Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Good Pasqual Archetypes?
First time I went with Bounty hunter but it never worked particularly well. It's been a while but as far as I remember it had something to do with with the way his weapons are handled did not work well with some of the abilities and/or the heroic acts.
So, what would you recommend for him?
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Showing 1-8 of 8 comments
Stranger Oct 5, 2024 @ 1:40pm 
I ran him as a plasma focused Bounty Hunter and he was a reliable one-shot one-kill sniper all the way to the end.
Space Cowboy Oct 5, 2024 @ 2:15pm 
Originally posted by Stranger:
I ran him as a plasma focused Bounty Hunter and he was a reliable one-shot one-kill sniper all the way to the end.
I took a look at his bounty hunter archetype and I think when I played it "Wild Hunt" didn't work with his ranged attack (also used the Plasma Rifle). Might be that they fixed it since launch.
Last edited by Space Cowboy; Oct 5, 2024 @ 2:16pm
Stranger Oct 5, 2024 @ 2:28pm 
Originally posted by Space Cowboy:
Originally posted by Stranger:
I ran him as a plasma focused Bounty Hunter and he was a reliable one-shot one-kill sniper all the way to the end.
I took a look at his bounty hunter archetype and I think when I played it "Wild Hunt" didn't work with his ranged attack (also used the Plasma Rifle). Might be that they fixed it since launch.


I'll be honest, I never used any of his heroic actions. He did enough damage using his default attack and Claim the Bounty each round for a couple guaranteed kills. Occassional I would let him bloop out some AOE on the trash mobs if they stayed too close together. I never had to worry about trying to get more out of him. For his first class I concentrated on every skill that allowed for passive placement of his Exploits, used Perfect Spot and whatever the Machine Spirits ability he had and that was it.
Space Cowboy Oct 5, 2024 @ 2:45pm 
Originally posted by Stranger:
Originally posted by Space Cowboy:
I took a look at his bounty hunter archetype and I think when I played it "Wild Hunt" didn't work with his ranged attack (also used the Plasma Rifle). Might be that they fixed it since launch.


I'll be honest, I never used any of his heroic actions. He did enough damage using his default attack and Claim the Bounty each round for a couple guaranteed kills. Occassional I would let him bloop out some AOE on the trash mobs if they stayed too close together. I never had to worry about trying to get more out of him. For his first class I concentrated on every skill that allowed for passive placement of his Exploits, used Perfect Spot and whatever the Machine Spirits ability he had and that was it.
I actually never got to him that often on my first round during the endgame - I usually finished my turn either using Argenta or Yrliet with a ton of extra turns with my officers. However, when I happened to get to him he was just underperforming compared to everyone else and he wasn't really useful anymore in combat at all. Functioning wildfire would have made him pretty useful, though - maybe not quite on the same level but at least somewhere in that ball park. Lots of patches since then, though, so I'm really not sure where he's at right now in terms of build possibilities.
Last edited by Space Cowboy; Oct 5, 2024 @ 2:56pm
Stranger Oct 5, 2024 @ 3:34pm 
Originally posted by Space Cowboy:
Hurdy gurdy


Claim the Bounty is just like Wildfire except it is a guaranteed hit and crit and only costs one AP -at least when it comes to the Plasma Rifle since there is only the one single target attack.

Otherwise, yeah, Pasqal isn't over powered my any means, but I would say his high damage, reliability, and having the option to always crit each turn with a high yield weapon that he has all kind of innate bonus' on makes him a pretty strong contender.

We all have our own strategies for the optimal Alpha Strike, and admittedly outside of boss fights my Pasqal was low enough in the initiative order that he rarely got to participate, so I wouldn't place too much importance on his inclusion. But you get your first plasma rifle that is worth picking up on Kiava (which can and should be your first stop in Chapter 2) and by then he is already putting out around 150 damage per shot which is pretty high tier for a single attack at that point in the game -and you get two of them. There is a piece of jewelry you can get later that gives a 30% increase to damage once AP goes over 8, and another piece that gives something like +2 stacking AP each turn you don't move, so you strap those on him and he becomes something special by the endgame. Of course, by the endgame I found almost everyone had more AP than they could use -and I am not complaining about that at all.
Space Cowboy Oct 5, 2024 @ 4:01pm 
Originally posted by Stranger:
Of course, by the endgame I found almost everyone had more AP than they could use -and I am not complaining about that at all.
Yeah, me neither, that's for sure - part of the power fantasy for me. But Pasqal is cool, so I want him to be as good as possible.
Taifun_Vash Oct 5, 2024 @ 4:14pm 
Give him a sniper, instead of a plasma, Forge World characters work great with single attack weapons too. And either go assassin, or Bounty Hunter with extra turn, he will become an exploit machine.
Executioner could work for melee, but haven't tested that yet.
Last edited by Taifun_Vash; Oct 5, 2024 @ 4:17pm
Most success I've had with him is running a plasma build/bounty hunter combo. He definitely doesn't put out as much AOE killing power as Argenta or Kibellah, but he can consistently kill two enemies (sometimes more depending), can decimate armored enemies, and is pretty damn tanky.
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Date Posted: Oct 5, 2024 @ 1:37pm
Posts: 8