Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Sin Sep 28, 2024 @ 2:05am
Melee Pyro
I am looking for advice on building one for the higher difficulties.
My thoughts so far:
Warrior is just solid, gives you some temp HP and a charge if you need to reposition some more, potentially some defensive traits if you find the space in your pyro build, though especially early on those are not freely available.

Blade Dancer looks interesting but the jump seems unreliable as a repositioning option, which can just leave you hang out to dry when you need to move somewhere. I am also not convinced that the defensive options in here are enough to keep you alive, even though the parry of range attacks looks like it could be awesome.

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Executioner - seems like a trap. You want things dead yesterday, not in 2 days from now - but man does it look like a delicious trap.

Vanguard - even more survivability, but at what point are you sacing too much offense for defense?

Arch Militant - since spells now count this could work, but I have 0 experience with militants since the patches hit, so I wouldn't even know how to do this.

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My dream would be to go agility based instead of strength based, though the more I try and think about it the less I see this working out, help would be appreciated.
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Showing 1-12 of 12 comments
i think there is only one option and it is warrior-archmilitant heretic. anything else on that route is just subpar.
Gaius Sep 28, 2024 @ 2:38am 
I'm playing one RN, it's a pyro+blade dancer+assassin. Really cool and dynamic. I'm not having too many issues not dying for some reason, but it changes in later parts (I'm in the end of act 2) I'll just respect executioner, I did that to Kibellah and she is nw really resilient, while being able to dish almost the same damage.

Executioner - seems like a trap. You want things dead yesterday, not in 2 days from now - but man does it look like a delicious trap.

It's not a trap, the DOTs are consumed by an ability that turns them into instant damage if you hit multiple times - so it's REALLY easy to activate with blade dancers, or warriors with chainsaws. Heirix is also doing WAY more damage than ever before because of it.
Last edited by Gaius; Sep 28, 2024 @ 3:08am
Necro Sep 28, 2024 @ 12:18pm 
issue with this is you cant really hit multiple times with pyro as the pyro fire dmg isnt a dot just an external fire dmg, you can with toxic and bleed tho
ILLair Sep 28, 2024 @ 12:37pm 
well there is this one
https://steamcommunity.com/sharedfiles/filedetails/?id=3308327575

a bit outdated by now i'd say but still usefull if you dont go for new
Gaius Sep 28, 2024 @ 12:54pm 
Originally posted by Necro:
issue with this is you cant really hit multiple times with pyro as the pyro fire dmg isnt a dot just an external fire dmg, you can with toxic and bleed tho

You add a flat bonus damage to each hit tough, and both bladedancer and a warrior with a chainsaw hit MANY times per turn.

I'm at late act 2 with my pyro+blade dancer+assassin (gor biomancer later)and he is tearing everything he can reach every turn. Heinrix as an executor with a chainsaw is also bloody murder. Playing on Daring.
spammdc Sep 28, 2024 @ 12:54pm 
I have started a new game with a Blade Dancer and I have found I really miss the charge ability from Warrior/Assassin Bio/Pyro/Sanct I played in my first 3 games.
Right now I have found I need to pick other things so I have not taken the ability that provides +2 movement yet but I am sure that will help a lot.
Balekai Sep 28, 2024 @ 1:09pm 
For Pyro (With blade Dancer in Mind specifically):

Executioner - Not a trap. They have abilities that have upfront mechanics based on existing DoTs on targets, enemies or battle wide. Like:

"Where It Hurts
If the target of the Executioner's next successful attack is under any damage-over-time effects, this target will immediately suffer 3 instances of damage from each of these effects (2 instances if the Executioner makes a burst or area attack)."

Instant damage from all your DoTs x3 on a target.

Or:

"Pain Resonance
All enemies suffering from damage-over- time effects in a 4-cell radius around the Executioner immediately suffer an extra instance of damage from these effects.

They must also pass a resistance test with a -(Medicae / 5) penalty or suffer an additional negative effect. The effect and type of the resistance test depend on the initial damage-over-time effect.

Bleeding: Agility resistance test, blinded
Burning: Willpower resistance test, slowed
Toxin: Toughness resistance test, staggered

These additional effects are removed at the start of the Executioner's next turn.

Another instant hit with DoT + CC. The best part is that the effect stick around until the Executioners next turn. So as long as you use the ability before your last turn is up in a round, you will keep the CC effects until your turn is up again (High Agility will get less use out of this since one tends to act earlier in a round, but then just stagger everything again!).

And for defence:

"Gift of Torment
Until the start of their next turn, the Executioner gains bonuses to their
parameters for each creature (enemy or ally) in combat suffering from the following
damage-over-time effects:

Bleeding: +(TGH bonus / 2)% armour per creature
Burning: +(TGH bonus / 2)% dodge per creature
Toxin: +1 deflection per creature up to a maximum of TGH bonus."

Getting deflection per enemy/ally/dog/cat with a Toxin counte on them is really nice.

Unfortunately Orchestrated Flames doesn't work as a DoT for Execution. Still great for Blade Dance though. That said as a Blade Dancer you get tons of use out that Pyro ability with self burning. The damage scaling of all damage based off DoTs and hits is pretty insane from their talents too.


Vanguard: Doesn't work with Blade Dancer because it's not one of their secondary Archetypes I believe. If you want a "Vanguard Blade Dancer" you got to go Sanctic Psyker. Which actually works VERY well with Blade Dancer combined with Bio and executioner. They make themselves and the team much tougher, get high resolve so you can get those juicy Heoric Acts and going Sword of Faith gives you long ranged Line and Cone melee attacks which Purge Soul damage multipliers and Direct Damage (can't be reduced). Of course you would have to take this as a secondary Psyker school with Pyro. Very feat starved.

That's right mobility isn't an issue now as you can hit everything within 6 squares or whateever or in a line of 10 squares lol. Those massive AoE or line attacks may not burn, but they will Bleed and toxin, which means when you use Pain Resonance everything that;s still alive and with DoTs will take further damage and be possibly Blinded and Staggered. :) :)

Arch-Militant: This works very well I believe. You can do a lot with this.

Assassin: Could be a good pick too but I haven't thought about it much.

Master Tactician: Another one I haven't thought of much.

With Blade Dancer Agility is optimal main stat of Blade Dancer, followed by WS. Toughness scales all by itself with Blessed Scars stacking +10 toughness once per round when healed. That combined with Biomancy healing/buffs, heal DoT talents from Eecutioner and buffs like from Cassia, means your Strength/Toughness is dealt with.
Last edited by Balekai; Sep 28, 2024 @ 1:19pm
GuiGuix[Pedro] Sep 28, 2024 @ 1:41pm 
Originally posted by Sin:
I am looking for advice on building one for the higher difficulties.
My thoughts so far:
Warrior is just solid, gives you some temp HP and a charge if you need to reposition some more, potentially some defensive traits if you find the space in your pyro build, though especially early on those are not freely available.

Blade Dancer looks interesting but the jump seems unreliable as a repositioning option, which can just leave you hang out to dry when you need to move somewhere. I am also not convinced that the defensive options in here are enough to keep you alive, even though the parry of range attacks looks like it could be awesome.

-

Executioner - seems like a trap. You want things dead yesterday, not in 2 days from now - but man does it look like a delicious trap.

Vanguard - even more survivability, but at what point are you sacing too much offense for defense?

Arch Militant - since spells now count this could work, but I have 0 experience with militants since the patches hit, so I wouldn't even know how to do this.

-

My dream would be to go agility based instead of strength based, though the more I try and think about it the less I see this working out, help would be appreciated.

Depends on what you mean by higher difficulty, Daring ? You can easily look at a guide on how to build cassia and Idira/Argenta/Pascal and with all the Willpower buffs you can just concentrate on Str and Tgh.
Executionner is NOT a trap as a Ton of its value comes from having passive dot act Everytime you attack, getting it so you deal all that dmg at once (works well with the talent from pyro that makes it so DOT can Crit).

Beyond Daring you better off taking a look at how cRPGbro on YT built Henrix.
Afraid the only 2 other available builds of that type are done by Mortis gaming and another dude i forgot the name of, but no idea what diff they played on. Unfair you're 100% better off being a blaster caster or another Officer like Cassia i'm afraid
winter Sep 28, 2024 @ 2:02pm 
You don't have to be pyro yourself to get the burning damage, you can just as well have someone else set you on fire.

I'm doing this as forge world crime lord blade dancer and it's pretty damn tanky so far. With all the dodge stacking, things that can hurt you are pretty rare.
Balekai Sep 28, 2024 @ 2:15pm 
Originally posted by winter:
You don't have to be pyro yourself to get the burning damage, you can just as well have someone else set you on fire.

I'm doing this as forge world crime lord blade dancer and it's pretty damn tanky so far. With all the dodge stacking, things that can hurt you are pretty rare.

Yeah Idira can do da burnin stuff. She's perfect for it actually as someone this morning mentioned, there is an item from Act 1 possibly that causes warp damage to cause burning. I can't quite remember this item myself though. Or make her a Pyro. Or just get Argenta with a flamer in second slot if Bolter fire isn't lining up correctly, and set up your Dancer/Executioner with burning DoTs.
Lion Jonson Sep 28, 2024 @ 2:32pm 
build against anything in the late game: Warrior — Pscyher, telepathy flame sword. Basic thing thing you should know is gaining momentum as fast as possible and getting least fire damage possible. If you can manage this things, you are golden. Basicaly you are in flanes with fiery sword dealing so much damage even Guiliman would hesitate to ask if he pick the righjt sword xD
Lion Jonson Sep 28, 2024 @ 2:34pm 
its complex, but sanction warrior psyker is OP, godlike creature,
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Date Posted: Sep 28, 2024 @ 2:05am
Posts: 12