Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Charles Oct 4, 2024 @ 12:30pm
Is a full dogmatic playthrough fun?
I want to do a playthrough as a extremely dogmatic commissar. I figured with the new dlc character it would be the most appropriate, especially since at release I leaned heavily into iconoclast.

For those of you who have done dogmatic playthroughs, are they fun? I really am wanting some awesome moments throughout such as the walk through fire thing.
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Showing 1-15 of 30 comments
jonoliveira12 Oct 4, 2024 @ 12:32pm 
Yes, it is, in fact, the most fun.
Charles Oct 4, 2024 @ 12:35pm 
Originally posted by jonoliveira12:
Yes, it is, in fact, the most fun.
I have already seen the companion stories, so I wouldn't really mind disposing of the more heretical followers. Is there any story payoff with doing that?
jonoliveira12 Oct 4, 2024 @ 12:40pm 
Originally posted by Charles:
Originally posted by jonoliveira12:
Yes, it is, in fact, the most fun.
I have already seen the companion stories, so I wouldn't really mind disposing of the more heretical followers. Is there any story payoff with doing that?
Less scumbags in the galaxy, and problems later on, really.

The actual dogmatic playthrough, however, is great, It is 40K at it's best.
Charles Oct 4, 2024 @ 2:08pm 
Thanks, I figure I have to give it a try at least once. Looks like its time to make a commissar with the pious voice pack and burn some heretics!
Psycohitman Oct 4, 2024 @ 2:35pm 
Originally posted by Charles:
Thanks, I figure I have to give it a try at least once. Looks like its time to make a commissar with the pious voice pack and burn some heretics!
if u wanna do that go for the sorotita mod so u can play fur herectic burning party
asspounder420 Oct 4, 2024 @ 2:57pm 
I'm just now trying out my dogmatic run and I am having less fun than I was with heretic. Being absurdly evil, knowing your dark gods DO answer your prayers, and purposely ruining everything on the sly is way more fun to me than just doing whatever an inquisitor would want you to do
Charles Oct 7, 2024 @ 12:30pm 
One thing I am finding difficult currently is separating fanatical decisions from the dogmatic ones. Chorda for example seems too zealous, even by 40k standards. If anyone has some insight as to what is a lore accurate level of dogmatic for a commissar, that would be great.

I will say I am starting to see the fun in a dogmatic play through. You kinda have to embrace the insanity of the 40k universe. Also I am doing a solider commissar build with sword and flamers, its fantastic. Especially with the pious voice lines!
laputanconstruct Oct 7, 2024 @ 1:47pm 
Originally posted by Charles:
If anyone has some insight as to what is a lore accurate level of dogmatic for a commissar, that would be great.
There is no such thing as *too* dogmatic for a moment of laxity spawns a lifetime of heresy and blessed is the mind too small for doubt.
BIG E. Oct 7, 2024 @ 2:06pm 
Dailog alignment dilemmas feel like they are written by a 12 year old so i honestly just pick whichever i need for items/colony management.

heretical - "kill puppies for fun"
dogmatic - "kill puppies for duty(lol)"
iconoclast - "save puppies(no actual lore reason why dogmatic can't do this most times)"

This is the writers understanding of 40k.

i don't have this criticism towards all dilemmas in the game but 50% ish of them are like this.

The reality of the 40k is "iconoclast" doesn't really prevent you from being "dogmatic". There are even space marine chapters who would and did go against inquisiton if it came to protecting people of the imperium at all cost, while still giving their lives gladly for their emperor.
Last edited by BIG E.; Oct 7, 2024 @ 2:15pm
Charles Oct 7, 2024 @ 3:30pm 
Yeah, a lot of things that should increase the alignment don't. Also, my first play through was iconoclast, so I already know a lot of the decisions won't actually have the consequences they probably should.

My understanding of the 40k lore is rather poor. I will list my current operating theory based off of what I have encountered. Perhaps if I am corrected where I am wrong I can understand the lore a bit better and lean into the dogmatic playthrough a bit better.

1. Anything that even has a whiff of heresy is bad and should be destroyed no matter the cost. This is because it spreads easily and even having a neutral stance on it strengthens chaos in weird space magic ways.

2. Xenos are bad, they should be eliminated and aren't to be trusted. Its okay to work with them in extreme circumstances. I really don't know why they aren't to be trusted other than they are all kind of jerks with their own goals that would harm the empire. Also whats the issue with alien artifacts?

3. The people of the Imperium should show complete faith to the emperor and should shun comfort in favor of duty. I think this is because the universe is so hostile that any sort of comfort is a weakness that can be exploited. Also, I don't know what sort of punishment should actually be expected when that weakness is shown. If a guard falls asleep at his post is that a one way ticket to execution?

4. Mutants are bad and should be killed. I think this is because some mutations make them more susceptible to chaos, but beyond that I have no idea. Also some mutants are okay because they are useful, such as navigators. No clue how that is explained away within the imperiums rules. Also where do voidborn fall in that spectrum?

5. I have no idea what makes the nobles so special or why/what special treatment they are supposed to get.

So as is probably obvious I don't know much about the 40k lore. I'd love some corrections to better frame my view of the 40k world.
Metadigital Oct 7, 2024 @ 3:37pm 
Originally posted by Charles:
So as is probably obvious I don't know much about the 40k lore. I'd love some corrections to better frame my view of the 40k world.

Being ignorant of the setting and its history is the best way to play dogmatic.

Just make up what you think is right and run with it like a true dogmatist!
laputanconstruct Oct 7, 2024 @ 6:40pm 
1. More or less yes. Chaos always corrupts, although there are radical inquisitors who believe in fighting fire with fire and employ the weapons of chaos (it never ends well for them).

2. While most xenos in 40k are awful (Tyranids = omnicidal, Necrons = omnicidal, Orks = omnicidal in fun-loving way, Dark Eldar = worse than omnicidal), the God Emperor founded the Imperium on the principal of human manifest destiny and xenos have no place in His vision of the galaxy regardless of their nature. Mechanicum orthodoxy regards alien technology as foul techno-sorcery.

3. The Imperium places zero value on individual liberty and immense emphasis on duty. Humanity as a collective is sacrosanct, but the lives of the humans the comprise it aren't. I'd use that as basis for thinking dogmatically.

4. Voidborn aren't mutants. The Imperium is surprising liberal, by it's standards, when it comes to different strains of humans, or 'abhumans' like Ogryns and Ratlings. Most actual mutants end up executed, but I've read stories where they're tolerated as slaves or helots.

5. There isn't anything special about nobles in 40k that would distinguish them from nobles in other settings.
Jivebot Oct 7, 2024 @ 8:54pm 
If you feel that "Kill 'em all, and let the God-Emperor sort 'em out" is a fun way to play, then Dogmatic is a blast.

Go Heresy if being a mustache-twirling, puppy-kicking jerkass purely for the sake of being a mustache-twirling puppy-kicking jerkass is more your cup o' amasec.

Otherwise, Iconoclast is your best option. A lone man of sanity trying to hold on to what makes him human in a universe determined to crush his humanity out of him.

I find that rather satisfying actually.

Mind you, there will be times when Dogmatic is definitely the right way to go. Particularly with the big choice you make to end Chapter 1. But most of the rest of the time I find Iconoclast choices much more interesting and narratively rewarding.
Last edited by Jivebot; Oct 7, 2024 @ 8:59pm
Charles Oct 7, 2024 @ 9:06pm 
Yeah, im kinda leaning into the let the God-Emperor sort it out camp right now. It seems like that's how dogmatic was intended to be done. It is kinda fun embracing that philosophy during a play through.
Charles Oct 7, 2024 @ 9:08pm 
Originally posted by Metadigital:
Originally posted by Charles:
So as is probably obvious I don't know much about the 40k lore. I'd love some corrections to better frame my view of the 40k world.

Being ignorant of the setting and its history is the best way to play dogmatic.

Just make up what you think is right and run with it like a true dogmatist!
Actually really great advice. Leaning into the insanity of it all kinda seems like what makes it fun.
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Date Posted: Oct 4, 2024 @ 12:30pm
Posts: 30