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I experienced the same thing in DLC1 with some enemies suddenly having immunity to 4 attacks.
Yes I know that you can look at every enemy and look at their abilities but at the same time if you do that for every enemy and every battle it dramatically alters the game flow and it was in a point that "strangeness" should not occur.
To the OP,
There are a couple of other situations like the one you pointed out that may require you to do more then 1 play-trough to complete.
I do understand the issues with them and "Grim Darkness Mode".
The main problem is timer mechanic was new, and up until that point, at least in the prolouge, the game stopped and explained every newly introduced mechanic. So I was conditioned to expect a pop-up on the screen.
Even if they don't explain it, at least draw attention to it by highlighting it, it was so obscure, that I didn't even notice the damn thing.
Do not get me wrong I'm in love with the game, and going to keep trying until I get my "Grim Darkness" achievement. It is just small details stuff like these is just so frustrating.
And thanks for the info about the later stages, I'll keep that in mind.
They don't event highlight the timer to draw attention to it. No acknowledgement of it whatsoever.
But you know what they say: "Try try again." The game is great, never had an experience quite like it, I have to get that achievement.
Also, the countdown isn't exactly hidden. What more cues do you need than the bad guy saying "I'm going to blow up the reactor lol" and then having a big turn timer in the middle of the screen?
Disagree on the second part;
1. I had no idea that there was a "Wipe Mechanic" just like Destiny 2, it is the first time ever where such a mechanic is used in the game.
2. "Big Turn Timer" in the middle of the screen is the problem; it is the first time such a mechanic has been used up until that point, and it is not even highlighted to draw attention to it, it is so obscure. The game just wants the player to realise that there is a timer, even though up until that point as a player you are conditioned to expect a pop-up/tool-tip whenever a new mechanic is introduced, so you just don't expect anything new.
3. Bad guy saying that they will destroy the reactor, doesn't telegraph that there is a "Wipe Mechanic", up until that point every other villain that we came across also said that they will: "Do a bad thing.", but we thwarted them each time, this specific encounter just feels such a sudden change, like a slap out of nowhere.
Note: I ain't hating on the game, Imma keep playing, it is a solid game, and I like it, I'm just airing out my thoughts, and these minor inconveniences turning into a huge problem, and causing people to lose their runs. This could've been fixed with a simple QA.
All jokes aside, I play it on Xbox Game Pass.