Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Long answer F*%£ YEAH!
Intelligent Answer: Psykers are, for me the most interesting class to play, and the best overall damage dealers, but there are conditions you need to be aware of that will increase or decrease their effectiveness.
Veil degradation for one is a pain to manage (later on, ignoring it will double/ triple the threat of enemies and add random chaos spawn to the battlefield with each use of a power).
When managed correctly, you are an unstoppable force! It's the most lore accurate class in the game as far as I'm concerned, though i think telekine is the most under powered when it should be the most powerful, moreso than Pyro in my op .
Also, staff choice is a big deal! If you find the Sanctic Staff (the one that looks like a book on a pole) the prepare to bring the emperor's wrath to all foes! (it's kinda OP to be honest, but then again i've only ever found one so maybe it's supposed to be?)
Source: 400 hours in the beta, 400+ hrs in the release version.
Source: my first and last playthrough.
Well the Telekinetics discipline isn't in the game so its naturally underpowered...^^ If you mean Telepathy: Psychic Assault can be pretty OP for both damage (large AoE cone) and control (stun is the strongest debuff imo). Even more so with the right talents like "Pain Channeling" improving it even further: kill some weak enemies and have all damage spillover to others on top. Sensory Deprivation is an amazing debuff. Mind link might allow for double efficiency buffing (didn't try it though, but i imagine Mind Link on Cassia -> Cassia casts "Reveal the Light" on Telepath & shares the new improved WIL herself, she doesn't care about missing TOU)
Doh! Yes, telepath is what i meant to say!
The best act two santic staff is the merchant staff as far as I have found with my santic psyker, got one later that didn't even reach half my merchant staff stats. I think there was also a really good one in act four.
Idira (heretical level 2) covers diviner and telepath.
Heinrix (dogmatic level 2) covers biomancy and sanctic.
So creating a psyker is more a question of what companions you want to use and what route (dogmatic, iconoclastic and heretical) you want to play.
Using more than one psyker on the team is only viable if you play a heretical route.
And no, as far as I know and in my experience playing psyker does not offer you any type of additional narrative juice related to the corruption of the warp.
The sanctic psyker has already been fawned over in this thread for good reason. They have very powerful party-wide buffs to resolve, offense and defense and are able to deal the highest single hit numbers. Behold:
https://steamcommunity.com/sharedfiles/filedetails/?id=3255993640
https://steamcommunity.com/sharedfiles/filedetails/?id=3255993799
The first is a heroic action attack in Act 2, the second is a regular attack in Act 4. I didn't have the heroic action available right there but the heroic would've dealt roughly double the damage, up to 14k (for reference, the boss in that particular fight had about 1000 health). Heinrix can do this too, although he isn't quite as good at it due to starting as a warrior. He gets more out of being a force sword melee sanctic, though. My psyker above is an officer/tactician.
A telepathic/telekinetic psyker can also deal thousands of damage, but I think Idira is slightly better at being one than the player due to the unsanctioned psyker gloves she gets for psy rating. A pyromancer deals inferior single hit damage but can also ramp up over several turns due to ignite stacking. Any psyker discipline is viable on Unfair.