Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Reduce Reputation requirement
I dont want to use ToyBox to get items. The requirements are too high or add more ways to obtain it
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Showing 1-7 of 7 comments
Vathek1 Mar 22 @ 5:55am 
Originally posted by M4gicPillz:
I dont want to use ToyBox to get items. The requirements are too high or add more ways to obtain it
Colony projects are how you build up reputation fast. ToyBox is really only an option if you're playing the game on PC... which doesn't seem to be the case for you. Mods aren't an option for the console version.
Originally posted by M4gicPillz:
I dont want to use ToyBox to get items. The requirements are too high or add more ways to obtain it

The thing is - with reputation decisions and projects in the colonies, you are able to max reputation with everyone pretty much at the start of chapter 4, after you are done with your colony building.
Now, the problem is - if you do not take these decisions and projects, you will have issues. I guess you can still just endlessly jump green routes and wait for item production of grenades/medkits - all factions except the Drusians accept mechanicus items from what I recall. So if you max the Drusians and the Navy, you can grind to max out the rest. Although that would probably be hours of tedious busywork.
Vathek1 Mar 22 @ 9:08am 
Originally posted by Hidetsugu:
Now, the problem is - if you do not take these decisions and projects, you will have issues. I guess you can still just endlessly jump green routes and wait for item production of grenades/medkits - all factions except the Drusians accept mechanicus items from what I recall. So if you max the Drusians and the Navy, you can grind to max out the rest. Although that would probably be hours of tedious busywork.
Please tell me this is just a very bad attempt at humour.. But the way you phased it, and based on some of your other comments, I doubt you were trying to be sarcastic or funny.

What you suggest wouldn't just be "hours of tedious busywork"; it would be one of the stupidest ways a person could waste his time. You'd actually spend less time replaying the game from an early Chapter II save or even from the Prologue up to the start of Chapter 4 when compared to the number of hours you'll spend clicking back and forth on a green Warp route just to try and grind out enough regenerating medikits or grenades from colony projects that provide a recurring supply.

You also have a knack for repeating exactly what I post (like you did in the topic on the Halo Device, when I pointed out that Heinrix and Yrilet will confiscate it if you try putting it on in the field) whilst adding nothing whatsoever of value.
Hidetsugu Mar 22 @ 12:08pm 
Originally posted by Vathek1:
What you suggest wouldn't just be "hours of tedious busywork"; it would be one of the stupidest ways a person could waste his time. You'd actually spend less time replaying the game from an early Chapter II save or even from the Prologue up to the start of Chapter 4 when compared to the number of hours you'll spend clicking back and forth on a green Warp route just to try and grind out enough regenerating medikits or grenades from colony projects that provide a recurring supply.

You also have a knack for repeating exactly what I post (like you did in the topic on the Halo Device, when I pointed out that Heinrix and Yrilet will confiscate it if you try putting it on in the field) whilst adding nothing whatsoever of value.

Well, he asked for anything that does not involve toybox. And that is the only way, I thought to add that it would be stupid to do so, but I thought anyone could see this would be so, without that qualifier? And trust me, people that would waste their time in very stupid ways, just to say "I did this the hard way" in the end do exist.

I think you have me mistaken with someone else. I checked that thread and I am not included anywhere.
Gorwe Mar 22 @ 1:09pm 
As I keep saying, numbers are off. And nowhere is it as visible as in Reputation segment. Not only is their an arbitrary cliff in A2 when getting started(avg 6000 between levels on both Drussians and Kasballica), but Imperial Navy also quite sucks if you don't jump between lanes to fish the Void Combat. THEN, out of the blue, in A4, it takes like 1250 Rep between levels ... wut? Not to mention that some pretty drastic choices give like ... FIVE HUNDRED(500) Rep! Yeah, save my life and eliminate my enemies for 500 Rep lol. This genuinely feels like a typo, like it should be at least FIVE THOUSAND(5000). Kinda like those weapons which give 3 Dodge Redux. THREE! Not x / 3, but x-3 lol.

It should all be rebalanced. In the meantime, yeah, Toybox. Tbh, I wouldn't touch Owlcat games without mods. They are alright, but it becomes readily apparent how crude they are and at fast rate.
Last edited by Gorwe; Mar 22 @ 1:11pm
humanoid Mar 22 @ 2:41pm 
Devs, please, just let us have full profit from cargos. I don't want to spend hours managing those, just let us have 120% rep for 120% cargo, thank you
just to check, are you guys trying to raise rep with everyone equally? as a dogmatic character i have refused to trade with kasballica or the pirates. all my other reps were max by half way through act 4. nothing special done. i could see why if you want all 5 at max that might be hard but that seems better than letting you easily max all of them.
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