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Other than helping an Space Marine out, I didn't understand why I had to urgently go to the unknown and leave my kingdom behind.
I kept doing so because the game told me to, and I wanted to keep playing, but the why was missing.
The Siege quest would be the battle on Euphrates II (where you encounter Uralon face to face, since the 'meeting' on Kiava Gamma was more of a psychic Zoom call than an actual in-person meeting. The Word Bearer wasn't actually physically present on Kiava Gamma, or probably anywhere near the Crannach system.)
If you have at least Dogmatic II when you first meet Calcazar formally on Dargonus (i.e. in the scene where Heinrix force-chokes your servant into unconsciousness to ensure a private discussion in your quarters in the palace), you can basically ask Calcazar to recruit you into the Inquisition. I think you may need that dialogue flag from early Chapter 3) in order to not end up fighting him and his people in Chapter 5, but I may be wrong. (And you may also need Dogmatic III, not II to even have that option during your first meeting with the Lord Inquisitor).
That said, this game requires more than one playthrough to see everything, so don't sweat it too much, friendo. In fact, given that Lord Inquisitor Calcazar is actually a dangerous radical with a ♥♥♥♥♥♥♥ insane scheme, opposing him IS what a good son of the Imperium should do. Because binding and enslaving a C'tan shard, what could possibly go wrong with that? It worked out PERFECTLY for the Necrons, didn't it?
My philosophy was to focus on fighting the enemies of humanity and make friends when possible. My reputation was an equal mix of dogmatic and iconoclast. I took Heinrix with me to almost all missions.
I saw the dialogue option to get recruited to the inquisition in Dragonus but that wasn't part of the path I've chosen.
The game requires another option to end the conflict without fighting the inquisition ships through persuasion or coercion.