Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Triple torpedoes (those not taken down by EC escort) bring it down to about 70% health, so I will need at least two more barrages.
Do I just run away from them and spam torpedoes until I get rid of the flagship?
I could easily take any other threat head-on before that, so it kinda didn't popped in my mind...
That battle is the one in Mu-Rho 79 between Lucretia van der Royen's fleet of renegades and the Imperial Navy in Chapter 2. You can choose which side to support, or keep clear of it. You get the fighters if you side with the Imperial Navy; I don't know what you'd get (other than your ship blown up by the Navy's Dictator-class cruiser) if you side with the pirate lass.
This is a good place to fight your second space battle since you can simply park your flagship in a corner and let the Imperial Navy do most of the work and still get credit in terms of scrap and rewards from the battle when they win.
Some of the items talked about above are in DLC 1.
I think I had trouble with that battle in my first 2 games and then I learned (or got lucky) how to deal with it.
What I did is use warp jump to get into and out of range as needed as well as the extra maneuver ability.
I dislike torps and fighters/bombers as often I have found them to just be a waste. ie trouble maneuvering them, they get shot down easy, etc. So I am a mainly gun person.
There are some great new guns in the DLC, the mortars are something I really like.
I also do not know if they have fix the issue with having 2 of the same gun in the prow or not or 2 of the powerful prow guns installed (I do not remember there name right now).
Also a number of times in my 7+ games I have had people un-equip from their ship positions and this had made combat more difficult then needed.
You may have to run the encounter again a couple of times to get the hang of how to beat it.
Good Luck
Triple Torpedo salvoes appeared to be not really effective: most of them are intercepted by pirate ships or interceptors, so from 9 torpedo barrages only 3 made it to the flagship.
What helped me was upgraded warp. I managed to jump through Elusive Contempt three times, significantly damaging it before running away on my last HPs and finishing it off with the last torpedo salvo.
During my jumps I concentrated fire on aux ships, because I simply couldn't penetrate flagship's shields with my guns. This - and running away to lose slow interceptors - helped my torpedoes to end the fight.
I hope this might help someone else struggling like me.
But I still think I came there unprepared and I missed some good guns and/or upgrades along the way.
Thanks to everyone who tried to give me tips.
P.S.: oh and by the way, you get close to NOTHING for this fight. Few items for sale, few scraps barely enough to fix your ship... and that's it. No quest reward, no cool weapon or upgrade - nada. Just a checkmark on a rumor. Thanks OwlCat.
Yes there are some viodship battles where you get zero exp and little to no "loot".
But when after a tough fight you bring down a big mf of a ship at least TWICE the size of your own, you expect at least something to show for it. 😅
only for the game to crash as it was loading back to the system map