Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

View Stats:
What to do first and last in Rykad?
New player questions incoming. What kind of drawbacks do the main points of interest in the Rykad system have for visiting them last? Is there an optimal order in which you do them on future playthroughs? Are other star systems "time sensitive" like this?
When you pick up a new companion, does their level and XP scale directly to that of your current party? Also, do "benched" party members gain XP, or are they at risk of being left behind?
I want to prepare as best I can for whatever comes ahead!
< >
Showing 1-6 of 6 comments
Riblion Jan 13 @ 2:00am 
I always went Navigator station>rykad majoris>rykad minoris because of their distance from your spawn. There are some differences depending on time you arrive but overall they are minor. Just make sure you visit everything.

This and one quest in act 2 are the only time sensitive events i can think of so it's really uncommon. Most of quests and events don't have time limits

Every companion has the same amount of xp and the same lvl, regardless of how often do you use them and how long did you have them in your party.
Navigator station gives the most if you do it first, with plundering it you either can get scrap for your ship or profit to buy more things earlier. You only get that option if you visit it first.

I generally change up the order of my visit based on what I play, who I play and how I want to portray him/her.

All your guys get the same amount of exp and start on the same level as the rest, there is no individual level for your companions, they all level at the same time your RT does.
Last edited by Taifun_Vash; Jan 13 @ 3:01am
JediMage Jan 13 @ 3:04am 
Originally posted by matson:
New player questions incoming. What kind of drawbacks do the main points of interest in the Rykad system have for visiting them last? Is there an optimal order in which you do them on future playthroughs? Are other star systems "time sensitive" like this?
When you pick up a new companion, does their level and XP scale directly to that of your current party? Also, do "benched" party members gain XP, or are they at risk of being left behind?
I want to prepare as best I can for whatever comes ahead!

I mean, the order you do those missions in does not really matter all that much. Most profit can be gained by navigators -> prison -> main planet, but thats about it. If you go to main planet first, there will be less enemies or mines, some people will be not maimed yet (didn't do it second so idk what changes). If you go to prison first, there will be a guy with his trusted bodyguards who is trying to reason with cultists, if you go there second there will be a maimed guy with dead bodyguards who tries to reason with cultists, and if you go there third said guy will be dead (because reasoning with cultists does not work, shoking). If you visit navigators first there will be less warp taint covering station, some people won't mutate yet, and station won't be on the brink of destruction. I don't think going there second or last makes much difference, both times station is on the brink of destruction, and most personnel become warp touched mutants.

After chapter one there will be some sence of urgency hinted in the dialogues, but thats about it. There were some "time sensitive" quests about pirates/xenos fleets attacking, where i am not sure if those had any urgency because you get an ability to teleport which i used to get there in one warp jump.
Level of your party is shared, some companions start preleveled, some can be leveled from scratch.
As for being best prepared remember, using psykana is being very umprepared, because oh noes your psyker rolled a one, and no he lies unconcious under a daemon who he summoned. On the other hand psykers are REALLY good at buffing and dishing out lots of damage. Navigators thankfully are safe from summoning otherwordly entities by using their abilities though.
matson Jan 13 @ 5:21am 
Thanks, all!
Originally posted by Taifun_Vash:
Navigator station gives the most if you do it first, with plundering it you either can get scrap for your ship or profit to buy more things earlier. You only get that option if you visit it first.

I generally change up the order of my visit based on what I play, who I play and how I want to portray him/her.
Hmm... I had laid down a save and tried the two shorter ones: helping out Evayne on the prison asteroid first got me 3 Profit Factor, whereas getting Cassia early got me only 2 (or scrap). Not a big difference on the long run, though, is it?
stax Jan 13 @ 5:45am 
Originally posted by matson:
Thanks, all!
Originally posted by Taifun_Vash:
Navigator station gives the most if you do it first, with plundering it you either can get scrap for your ship or profit to buy more things earlier. You only get that option if you visit it first.

I generally change up the order of my visit based on what I play, who I play and how I want to portray him/her.
Hmm... I had laid down a save and tried the two shorter ones: helping out Evayne on the prison asteroid first got me 3 Profit Factor, whereas getting Cassia early got me only 2 (or scrap). Not a big difference on the long run, though, is it?

I believe Evayne will give you 3 profit factor even if you go there second (he will be maimed but still alive). So Eurac V -> prison colony nets you 5 PF.
Originally posted by matson:
Thanks, all!
Originally posted by Taifun_Vash:
Navigator station gives the most if you do it first, with plundering it you either can get scrap for your ship or profit to buy more things earlier. You only get that option if you visit it first.

I generally change up the order of my visit based on what I play, who I play and how I want to portray him/her.
Hmm... I had laid down a save and tried the two shorter ones: helping out Evayne on the prison asteroid first got me 3 Profit Factor, whereas getting Cassia early got me only 2 (or scrap). Not a big difference on the long run, though, is it?
I meant from plundering the station, not what Cassia or Evayne are giving you, that doesn't change.

Also long term you won't be short on profit anyway, but plundering the station for scrap helps you in future ship battles early on.
Originally posted by stax:
Originally posted by matson:
Thanks, all!

Hmm... I had laid down a save and tried the two shorter ones: helping out Evayne on the prison asteroid first got me 3 Profit Factor, whereas getting Cassia early got me only 2 (or scrap). Not a big difference on the long run, though, is it?

I believe Evayne will give you 3 profit factor even if you go there second (he will be maimed but still alive). So Eurac V -> prison colony nets you 5 PF.
Evayne gives you 3 profit even if you do him last, as long as you save him.
Last edited by Taifun_Vash; Jan 13 @ 9:27am
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Jan 13 @ 1:45am
Posts: 6