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I heard it feels buggy and unfinished, is it true?
But yeah if you are not afraid it's cool
My only complaint about the Heretic ending is that becoming a Daemon Prince is relegated to a mention in the epilogue slides. Would have loved some Wrath of the Righteous style transformations. Though it is somewhat understandable from a narrative perspective; can't make your allegiance to Chaos too apparent until the end of chapter 4.
you get a heretic event once it is fully build and that way you don't lock yourself out of content and stuff at other colonies.
Lol I find it the other way around. Iconoclast seems to me to have the most choices compared to the rest. It feels more fleshed out.
but you will lose a couple of companions at the end. though you can at before that happens just say "nah forget all that heretic nonsense, im with the good guys again" and they will stay
I've just watched the review of Mortismal again, since I'm very much interested in this game.
He said that the companions are a bit flat and not fully fleshed out. Like going heretic doesn't change anything with Argenta and she will only leave you at some point if you go too far.
That doesn't sound right to me, as a Sister of Battle would most likely become hostile in the moment you do something heretic.
Maybe she gives you the benefit of the doubt once, but the next time you're the enemy.
Judging by your post it's still the same? Sounds like a missed opportunity to me.
Review with timestamp for the companion part.
https://youtu.be/d3b5gkmoyjg?si=XOilrOK2O5MH6Qhw&t=730
but i have to agree, there should be more options with the companions. you cant really corrupt a single one of them
On the other hand, Iconoclast is clearly tailor-made for a Rogue trader and makes for a surprisingly fun playthrough, because very few people are able to understand what we are really trying to do.