Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Officers no longer get priority with combat turn. You need a Grand Strategist for that now.
Ok, that's fair. I figured AM probably wouldn't be optimal, but I thought it would still be fun. I don't play on Unfair so optimal isn't absolutely necessary. But I get what you're saying.
Who is to say until we've worked out the numbers
But that wasn't the original point, you said WS doesn't increase weapon damage, I was correcting you. It does by default with crit increase and blade dancer talents and abilities.
Parrying with Veil covers everything and can generate so much additional damage.
Given it's focus on over time effects like bleeding, poison etc Kibella seems really geared towards abusing the later game Drukhari blades since all those weapons have nasty over time effects by default.
It's also a good idea to get talents that decrease enemy resistance, in addition to Carnival upgrade 1 so your Burns and Toxins bypass defences like direct damage Bleeds.
You can easily start doing thousands of damage with the DoTs instantly and over time and could care less about your actual Blade damage. It's dwarfed by the DoT scaling even though both benefit from say Reckless Abandon. The best part is that Bladedancer + Executioner can be built like Vanguard for DPS. Upping health from stuff like "It Will Not Die," wounds based off Medicae or Exemplar health talents will give you way more % damage than most damage talents.
Yeah people are way to overexcited about JCRG's where they are like "OMFG I DID 1,000,000 DMG cuz I'm a 1337 combo button masher" as if it matters to a bunch of trash mobs with 25 hp. The fact is the most optimal way to beat this game is simply clearing battles fast and that means doing optimal, not max, damage and the ability do lots of attacks per round / AOE / high mobility and then survive until the next round to mop up.
The assassin "hide" skill is worth it's weight in gold in practice for Kibellah and the rest are irrelevant, simply there as winmores or to free up slots to be used on more useful things outside of her class, basically the combat oriented grand strategist where the entire skill tree is just ignored minus one or two things. For assassan that's simply hide and create an opening.
Right? With the All Out talent she zooms around like mad. My long term plan is to give her Confident Approach and then pump as much crit damage as I can, which between Bladedancer and Arch-Militant seems to be a substantial amount.