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The actual dogmatic playthrough, however, is great, It is 40K at it's best.
I will say I am starting to see the fun in a dogmatic play through. You kinda have to embrace the insanity of the 40k universe. Also I am doing a solider commissar build with sword and flamers, its fantastic. Especially with the pious voice lines!
heretical - "kill puppies for fun"
dogmatic - "kill puppies for duty(lol)"
iconoclast - "save puppies(no actual lore reason why dogmatic can't do this most times)"
This is the writers understanding of 40k.
i don't have this criticism towards all dilemmas in the game but 50% ish of them are like this.
The reality of the 40k is "iconoclast" doesn't really prevent you from being "dogmatic". There are even space marine chapters who would and did go against inquisiton if it came to protecting people of the imperium at all cost, while still giving their lives gladly for their emperor.
My understanding of the 40k lore is rather poor. I will list my current operating theory based off of what I have encountered. Perhaps if I am corrected where I am wrong I can understand the lore a bit better and lean into the dogmatic playthrough a bit better.
1. Anything that even has a whiff of heresy is bad and should be destroyed no matter the cost. This is because it spreads easily and even having a neutral stance on it strengthens chaos in weird space magic ways.
2. Xenos are bad, they should be eliminated and aren't to be trusted. Its okay to work with them in extreme circumstances. I really don't know why they aren't to be trusted other than they are all kind of jerks with their own goals that would harm the empire. Also whats the issue with alien artifacts?
3. The people of the Imperium should show complete faith to the emperor and should shun comfort in favor of duty. I think this is because the universe is so hostile that any sort of comfort is a weakness that can be exploited. Also, I don't know what sort of punishment should actually be expected when that weakness is shown. If a guard falls asleep at his post is that a one way ticket to execution?
4. Mutants are bad and should be killed. I think this is because some mutations make them more susceptible to chaos, but beyond that I have no idea. Also some mutants are okay because they are useful, such as navigators. No clue how that is explained away within the imperiums rules. Also where do voidborn fall in that spectrum?
5. I have no idea what makes the nobles so special or why/what special treatment they are supposed to get.
So as is probably obvious I don't know much about the 40k lore. I'd love some corrections to better frame my view of the 40k world.
Being ignorant of the setting and its history is the best way to play dogmatic.
Just make up what you think is right and run with it like a true dogmatist!
2. While most xenos in 40k are awful (Tyranids = omnicidal, Necrons = omnicidal, Orks = omnicidal in fun-loving way, Dark Eldar = worse than omnicidal), the God Emperor founded the Imperium on the principal of human manifest destiny and xenos have no place in His vision of the galaxy regardless of their nature. Mechanicum orthodoxy regards alien technology as foul techno-sorcery.
3. The Imperium places zero value on individual liberty and immense emphasis on duty. Humanity as a collective is sacrosanct, but the lives of the humans the comprise it aren't. I'd use that as basis for thinking dogmatically.
4. Voidborn aren't mutants. The Imperium is surprising liberal, by it's standards, when it comes to different strains of humans, or 'abhumans' like Ogryns and Ratlings. Most actual mutants end up executed, but I've read stories where they're tolerated as slaves or helots.
5. There isn't anything special about nobles in 40k that would distinguish them from nobles in other settings.
Go Heresy if being a mustache-twirling, puppy-kicking jerkass purely for the sake of being a mustache-twirling puppy-kicking jerkass is more your cup o' amasec.
Otherwise, Iconoclast is your best option. A lone man of sanity trying to hold on to what makes him human in a universe determined to crush his humanity out of him.
I find that rather satisfying actually.
Mind you, there will be times when Dogmatic is definitely the right way to go. Particularly with the big choice you make to end Chapter 1. But most of the rest of the time I find Iconoclast choices much more interesting and narratively rewarding.