Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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plasticsoda May 27, 2024 @ 7:19am
Is Psyker worth it?
I'm on the verge of finishing chapter 1just got back to the bridge after dispatching Aurora and I'm wondering if continuing the game as a Psyker is what I want. The reason I'm asking is because previous owlcat games, namely Wrath of The Righteous, had a ton of content related to certain classes/paths and close to none to ther classes (Golden Dragon, for example). Just don't want to make that mistake.
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Showing 1-11 of 11 comments
Cypher May 27, 2024 @ 8:49am 
Short answer: YES!

Long answer F*%£ YEAH!

Intelligent Answer: Psykers are, for me the most interesting class to play, and the best overall damage dealers, but there are conditions you need to be aware of that will increase or decrease their effectiveness.
Veil degradation for one is a pain to manage (later on, ignoring it will double/ triple the threat of enemies and add random chaos spawn to the battlefield with each use of a power).
When managed correctly, you are an unstoppable force! It's the most lore accurate class in the game as far as I'm concerned, though i think telekine is the most under powered when it should be the most powerful, moreso than Pyro in my op .
Also, staff choice is a big deal! If you find the Sanctic Staff (the one that looks like a book on a pole) the prepare to bring the emperor's wrath to all foes! (it's kinda OP to be honest, but then again i've only ever found one so maybe it's supposed to be?)

Source: 400 hours in the beta, 400+ hrs in the release version.
Last edited by Cypher; May 27, 2024 @ 8:52am
Just because of the veil degradation i ignored the class completely. Also the class itself doesnt feel very OP. If done right, Jae/Cassia + Yrliet can kill whole encounters before enemy even one moved once.

Source: my first and last playthrough.
Marcos_DS May 27, 2024 @ 10:01am 
Originally posted by Cypher:
It's the most lore accurate class in the game as far as I'm concerned, though i think telekine is the most under powered when it should be the most powerful, moreso than Pyro in my op .

Well the Telekinetics discipline isn't in the game so its naturally underpowered...^^ If you mean Telepathy: Psychic Assault can be pretty OP for both damage (large AoE cone) and control (stun is the strongest debuff imo). Even more so with the right talents like "Pain Channeling" improving it even further: kill some weak enemies and have all damage spillover to others on top. Sensory Deprivation is an amazing debuff. Mind link might allow for double efficiency buffing (didn't try it though, but i imagine Mind Link on Cassia -> Cassia casts "Reveal the Light" on Telepath & shares the new improved WIL herself, she doesn't care about missing TOU)
Last edited by Marcos_DS; May 27, 2024 @ 8:38pm
Cypher May 27, 2024 @ 10:55am 
Originally posted by Marcos_DS:
Originally posted by Cypher:
It's the most lore accurate class in the game as far as I'm concerned, though i think telekine is the most under powered when it should be the most powerful, moreso than Pyro in my op .

Well the Telekinetics discipline isn't in the game so its naturally underpowered...^^ If you mean Telepathy: Psychic Assault can be pretty OP for both damage (large AoE cone) and control (stun is the strongest debuff imo). Even more so with the right talents like "Pain Channeling" improving it even further: kill some weak enemies and have all damage spillover to others on top. Sensory Deprivation is an amazing debuff. Mind link might allow for double efficiency buffing (didn't try it though, but i imagine Mind Link on Cassia -> Cassia casts "Reveal the Light" on Telepath & benefits shares the new improved WIL herself, she doesn't care about missing TOU)

Doh! Yes, telepath is what i meant to say!
Taifun_Vash May 27, 2024 @ 11:30am 
Psyker get only really good when your psy rating goes up, in the beginning they can seem weak, but they really begin to shine end of act two, if you know how to build them.


Originally posted by Cypher:
Also, staff choice is a big deal! If you find the Sanctic Staff (the one that looks like a book on a pole) the prepare to bring the emperor's wrath to all foes! (it's kinda OP to be honest, but then again i've only ever found one so maybe it's supposed to be?)
The best act two santic staff is the merchant staff as far as I have found with my santic psyker, got one later that didn't even reach half my merchant staff stats. I think there was also a really good one in act four.
MeldinX2 May 27, 2024 @ 11:35am 
As people have said the Sanctic Psykers with the Santic staff are just amazing. Espacially with a tactician that can press the advantage for a MASSIVE damage boost. It can one shot even big bosses at later levels. And its a AOE ability.
brago90 May 27, 2024 @ 5:14pm 
It depends, you have companions that already cover 4 of the 5 powers that psykers can have (The 5th is pyromancy and it's... very disappointing).

Idira (heretical level 2) covers diviner and telepath.
Heinrix (dogmatic level 2) covers biomancy and sanctic.

So creating a psyker is more a question of what companions you want to use and what route (dogmatic, iconoclastic and heretical) you want to play.

Using more than one psyker on the team is only viable if you play a heretical route.

And no, as far as I know and in my experience playing psyker does not offer you any type of additional narrative juice related to the corruption of the warp.
Trehek May 27, 2024 @ 7:41pm 
Psykers have a rough start due to how psy rating is gained and pretty much have to play the first act as their starting archetype with a bit of psyking on the side, but they certainly grow into powerhouses if built right. However, they are tricky and can be hit or miss, depending on how you've built your character and whether or not you understand how to make them strong. Also, a lot of the great psyker gear is alignment restricted, and I would recommend against building an iconoclast psyker if you care about minmaxing. A heretic psyker is the best at handling veil degradation and works best with another psyker in the active party. A dogmatic psyker has more trouble with the veil but I've been able to reach the highest psy rating with one, thanks to a helmet that adds your dogmatic rank to your psy rating.

The sanctic psyker has already been fawned over in this thread for good reason. They have very powerful party-wide buffs to resolve, offense and defense and are able to deal the highest single hit numbers. Behold:

https://steamcommunity.com/sharedfiles/filedetails/?id=3255993640

https://steamcommunity.com/sharedfiles/filedetails/?id=3255993799

The first is a heroic action attack in Act 2, the second is a regular attack in Act 4. I didn't have the heroic action available right there but the heroic would've dealt roughly double the damage, up to 14k (for reference, the boss in that particular fight had about 1000 health). Heinrix can do this too, although he isn't quite as good at it due to starting as a warrior. He gets more out of being a force sword melee sanctic, though. My psyker above is an officer/tactician.

A telepathic/telekinetic psyker can also deal thousands of damage, but I think Idira is slightly better at being one than the player due to the unsanctioned psyker gloves she gets for psy rating. A pyromancer deals inferior single hit damage but can also ramp up over several turns due to ignite stacking. Any psyker discipline is viable on Unfair.
Last edited by Trehek; May 27, 2024 @ 7:42pm
Cypher Jun 2, 2024 @ 6:22am 
Originally posted by Trehek:
Psykers have a rough start due to how psy rating is gained and pretty much have to play the first act as their starting archetype with a bit of psyking on the side, but they certainly grow into powerhouses if built right. However, they are tricky and can be hit or miss, depending on how you've built your character and whether or not you understand how to make them strong. Also, a lot of the great psyker gear is alignment restricted, and I would recommend against building an iconoclast psyker if you care about minmaxing. A heretic psyker is the best at handling veil degradation and works best with another psyker in the active party. A dogmatic psyker has more trouble with the veil but I've been able to reach the highest psy rating with one, thanks to a helmet that adds your dogmatic rank to your psy rating.

The sanctic psyker has already been fawned over in this thread for good reason. They have very powerful party-wide buffs to resolve, offense and defense and are able to deal the highest single hit numbers. Behold:

https://steamcommunity.com/sharedfiles/filedetails/?id=3255993640

https://steamcommunity.com/sharedfiles/filedetails/?id=3255993799

The first is a heroic action attack in Act 2, the second is a regular attack in Act 4. I didn't have the heroic action available right there but the heroic would've dealt roughly double the damage, up to 14k (for reference, the boss in that particular fight had about 1000 health). Heinrix can do this too, although he isn't quite as good at it due to starting as a warrior. He gets more out of being a force sword melee sanctic, though. My psyker above is an officer/tactician.

A telepathic/telekinetic psyker can also deal thousands of damage, but I think Idira is slightly better at being one than the player due to the unsanctioned psyker gloves she gets for psy rating. A pyromancer deals inferior single hit damage but can also ramp up over several turns due to ignite stacking. Any psyker discipline is viable on Unfair.
Yep, got that helmet on my dogmatic psyker, think I got up to psy 9! (Or was it 7? 🤔)
Wintermist Jun 3, 2024 @ 6:27am 
I love Psyker, but is held back by how many psyker companions we get. I solved it by just rolling some companions of my own, Cassia is forever grounded by virtue of being my Navigator, and Idira I can leave behind cause she's a hazard too :P
Cypher Jun 3, 2024 @ 6:28am 
Same, I roll at least two "bodyguards" that are always with me, arch-militants both!
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Date Posted: May 27, 2024 @ 7:19am
Posts: 11