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Laughing God's Pendant, Kasballica rank 19.
Also I don't know if the mechanic is specifically kills on her turn or just in general, but I also don't worry about it all that much. If the ability is there I'll use it, if it's not I'll do something else. I don't hyper focus everything personally.
Mostly because Militant fixes the mobility issue of a Bladedancer getting from point A to point B with simply taking Reckless Rush. Kibellah can't be a Psyker and do Psyker stuff to fix that.
I also acknowledge that Blademaster does have conditional talents that help a lot with Movement too, but they're conditional.
The other thing is that you have at least three different attack types to trigger Versatility stacks and gain that added WS/BS (or Dodge/Parry with Cautious Approach while removing some status effects when above 4 stacks), which in turn reduces the AP cost of Wildfire for an extra cheaper down to 0 AP attack.
Those different attacks are Strike (Single Attack), Cleave (Area Attack), and Blade Dance (Burst Melee Attack). I'm not sure if Death From Above counts as a melee attack and I wouldn't know what its classification would be. :p
Executioner is best pick though for DPS and can survive very well with Deflection form Toxins. I could go into more detail but that would be off topic lol.
I can tell you right now Death From Above is considered an AOE melee attack and Blade Dance is considered a single target attack. In my experimentation in one round I used Death From Above, normal single target attack, 2nd Death From Above, 2nd single target melee attack and a Blade Dance, and I ended up with 4 stacks of versatility not 5. And I was paying attention to when I got them and when I didn't, and I didn't get it when I used Blade Dance. However that Blade Dance was used on a single target so maybe it's context sensitive, if used on 1 enemy it's considered a single target attack but if you hit multiple enemies then it's treated as an AOE or even an AOE burst attack. I will continue to experiement and if people are interested I can keep this thread updated with how the build is progressing.
It is just so freaking good with damage heavy Soldier or Assassin builds!
the executioner converts dots into immediate direct damage. And with the special 1st lvl ability of it, you can do that x3 once per round. This gives kib the single target damage to keep the blade dancer machine going.
I went assassin because it seemed to have a few decent mobility options that helped you save your death from above for dealing damage. Danse macabre has so much utility, you can cast it for free, combine that with blood oath and you can go basically anywhere. arch militant is a great class but you can never have enough AP or mp. I wouldnt go AM unless i had some kind of ranged option for her. Its difficult to get decent damage out of an offhand gun on a melee character. Maybe i just have not found the right gun for her but id rather keep her 100% melee. Oh yeah, blood oath and killing edge go together very well. they get 40% extra dodge but your next attack after blood oath cannot be dodged. Assasins get alot of lethality from agility so i find it all fits together very well.
I used toybox to swap Yrliet to a soldier/AM and oh my god shes is ♥♥♥♥♥♥♥ amazing. I find AM is great at giving ranged characters some melee options. Shuriken cannon goes BRRRRRRRRT. The shuriken pistol is also brilliant. Its probably not as good as Argenta with a heavy bolter but i find having a Dire Avenger on my team to be very cool. I think Yrliet is a little stronger in melee because of this pistol. She has more dodge and alot of parry thanks to the fractal blade.
Maybe i should do a bladedancer/AM for Yrliet. Have the shuriken pistol as that ranged option. Theres some drukari two handed melee options for her.