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Αναφορά προβλήματος μετάφρασης
Hmm maybe. Definitely interesting because I believe it counts as a burst melee attack for "Where it Hurts" from Executioner when I was testing. Where each hit from Blade Dance applies 2 immediate instances of existing DoTs damage to the target(s) as opposed to 3 instances for a single attack. I will take another look at it.
For the topic here I thought I would post my ramblings about Bladedancer in relation to a build I posted here: https://steamcommunity.com/app/2186680/discussions/0/4840896974229182869/ and why I think it's the best compared to Arch Militant after a lot testing. Mostly due to some crazy things you can do with Carnival of Misery as well:
I guess had I actually looked at the skills properly I would've known this. Oh well. Thanks though.
Yeah I noticed AM has several talents that push it more into a melee/ranged hybrid playstyle. But honestly, I don't need Kibellah to be zipping around the entire map. Between my MC which is a Soldier/Master Tactitian Pyro blaster caster, Cassia and Argenta, I'm more than covered for AOE damage. For me Kibellah is there to mop up the few stragglers who manage to survive my intial onslaught. But I understand what you're getting at. AM might not be super efficient but sometimes things are more fun that way.
Actually something i wanted to try with kibellah is more of a bodyguard role. I have these radiant gloves that allow you to dodge all melee attacks from allies so i was thinking i could put them on my main character and be safe from kibellah doing blade dance. I need to get my head around using veil of blades and when/where i should use it. Its tricky for me on this run because my main has very low initiative.
same I took it with my psyker pyromancer they get a nice synergy going as carnival of misery can make dots into regen and the pyromancer can make the burning permanent on allies + make their melee do fire damage meaning the executioner is able to draw more dps from it.
If need be, use Bring it Down on her so you can get Veil of Blades off right away.
Arch millitant has no synergy with her, i didn't even know you could go arch millitant with bladedancer.
How do you figure? Death from Above doesn't count as a single target melee attack, and if you're building her correctly you should be able to use that skill 2 or 3 times (at minimum) per round which is 4-6 stacks of versatility. So I'm genuinely curious to know why you think Arch-Militant doesn't have any synergy with Bladedancer.
Versatility is insane on range because you have a lot of BS% damage increases via items and talents.
Again i am just saying it wouldn't be optimal. You can play anything the way you want.
Best kibellah nukes come from where it hurts or killing edge.
If i would be asked what to pick for kibellah, assassin is best, executioner is second best.
Yeah it would work better if my main character was an officer/MT. Maybe for my next run instead of using these broken OP builds ill try to hold back a bit. Try to do more of a tank/healer/dps thing. Right now my team is just buff the OP characters in my party.
And you don't need too much WS after certain point in this game on melee characters actually.
WS increases melee damage by default because it increases crit chance
For Blade Dancer the base damage of death from above is ws+agility.
Blade Dancer also has a talent that uses weapon skill in place of medicae and increases crit damage based on medicae, so each increase in ws increases both crit chance and crit damage.
Then of course with Veil of blades, ws directly increases parry.
I am just saying it falls less optimal than assassin and executioner.
I mean i don't need to really explain where it hurts, its broken. Most important part here is blood oath means killing edge always hits. Also death from above can just hit openings without any issue.
Parry is... for me not really important since by the time i can get meaningful parry from versatility i have over 200% dodge.