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The beginning of my Sanctic Blade Dancer Executioner build is posted in that topic. It will use Sword of Faith Cone and Line melee attacks for mass Toxin AoE, using Cone attack like Cassia's Gaze attacks. Toxin can easily be propagated with Death in the Air talent as well.
Executioner is not trash as the Archetype has non-attack abilities that cause existing DoT to instantly cause their damage along with other effects, and/or on hit cause 3 more instances of all existing DoTs on target to damage instantly. I have a list of some of the one's I will be working into that build in the link above. The damage scaling the Executoner can offer for normal attacks and DoT synergy is actually insane.
Edit:
It's also good to narrow down the info and have a good look at it all (as opposed to looking at everything in game which is hard lol):
Link to a wiki page on Executioner where you can clearly read their Abilties:
https://roguetrader.wiki.fextralife.com/Executioner#:~:text=Executioner%20is%20a%20Tier%20II%20Archetype%20in%20Rogue
Abilities (scroll down and search Executioner in the search function):
https://roguetrader.wiki.fextralife.com/Abilities#:~:text=What%20are%20Abilities%20in%20Rogue%20Trader?%20Abilities%20are
Talents (search executioner again):
https://roguetrader.wiki.fextralife.com/Talents#:~:text=Talents%20are%20passive%20abilities%20that%20can%20be%20unlocked
That's at least how I got my head around everything along with discussing here on these forums.
I think you are missing (or maybe I'm reading it wrong) nearly all Executioner DOT abilities say "DOT CAUSED BY THE EXECUTIONER", so DOT caused by your allies fails which I think is a fatal flaw to the class. As for the "three" thing, by the time my enemy has three DOT affects it's already dead, nobody outside a boss is getting hit more than twice, much less three times and surviving.
It's actually my qualm with the new DOT abilities, they really should have made it a (and called it something other than Executioner) a mass AOE DOT class, i.e. a entire map affect that says something like: 1 AP "give all enemy units X DOT affect" (and make one per type of DOT) and then subsequent abilities can build on that so it basically creates a inevitability / timer class, i.e. "if match runs turn 10, I will eventually DOT every non-boss unit on the map to death affected since turn 1"
Nope not using allies just my own DoTs (but some do actually use all DoTs from allies, enemies, bunnies). Like the Gift of Torment ability. All instances of toxin in the battle will give you +1 deflection when that ability is used.
The reference to Cassia was just to compare Sword of Faith's Cone attack to a Cassia Gaze attack for effective range of your now pseudo ranged melee capability. Meaning you can apply mass melee Psi rating based Toxin in mass AoEs or huge lines with Biophysical Distortion + Melee.
The "three thing" I mentioned isn't about having 3 DoTs. "Where it Hurts" makes 3 copies of any existing DoT on a enemy hit with your next attack which will deal the damage of those three copies instantly.
Example:
You have Biophysical Distortion on an enemy, use that ability then attack it and hit. The ability will copy Biophysical Distortion three times and instantly apply their damage for DoT damage, three times.
Now take Pain Resonance ability. You have a whole bunch of enemies in a 4 cell radius with DoTs on them. If you use this ability, they will all suffer an immediate instance of their damage. Basically a instant nuke based on DoT level damage. Not only that, they have to make saves for secondary effects of Blind (from Bleeds), Slow (from burning) or Stagger (from Toxin).
Edit:
The Post you would be most interested in form the link above: