Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Langeblan Dec 23, 2024 @ 2:32pm
[Co-op] A major failure with the co-op mode for Rogue Trader.
My girlfriend and I spent an hour arguing because we couldn't transfer her character. And guess what? No, other players invited to your co-op session are penalized—they're not allowed to create their own character and fully experience the adventure through them. This is a huge mistake that also ruined SpellForce 3.

In 2025, single-player games are becoming less relevant. While we may not always want to play on a multiplayer platform, cooperative gameplay is essential for sharing moments of fun with a friend or two, or a family member. It would be great to include an option for an additional custom character so that the second player can enjoy playing the character they want, rather than one that’s imposed on them!

It’s truly baffling that developers can have such a rigid and narrow-minded approach. :'(
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Showing 1-4 of 4 comments
Ahhh Dec 23, 2024 @ 3:32pm 
You can make your own character but only the host is the Rogue Trader.

Early on in the prologue there is a mercenary recruiter, you have to build your girlfriends character because they can only look at the options but can't click.

Everything is the same they just have no effect on the story unless you both want to dice roll against each other for dialogue decisions SWToR style.
Aranador Dec 23, 2024 @ 6:53pm 
There can only be one rogue trader, it is the nature of the story. They have improved things since launch, but fundamentally, there can only be one rogue trader. Your other players can suggest dialogue choices, control their own characters, and generally adventure alongside the rogue trader, but there can only be one rogue trader. Such is the nature of most story hefty games featuring a 'chosen one' kind of deal.
Vathek1 Dec 23, 2024 @ 8:23pm 
Originally posted by Langeblan:
In 2025, single-player games are becoming less relevant.
Source for this statement, besides your own opinion? And you know what they say about opinions, brother.

Moreover, from whose perspective are single-player games "becoming less relevant," exactly? From the perspective of developers and publishers, because these types of games earn less revenue than the latest, flavour of the month, multiplayer live games as a service title? This may be objectively true, and if so, it means that cRPGs will likely mostly disappear from the market the same way that realistic flight sims and immersive sims (think games like System Shock, Deus Ex, S.T.A.L.K.E.R., and the original Thief and Thief II) have. Imagine a future in which the only titles are always-online battle royales, the latest COD, and similar recycled crap which won't be playable for more than a couple years apiece because the servers will shut down when the herd migrates to the next new thing.

Heck, the developers of Escape from Tarkov eventually caved and added a single-player mode in response to incessant demand, although before that, there was an extremely popular, if unauthorized Single Player Tarkov mod. People were willing to use that mod even if doing so could get their accounts in trouble. That should tell you something.

Not every game needs co-op. For some games, it simply wouldn't fit and would ruin the narrative experience. Personally, I feel that the time Owlcat spent on implementing the co-op mode could have been better spent on fleshing out Chapter 4 and 5 a bit more, since the endgame content feels a bit rushed (e.g. Santiel's Pride--there's nothing to do there but explore and kill a few Drukhari, even if you have Marazhai with you), but that's just my opinion.
Last edited by Vathek1; Dec 23, 2024 @ 8:23pm
Faray Dec 23, 2024 @ 8:47pm 
Originally posted by Vathek1:
Originally posted by Langeblan:
In 2025, single-player games are becoming less relevant.
Source for this statement, besides your own opinion? And you know what they say about opinions, brother.

Just trust me bro
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Date Posted: Dec 23, 2024 @ 2:32pm
Posts: 4