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It's not a trap, the DOTs are consumed by an ability that turns them into instant damage if you hit multiple times - so it's REALLY easy to activate with blade dancers, or warriors with chainsaws. Heirix is also doing WAY more damage than ever before because of it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3308327575
a bit outdated by now i'd say but still usefull if you dont go for new
You add a flat bonus damage to each hit tough, and both bladedancer and a warrior with a chainsaw hit MANY times per turn.
I'm at late act 2 with my pyro+blade dancer+assassin (gor biomancer later)and he is tearing everything he can reach every turn. Heinrix as an executor with a chainsaw is also bloody murder. Playing on Daring.
Right now I have found I need to pick other things so I have not taken the ability that provides +2 movement yet but I am sure that will help a lot.
Executioner - Not a trap. They have abilities that have upfront mechanics based on existing DoTs on targets, enemies or battle wide. Like:
Instant damage from all your DoTs x3 on a target.
Or:
Another instant hit with DoT + CC. The best part is that the effect stick around until the Executioners next turn. So as long as you use the ability before your last turn is up in a round, you will keep the CC effects until your turn is up again (High Agility will get less use out of this since one tends to act earlier in a round, but then just stagger everything again!).
And for defence:
Getting deflection per enemy/ally/dog/cat with a Toxin counte on them is really nice.
Unfortunately Orchestrated Flames doesn't work as a DoT for Execution. Still great for Blade Dance though. That said as a Blade Dancer you get tons of use out that Pyro ability with self burning. The damage scaling of all damage based off DoTs and hits is pretty insane from their talents too.
Vanguard: Doesn't work with Blade Dancer because it's not one of their secondary Archetypes I believe. If you want a "Vanguard Blade Dancer" you got to go Sanctic Psyker. Which actually works VERY well with Blade Dancer combined with Bio and executioner. They make themselves and the team much tougher, get high resolve so you can get those juicy Heoric Acts and going Sword of Faith gives you long ranged Line and Cone melee attacks which Purge Soul damage multipliers and Direct Damage (can't be reduced). Of course you would have to take this as a secondary Psyker school with Pyro. Very feat starved.
That's right mobility isn't an issue now as you can hit everything within 6 squares or whateever or in a line of 10 squares lol. Those massive AoE or line attacks may not burn, but they will Bleed and toxin, which means when you use Pain Resonance everything that;s still alive and with DoTs will take further damage and be possibly Blinded and Staggered. :) :)
Arch-Militant: This works very well I believe. You can do a lot with this.
Assassin: Could be a good pick too but I haven't thought about it much.
Master Tactician: Another one I haven't thought of much.
With Blade Dancer Agility is optimal main stat of Blade Dancer, followed by WS. Toughness scales all by itself with Blessed Scars stacking +10 toughness once per round when healed. That combined with Biomancy healing/buffs, heal DoT talents from Eecutioner and buffs like from Cassia, means your Strength/Toughness is dealt with.
Depends on what you mean by higher difficulty, Daring ? You can easily look at a guide on how to build cassia and Idira/Argenta/Pascal and with all the Willpower buffs you can just concentrate on Str and Tgh.
Executionner is NOT a trap as a Ton of its value comes from having passive dot act Everytime you attack, getting it so you deal all that dmg at once (works well with the talent from pyro that makes it so DOT can Crit).
Beyond Daring you better off taking a look at how cRPGbro on YT built Henrix.
Afraid the only 2 other available builds of that type are done by Mortis gaming and another dude i forgot the name of, but no idea what diff they played on. Unfair you're 100% better off being a blaster caster or another Officer like Cassia i'm afraid
I'm doing this as forge world crime lord blade dancer and it's pretty damn tanky so far. With all the dodge stacking, things that can hurt you are pretty rare.
Yeah Idira can do da burnin stuff. She's perfect for it actually as someone this morning mentioned, there is an item from Act 1 possibly that causes warp damage to cause burning. I can't quite remember this item myself though. Or make her a Pyro. Or just get Argenta with a flamer in second slot if Bolter fire isn't lining up correctly, and set up your Dancer/Executioner with burning DoTs.