Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Idira and the warp thingy
Im a bit confused about a few points:

1. I see many complains about idira beeing worthless?! Im still in act 1 and she singlehandy kills half the enemy army alone. No other char has that many and strong AOE attacks. Its like i cant wait each round till its her turn, cos i know she will murder anything.

2. What is this warp threshold? in last fight i was constantly at 20/20 and nothing happens?! I had to fight 3 chaos spawn + like 8 cultist and when the fight started she was at like 15/20 and when the fight ended, she had 20/20 and i didnt notice anything. I got the skill that she does more damage the higher her warp is, so thats the only thing i noticed. I am missing something?
Last edited by Darkreaver1980; Feb 6 @ 11:36am
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The Warp thresfold is the likelyhood for a psyker to get perils of the warp, which can instantly down the psyker, knock every member in a 3-5 cell radius around them prone, spawn a chaos daemon, create a field of fire on the psykers position and so on.

Idira has a 5-10% chance to spawn this perils of the warp at anytime with any psyker power she uses, even when the the bar is on 0/20.
A sanctioned psyker only has a chance to get that when the warp bar is around, 15/20 or 18/20, roughly I don't know what the exact threshold said at the moment.
Last edited by Taifun_Vash; Feb 6 @ 12:02pm
Does this mean that all the warp thresfold does is to rise the chance that something bad happens each turn?
For Idira it can happen at any point, so for her no. For a sanctioned psyker the threshold is more important.

I don't know the exact number it adds, but let see it like that.

Idira has a 5% chance at anypoint, with warp 20/20 she has a 10% chance.
A santioned psyker has only a 5% chance at the threshold.
Last edited by Taifun_Vash; Feb 6 @ 12:06pm
Umm do all abilitys count? what about the lighting arc from her staff? or immolate, or the psi shout?
It just means she is more risky to use than a sanctioned psyker. In exchange she's more powerful, especially in early game. 1 more psy rating is far stronger when you have 0 or 1 than when you have a ♥♥♥♥♥♥♥♥ from various bonuses.
Any psyker ability, a minor, a major, or a staff ability.
i think i found it out. My Idira has some denial of nightmares amulett which makes her immune to pirils of warp? i dont even know how i get it but its crazy op and i just started playing?!
Last edited by Darkreaver1980; Feb 6 @ 12:13pm
You get that from the astropath station in act 1, but if you have the effect where she knocks everyone prone it may not be her that suffers from it. If you have that effect while all around her your party is standing it will means only Idira will act this turn.
Originally posted by Taifun_Vash:
For Idira it can happen at any point, so for her no. For a sanctioned psyker the threshold is more important.
Assuming, of course, the Perils can actually cause problems. In my experience, they usually don't, so I just disregard the threshold entirely and continue the slaughter.

... I need to add this is an Iconoclast run.
Last edited by ✧Starshadow Melody✧; Feb 6 @ 12:20pm
Originally posted by ✧Starshadow Melody✧:
Originally posted by Taifun_Vash:
For Idira it can happen at any point, so for her no. For a sanctioned psyker the threshold is more important.
Assuming, of course, the Perils can actually cause problems. In my experience, they usually don't, so I just disregard the threshold entirely and continue the slaughter.
I also ignore it most of the time, but I also know what it means. Idira is powerful, but she also can be a double edged sword.
Last edited by Taifun_Vash; Feb 6 @ 12:22pm
spammdc Feb 6 @ 12:23pm 
Originally posted by Darkreaver1980:
Im a bit confused about a few points:

1. I see many complains about idira beeing worthless?! Im still in act 1 and she singlehandy kills half the enemy army alone. No other char has that many and strong AOE attacks. Its like i cant wait each round till its her turn, cos i know she will murder anything.

2. What is this warp threshold? in last fight i was constantly at 20/20 and nothing happens?! I had to fight 3 chaos spawn + like 8 cultist and when the fight started she was at like 15/20 and when the fight ended, she had 20/20 and i didnt notice anything. I got the skill that she does more damage the higher her warp is, so thats the only thing i noticed. I am missing something?

At the start of the game I have often thought that perils of the warp (PotW) are downplayed but in act 2 and beyond it can be a serious issue.
In my games in the past often it seemed to often happen in the first round so if I avoided using Idira's abilities in round 1 I was ok.
In the past I also think the % chance of bad things happening was higher as it tended to happen quite a bit (in my games) and made me not want to use her. ie I created a sanctioned Psy Merc like her and used them instead. Yes I missed her dialog in the game but for me the PotW was just happening too often and had a huge impact on my game play.

1) At the start she can be powerful but she tends to drop off in the way I build her and do to the area of her attacks as well as the fact she often goes towards the bottom of my init order.
2) Warp Threshold:
Minor powers add 1 and major powers add 3 (IIRC) but you can get talents to reduce the amount for the 1st power and there are navigator powers that also reduce the value. I often take both in my games as I like to use Psy powers.
Vathek1 Feb 6 @ 2:27pm 
Originally posted by ✧Starshadow Melody✧:
Assuming, of course, the Perils can actually cause problems. In my experience, they usually don't, so I just disregard the threshold entirely and continue the slaughter.

... I need to add this is an Iconoclast run.
That's because you've been mostly fortunate, my friend. There are some nasty Perils of the Warp that you can roll for, if you are real unlucky.

Besides the common one of accidentally summoning a daemon (can be a Bloodletter, Plaguebearer, Daemonette, Pink/Blue Horror, or even a Screamer of Tzeentch), other nasty Perils include one that will knock the Psyker and anyone around them prone. For me, that's even worse than summoning a daemon, since being prone = -30% to dodge and parry, inability to act, and the enemies getting one, maybe 2 rounds of free shots at the characters on the floor. Very few things remove the prone status--the only one that I can think of is the Hospitallant Medkits, which you can get from a conviction-linked colony project if you're Iconoclast.

Another nasty Peril is called "Rebound" or something similar. That simply seems to render your psyker unable to act for the rest of the battle. They'll skip their turn every time it comes up, but can still be attacked by enemies. I don't think there's any way to remove that effect either. That actually happened to my RT on Santiel's Pride in Round 1 when I used the Dimensional Traveller cloak.

But for the most part, your chances of triggering Perils of the Warp aren't really that great, even with unsanctioned psykers. It's just that if or when you do get a nasty one, especially in Chapter 1 or early Chapter 2, it can really screw you over.
Originally posted by Vathek1:
Another nasty Peril is called "Rebound" or something similar. That simply seems to render your psyker unable to act for the rest of the battle. They'll skip their turn every time it comes up, but can still be attacked by enemies. I don't think there's any way to remove that effect either. That actually happened to my RT on Santiel's Pride in Round 1 when I used the Dimensional Traveller cloak.
Interesting, never had that one, so there is still one I haven't had yet, quite happy about that too, sounds nasty.
Also one that is really nasty is the one that gives all party members around your psyker at least two traumatas.
Last edited by Taifun_Vash; Feb 6 @ 2:47pm
Gorwe Feb 6 @ 3:07pm 
1. Idira is not worthless, but is of a dubious payoff for her constant chance of Perils. Her schools are also ... could be better. But there is an upside to this. I don't think she should use magic as crazy as Pyro or even Sanctic, so ... simply use it as utility and give her a Sniper(Long Las or something like it). Tbh, in this way as a "psychic BH", she sounds much more like a Shadowrun than like a 40k character. Tbh.

2. I'll have to look this, but it isn't more than 10%. Just keep it under the threshold. If you indeed do make her unto a psychic OP / BH, not even forced big warp peril environs(happens from time to time) can stop her.
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Date Posted: Feb 6 @ 11:34am
Posts: 14