Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Personally though? I expect a lot of bug fixes and intend to start a fresh game.
Hope I can actually finish it. Third time's a charm, right?
Here you go:
Question: I wanted to ask if the Void Shadows story takes place after the main Warhammer 40K Rogue Trader campaign, or is it supposed to occur sometime in the middle of it?
Answer: It's a part of the main story. It's integrated into the main story, so it's not like a completely separate instance that you're playing as a separate entity. No, it's an addition to the regular story, to the main part of Rogue Trader. The story will happen mostly in the second and fourth chapters of the game.
Any player who has already played the campaign will be able to just continue his own play and receive all the DLC content, while a new player will experience a more polished, more, more organic, I guess, more organic story of the Koronus Expanse itself. That's our vision of the DLCs for Warhammer 40K Rogue Trader. They won't be separate entities but an organic evolution of the initial story, with it branching out for the different aspects of the world and the setting
source: https://wccftech.com/warhammer-40k-rogue-trader-void-shadows-q-launch-had-way-too-many-bugs/
Thanks, buddy, much appreciated.
So I guess, I can keep playing and the new quests/stories will pop up in the playthrough. It makes sense, actually, for this to work, since I assume the story starts on your ship with a new location unlocking. So this should be able to happen anytime in Act 2.