Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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SPOILER Stuck - How to proceed to Chapter 5? Without becoming a heretic?
For some reason I feel compelled to follow the inquisitor into the unknown, but I'm blocked by his ships. I would never open fire on friendly emperor ships, so how do I get them to let me through? Why would I open fire on them? This is making no sense. I should be drinking coconuts on Janus after defeating the cult of dawn and planning how to stop the sun stealers, not fighting the emperor's forces.

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If you are not playing hardcore Dogmatic (where he allows you to follow him), you can always stop playing after The Siege quest if you do not wish to clash with the Inquisition?
ekRapid Feb 8 @ 5:48am 
Originally posted by Hidetsugu:
If you are not playing hardcore Dogmatic (where he allows you to follow him), you can always stop playing after The Siege quest if you do not wish to clash with the Inquisition?
What's the siege quest? I finished all the quests in chapter 4, I have dogmatic level 3, I had to kill the inquisitors guys with the help of a Pious Chorda, redeemed Winterscale and space elves. Who continued to make peace with each other.


Other than helping an Space Marine out, I didn't understand why I had to urgently go to the unknown and leave my kingdom behind.

I kept doing so because the game told me to, and I wanted to keep playing, but the why was missing.
Vathek1 Feb 8 @ 5:18pm 
Originally posted by ekRapid:
Originally posted by Hidetsugu:
If you are not playing hardcore Dogmatic (where he allows you to follow him), you can always stop playing after The Siege quest if you do not wish to clash with the Inquisition?
What's the siege quest? I finished all the quests in chapter 4, I have dogmatic level 3, I had to kill the inquisitors guys with the help of a Pious Chorda, redeemed Winterscale and space elves. Who continued to make peace with each other.
Why would Lord Inquisitor Calcazar be okay with you killing his people?! I'm probably mistaken about this, but I want to say that you may have missed your chance to be on Calcazar's side much earlier in the game.

The Siege quest would be the battle on Euphrates II (where you encounter Uralon face to face, since the 'meeting' on Kiava Gamma was more of a psychic Zoom call than an actual in-person meeting. The Word Bearer wasn't actually physically present on Kiava Gamma, or probably anywhere near the Crannach system.)

If you have at least Dogmatic II when you first meet Calcazar formally on Dargonus (i.e. in the scene where Heinrix force-chokes your servant into unconsciousness to ensure a private discussion in your quarters in the palace), you can basically ask Calcazar to recruit you into the Inquisition. I think you may need that dialogue flag from early Chapter 3) in order to not end up fighting him and his people in Chapter 5, but I may be wrong. (And you may also need Dogmatic III, not II to even have that option during your first meeting with the Lord Inquisitor).

That said, this game requires more than one playthrough to see everything, so don't sweat it too much, friendo. In fact, given that Lord Inquisitor Calcazar is actually a dangerous radical with a ♥♥♥♥♥♥♥ insane scheme, opposing him IS what a good son of the Imperium should do. Because binding and enslaving a C'tan shard, what could possibly go wrong with that? It worked out PERFECTLY for the Necrons, didn't it?
ekRapid Feb 9 @ 3:34am 
Originally posted by Vathek1:
Originally posted by ekRapid:
What's the siege quest? I finished all the quests in chapter 4, I have dogmatic level 3, I had to kill the inquisitors guys with the help of a Pious Chorda, redeemed Winterscale and space elves. Who continued to make peace with each other.
Why would Lord Inquisitor Calcazar be okay with you killing his people?! I'm probably mistaken about this, but I want to say that you may have missed your chance to be on Calcazar's side much earlier in the game.

The Siege quest would be the battle on Euphrates II (where you encounter Uralon face to face, since the 'meeting' on Kiava Gamma was more of a psychic Zoom call than an actual in-person meeting. The Word Bearer wasn't actually physically present on Kiava Gamma, or probably anywhere near the Crannach system.)

If you have at least Dogmatic II when you first meet Calcazar formally on Dargonus (i.e. in the scene where Heinrix force-chokes your servant into unconsciousness to ensure a private discussion in your quarters in the palace), you can basically ask Calcazar to recruit you into the Inquisition. I think you may need that dialogue flag from early Chapter 3) in order to not end up fighting him and his people in Chapter 5, but I may be wrong. (And you may also need Dogmatic III, not II to even have that option during your first meeting with the Lord Inquisitor).

That said, this game requires more than one playthrough to see everything, so don't sweat it too much, friendo. In fact, given that Lord Inquisitor Calcazar is actually a dangerous radical with a ♥♥♥♥♥♥♥ insane scheme, opposing him IS what a good son of the Imperium should do. Because binding and enslaving a C'tan shard, what could possibly go wrong with that? It worked out PERFECTLY for the Necrons, didn't it?
After being forced to kill his people to continue to chapter 5 I sided with him and helped enslave the ctan shard. My experience was that my character lacked motivation to go to the unknown, the transition was jarring, I saw no reason to go on such a dangerous pursuit.

My philosophy was to focus on fighting the enemies of humanity and make friends when possible. My reputation was an equal mix of dogmatic and iconoclast. I took Heinrix with me to almost all missions.
I saw the dialogue option to get recruited to the inquisition in Dragonus but that wasn't part of the path I've chosen.

The game requires another option to end the conflict without fighting the inquisition ships through persuasion or coercion.
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Date Posted: Feb 8 @ 1:16am
Posts: 4