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I'll be honest, I never used any of his heroic actions. He did enough damage using his default attack and Claim the Bounty each round for a couple guaranteed kills. Occassional I would let him bloop out some AOE on the trash mobs if they stayed too close together. I never had to worry about trying to get more out of him. For his first class I concentrated on every skill that allowed for passive placement of his Exploits, used Perfect Spot and whatever the Machine Spirits ability he had and that was it.
Claim the Bounty is just like Wildfire except it is a guaranteed hit and crit and only costs one AP -at least when it comes to the Plasma Rifle since there is only the one single target attack.
Otherwise, yeah, Pasqal isn't over powered my any means, but I would say his high damage, reliability, and having the option to always crit each turn with a high yield weapon that he has all kind of innate bonus' on makes him a pretty strong contender.
We all have our own strategies for the optimal Alpha Strike, and admittedly outside of boss fights my Pasqal was low enough in the initiative order that he rarely got to participate, so I wouldn't place too much importance on his inclusion. But you get your first plasma rifle that is worth picking up on Kiava (which can and should be your first stop in Chapter 2) and by then he is already putting out around 150 damage per shot which is pretty high tier for a single attack at that point in the game -and you get two of them. There is a piece of jewelry you can get later that gives a 30% increase to damage once AP goes over 8, and another piece that gives something like +2 stacking AP each turn you don't move, so you strap those on him and he becomes something special by the endgame. Of course, by the endgame I found almost everyone had more AP than they could use -and I am not complaining about that at all.
Executioner could work for melee, but haven't tested that yet.