way, or had some text you could hover over in conservation that would have explained that.
Heinrix explains it to you in the dialog that leads up to you making the choice. Loose quote, "orbital bombardement of a demon world is not a good idea, so do it now before it transforms, or never".
If you didn't take the, what was it called reactor, it would still be an exterminatus. So what would be the possible consequence of trying an exterminatus on a daemonworld, when Incendia Chorda can wipe it out with a holy crusade, if you supported her act 4, while saving the people in act 1.
In the worst case scenario it just wouldn't work, but you would have at least destroyed an archotech from being corrupted.
And, yeah, how long does this evac take? If it's not at least few hours, it's a false narrative. Sure, tempus fugit, daemon cometh, but am hour or so? Don't be joking. Evac whatever you want, destroy the rest.

Also, yes, the spoiler. But remember! We have a Frigate that could! Not a proper RT ship lol.
I doubt it's an hour. The shuttles look a lot like Arvus Lighters, which carry a whopping 12 people per run and fly at a max speed of 1600kph. Even if we assume we can squeeze 20 people in them, you're not carring 'The Nobility' or 'The Unwashed Masses' up with a single run.

I have no idea how low you can reasonably park your ship, but the closer you go to the planet the farther you'll then have to travel before you can engage in warp travel without ending up in Khorne's bathroom.

In general, I doubt it's gonna be less than one hour for each one-way trip, considering loading, docking and unloading and maybe the most cursory check to make sure the people at least don't have horns or something. So, yes - any evacuation bigger than 'these three people I kind of like' is going to take a while.
Originally posted by Nether:
I doubt it's an hour. The shuttles look a lot like Arvus Lighters, which carry a whopping 12 people per run and fly at a max speed of 1600kph. Even if we assume we can squeeze 20 people in them, you're not carring 'The Nobility' or 'The Unwashed Masses' up with a single run.

I have no idea how low you can reasonably park your ship, but the closer you go to the planet the farther you'll then have to travel before you can engage in warp travel without ending up in Khorne's bathroom.

In general, I doubt it's gonna be less than one hour for each one-way trip, considering loading, docking and unloading and maybe the most cursory check to make sure the people at least don't have horns or something. So, yes - any evacuation bigger than 'these three people I kind of like' is going to take a while.

It's best not to overthink this(just like 40k in general). Otherwise it loses most of its luster.
I mean, sure.
That just gets us back to taking the simple narrative explanation of 'there's not enough time for it' as good.
Game writers LOVE false dichotomies.

But the thing is that shooting that fusion plant would do ABSOLUTELY NOTHING. The planet not having a sun is going to kill everyone already anyways. And if the people are able to survive without a sun then they are going to be able to survive the nothing burger of that fusion plant blowing up.

Also that fusion plant is TINY. It is the size of a small shuttle. Blowing that up isn't going to do diddly squat irregardless.
(Also the reason you want to destroy the planet now rather than later is that a daemon world merely existing in a system is bad for the entire system. The daemons aren't just going to sit there on the planet doing nothing; warp corruption has a nasty habit of spreading from massed concentrations of the stuff like daemon worlds.)
Originally posted by Metal Izanagi:
(Also the reason you want to destroy the planet now rather than later is that a daemon world merely existing in a system is bad for the entire system. The daemons aren't just going to sit there on the planet doing nothing; warp corruption has a nasty habit of spreading from massed concentrations of the stuff like daemon worlds.)
well, so is The Sun Being Gone.
Originally posted by ✧Starshadow Melody✧:
well, so is The Sun Being Gone.

Nah I'd live.:jcdenton:
Saving civilians and blowing up the fusion reactor could've been a nice narrative reward for doing Rykad Minoris first.

Doing it first would mean there are a lot more non-heretic soldiers alive that can stall for time, which should've allowed us to save some civilians and still blow up the planet. Unfortunately, whether you do Rykad Minoris first or last doesn't matter in the overall narrative.

Rykad Minoris is actually pretty tough to do first with only 4 people, while Eurac V will only give its profit reward if you do it first. So the optimal strategy for every playthrough is to do Rykad Minoris last and Eurac V first. Theres no real choice here.
Originally posted by Shahadem:
Game writers LOVE false dichotomies.

But the thing is that shooting that fusion plant would do ABSOLUTELY NOTHING. The planet not having a sun is going to kill everyone already anyways. And if the people are able to survive without a sun then they are going to be able to survive the nothing burger of that fusion plant blowing up.

Also that fusion plant is TINY. It is the size of a small shuttle. Blowing that up isn't going to do diddly squat irregardless.
regardless*
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Date Posted: Feb 8, 2025 @ 9:25am
Posts: 17