Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Traveler Oct 1, 2024 @ 2:12pm
Freight Line
Ok, I'm not a 40K pnp player and the few novels I read was a long time ago so this area of the ship is just whacked.

Dead bodies laying around. People with leporsie??? Criminal outcasts, A steam locomotive? Ect. I knew the Empire sucked but to run a closed environment ship like this is just absurd. No wonder the chaos gods find it so easy to infiltrate.
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Showing 1-15 of 29 comments
Hellsteeth30 Oct 1, 2024 @ 3:21pm 
That's decadence and complacency for you.

There are no good guys in 40k, everybody is a butt hole. Except maybe the Orks.

Terra is actually much worse than that ship as are most hive worlds.
Its fairly standard for an Imperial ship. In fact, I think they mention that the Freight Line is actually a little unusually luxurious for a ship of the same Class and size. If I remember correctly, they mention that we are lucky the ship has internal Freight Trains at all, and that its only because it is our Flagship that we get such luxurious installations as an internal railway for faster more efficient supply transportation. Usually the crews would have to rely on other, less efficient means of transportation and supply. Teleportariums are a rare luxury,
we dont have the resources or the manufacturing capacity to support such things for everyone.

Many ships have uncontacted tribes living in the bowels and lower decks that have been shut down for hundreds of years. This is par for the course, the Imperium is only just barely hanging on to survival, we must all make sacrifices to survive.
Garatgh Deloi Oct 1, 2024 @ 5:12pm 
Originally posted by Traveler:
Ok, I'm not a 40K pnp player and the few novels I read was a long time ago so this area of the ship is just whacked.

Dead bodies laying around. People with leporsie??? Criminal outcasts, A steam locomotive? Ect. I knew the Empire sucked but to run a closed environment ship like this is just absurd. No wonder the chaos gods find it so easy to infiltrate.

A space ship in 40k is basically a mobile city. You have the poor and criminal underclasses just like in a city. Now add to that the fact that its a dystopian setting and things get dark quickly.
Last edited by Garatgh Deloi; Oct 1, 2024 @ 5:13pm
Traveler Oct 1, 2024 @ 5:18pm 
Originally posted by Garatgh Deloi:
Originally posted by Traveler:
Ok, I'm not a 40K pnp player and the few novels I read was a long time ago so this area of the ship is just whacked.

Dead bodies laying around. People with leporsie??? Criminal outcasts, A steam locomotive? Ect. I knew the Empire sucked but to run a closed environment ship like this is just absurd. No wonder the chaos gods find it so easy to infiltrate.

A space ship in 40k is basically a mobile city. You have the poor and criminal underclasses just like in a city. Now add to that the fact that its a dystopian setting and things get dark quickly.


But it's not a city it's a ship.
Garatgh Deloi Oct 1, 2024 @ 5:29pm 
Originally posted by Traveler:
But it's not a city it's a ship.

There is functionally no real difference between living in the bowels of a 40k ship and the depths of a 40k hive city. Whole communities are born, live and eventually die in your ship without ever leaving it.
Last edited by Garatgh Deloi; Oct 1, 2024 @ 5:31pm
Even the smaller Classes of Imperial ships are still gargantuan in scale, with tens of thousands of official crew, not including the slaves and those who you cannot count in a census, such as the tribes i mentioned and unemployed. The larger Classes of Imperial Ships like Cruisers and Battleships can have as many as millions of officially counted crew positions. There are cities in the modern day that have less that, hell, the entire Nation of Monaco has less than a few million, if I recall correctly.

Just checked, the nation of Monaco has about 36,500 citizens, which is considerably less than the average Imperial Cruisers official crew compliment.
Last edited by Lord-Captain Mikorius; Oct 1, 2024 @ 5:36pm
Stirk Oct 1, 2024 @ 5:35pm 
Originally posted by Traveler:
Originally posted by Garatgh Deloi:

A space ship in 40k is basically a mobile city. You have the poor and criminal underclasses just like in a city. Now add to that the fact that its a dystopian setting and things get dark quickly.


But it's not a city it's a ship.

It is both. Be useful contributing to maintenance of the civilization inside the mobile city, or be useful to others as corpse starch.
Commodus Oct 1, 2024 @ 6:09pm 
I thought it portrayed the Imperium very well, the lower class scum don't even get corpse starch, they get mould water soup^^
Balekai Oct 1, 2024 @ 6:26pm 
Originally posted by Commodus:
I thought it portrayed the Imperium very well, the lower class scum don't even get corpse starch, they get mould water soup^^

Yep this game shows us exactly what the Imperium is about at a citizeny level.

Dark Age Europe.

If you don't like Imperium culture OP, do an Iconoclast run. :) :)

The Freight Line area if done Iconoclast will foreshadow things to come for that conviction path: You start to teach everyone to read and write + more food/medicine. Pretty much overnight (after a fade to black and who knows how long later) things are 10000x better. People's heads hurt from all the education they're getting, no more flaming own houses, everything is peaceful, beggars becoming Technomats, and even everyone in the plagued area are getting treatment for their ailments. You bring it into..err i mean back to the 18th-19th Century! Awsome!! lol.
Last edited by Balekai; Oct 1, 2024 @ 6:27pm
Lemming Oct 2, 2024 @ 3:28am 
Depending on the size, imperial flagships are essentially small cities in and of themselves. The Imperium doesn't use computers that can act of their own accord so manual labor in highly dangerous fields and areas are common and often done by those considered expendable. Ships are often overloaded with crew with the understanding that some of them will be dying or rendered unable to work during a journey, and replacements need to be readily accessible.

So, to summarize, ships are overfilled with the dregs of humanity to carry out all the functions a city would need while also lacking the technology to automate many fields of work that we would consider trivial in our current year and replacing it with uneducated, expendable labor. The real currency of a Rogue Trader's fortunes and the larger Imperium on a whole is human lives.
MarkFranz Oct 2, 2024 @ 3:44am 
Originally posted by Balekai:
Originally posted by Commodus:
I thought it portrayed the Imperium very well, the lower class scum don't even get corpse starch, they get mould water soup^^

Yep this game shows us exactly what the Imperium is about at a citizeny level.

Dark Age Europe.

If you don't like Imperium culture OP, do an Iconoclast run. :) :)

The Freight Line area if done Iconoclast will foreshadow things to come for that conviction path: You start to teach everyone to read and write + more food/medicine. Pretty much overnight (after a fade to black and who knows how long later) things are 10000x better. People's heads hurt from all the education they're getting, no more flaming own houses, everything is peaceful, beggars becoming Technomats, and even everyone in the plagued area are getting treatment for their ailments. You bring it into..err i mean back to the 18th-19th Century! Awsome!! lol.
Iconoclast is ironically Path for reactionary, as in many cases it's just return things of how they operate originally when Great Crusade was still going. Though some choices on it is just pure naivity or even stupidity.
Traveler Oct 2, 2024 @ 9:43am 
Originally posted by MarkFranz:
Originally posted by Balekai:

Yep this game shows us exactly what the Imperium is about at a citizeny level.

Dark Age Europe.

If you don't like Imperium culture OP, do an Iconoclast run. :) :)

The Freight Line area if done Iconoclast will foreshadow things to come for that conviction path: You start to teach everyone to read and write + more food/medicine. Pretty much overnight (after a fade to black and who knows how long later) things are 10000x better. People's heads hurt from all the education they're getting, no more flaming own houses, everything is peaceful, beggars becoming Technomats, and even everyone in the plagued area are getting treatment for their ailments. You bring it into..err i mean back to the 18th-19th Century! Awsome!! lol.
Iconoclast is ironically Path for reactionary, as in many cases it's just return things of how they operate originally when Great Crusade was still going. Though some choices on it is just pure naivity or even stupidity.


I'm doing a Heretic only run just to see if anything happens.
Balekai Oct 2, 2024 @ 10:00am 
Originally posted by MarkFranz:
Originally posted by Balekai:

Yep this game shows us exactly what the Imperium is about at a citizeny level.

Dark Age Europe.

If you don't like Imperium culture OP, do an Iconoclast run. :) :)

The Freight Line area if done Iconoclast will foreshadow things to come for that conviction path: You start to teach everyone to read and write + more food/medicine. Pretty much overnight (after a fade to black and who knows how long later) things are 10000x better. People's heads hurt from all the education they're getting, no more flaming own houses, everything is peaceful, beggars becoming Technomats, and even everyone in the plagued area are getting treatment for their ailments. You bring it into..err i mean back to the 18th-19th Century! Awsome!! lol.
Iconoclast is ironically Path for reactionary, as in many cases it's just return things of how they operate originally when Great Crusade was still going. Though some choices on it is just pure naivity or even stupidity.

Yep ignorantly an Icocnoclast character is following the Emperor's actual doctrine of Imperial Truth as opposed to the quasi heretical lie of the Imperial Cult (present day Imperium), with some Dark Age of Technology golden age values/naivety mixed in as you say.

You can easily state that by the end of an Iconoclast RT playthrough, the RT is to the Koronus Espanse what the Emperor was to Humanity during the Unification Wars and the Great Crusade, but a lot more benevolent (and more successful with Secret Ending possibly but on a much lower scale).

If the Emperor had to do it again (to avoid the Horus Heresy), he probably would lean more into the RT iconoclast way of doing things, which is sort of half way in between Imperial Truth doctrine and the hinted at benevolent Star Trek Federation Age of Expansion/Dark Age of Technology doctrines. He went too far in the other direction that when he disappeared to work on his Webway project, he placed too much trust/power in one person not himself (Horus who was over time corrupted by the Primarch that wanted to create the Imperial Cult but was shunned by the Emperor, leading to him turning to heresy and corrupting Horus/others).
Last edited by Balekai; Oct 2, 2024 @ 10:02am
Amardarial Oct 2, 2024 @ 11:38am 
Originally posted by Traveler:
Ok, I'm not a 40K pnp player and the few novels I read was a long time ago so this area of the ship is just whacked.

Dead bodies laying around. People with leporsie??? Criminal outcasts, A steam locomotive? Ect. I knew the Empire sucked but to run a closed environment ship like this is just absurd. No wonder the chaos gods find it so easy to infiltrate.


Extremely realistic for 40k, there are whole planets like this, life in 40k is BAD, life expectancy is low, maybe mid 20's for lowborn on a good day.
Amardarial Oct 2, 2024 @ 11:40am 
Originally posted by Traveler:
Originally posted by Garatgh Deloi:

A space ship in 40k is basically a mobile city. You have the poor and criminal underclasses just like in a city. Now add to that the fact that its a dystopian setting and things get dark quickly.


But it's not a city it's a ship.

Its 40k, everything is a city, literally have giant robot cities.
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Date Posted: Oct 1, 2024 @ 2:12pm
Posts: 29