Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Lankester Oct 12, 2024 @ 3:06pm
DLC speculation thread
By the Golden Throne, it is time to start speculating about future DLCs beyond Lex Imperialis.

So we will learn how to collect the imperial tithe and presumably there will be at least some economic focus in the upcoming DLC, perhaps even getting a few well-deserved kickbacks - ahem, management fees - for the venerable rogue trader. Every rogue trader loves the smell of promethium in the morning.

But what will follow after that? Pathfinder saw quite a few DLCs and I would be surprised if that did not materialise here as well.

Add your speculations, wishes, dream RT DLCs here.

Let's start with this one: von Valencius wing on Footfall, including a grand ribbon cutting ceremony. A DLC exploring the history and intrigue of Footfall, rogue trader's Parsimus Dewain's founding of the station, its first developments and together with architectural historian Gordei Skatov we will work on creating an entire new zone on Footfall, to the glory of the von Valencius dynasty and completion of the architectural plans of the Footfall's founder. Build a temple to the Emperor, a heretical den worshiping Chaos or an epicentre of lucrative and possibly illegal trade. We will face opposition from a plethora of Footfall's crime syndicates and the occasional political intrigue by the current Footfall liege.

Let the speculation begin!

Owlcat, you too add your speculations here, but you suffer -90% movement points and +50% persuasion if you do.
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Showing 46-51 of 51 comments
spammdc Nov 2, 2024 @ 6:13pm 
Some thoughts:
1) Expand the level system so you can continue doing what you have done without a lot of extra work. (ie whole mini game rules work up and fit into already done system)
2) Do the same things you are doing to make the game better. (ie no "rogue" style game or unusual mini game as you want to keep players and expand player base for game)
3) OC might want to do a stand alone series of adventures with characters adjacent to the main cast or a spin off after the main story is done.

So ideas:
A) After story is done (can be played without finishing game) have a group of RT adjacent PC's be able to explore a different expanse or expanded expanse.
B) Upon expanding/reworking level system have more of what you have done so fare.
B1) Tec expansion
B2) just exploration
B3) Old School throw back 9+ expansive level dungeon (not rouge like or NES Super mario Bros)
B4) Psi focused series of adventures
B5) Inquisition series of adventures
B6) get permission to do adventures based on W40K books
I do not know a lot of stuff that has gone on with the game since the first RPG product in the 80's I picked up so there should be a lot of stuff out there that I am missing.

No matter what keep up good story lines and stay away from simple combat encounter game dynamics (ie someone said they thought the game was just chess). I myself did think the game lost some of its story focus after act3 and at times it was just a combat problem to work through. Note: I still gave it a fairly high score.
Note: Test and make sure game mechanics work or are not too powerful or under powered. I understand programming is complex and things happen but having people ask if there are issues or saying they think they might pick it up two years after launch i think hurts OC bottom line (ie $$$) quite a bit.

I hope to see many and good DLC's for W40K:RT in the future
G Willikers Nov 7, 2024 @ 3:25am 
I’ve been thinking, the game makes a point at times of describing each companion’s duties when they’re outside the rogue trader’s retinue, even describing them leading teams to carry out your orders during planetary crises.

A DLC that let you play as your companions on their own investigations or adventures would be amazing. Abelard gets a quest where he has to manage a planet approaching mutiny without the rogue trader realizing anything is wrong, Pasqual investigates archeotech ruins in a Mechanicus like dungeon crawler, Heinrich has to keep a piece of xenotech out of the hands of greedy nobles, etc.

It could even be set during chapter 3, kind of a what they were doing to preserve the protectorate while you were otherwise engaged.
G Willikers Nov 7, 2024 @ 4:15am 
I’d also like them to make a pdf to adapt the game system to tabletop including feat list and level up rules. Pillars of eternity has this as part of their supporter pack.
shredalicious Nov 7, 2024 @ 4:49am 
- More xeno stuff, currently there are only few xeno weapons which can compete with imperium's counterparts
- Finish psykers
- More force weapon, currently we have only 3, lold
- Add possibility to wear xeno armor. It's already a crime that we have to spent 2 talents on this and not able to fully embrace it(ye ye I know, physiology, add option if you have high rep with eldar\drukhari to make adjustments to armor to suite humans)
Lankester Nov 8, 2024 @ 1:11am 
Excellent suggestions. Playing a story of one (or more) character would be great. Some may be more suitable than others, especially those with a more ambiguous background and profile. But it would be great to dive in more!
TairaSayo Nov 8, 2024 @ 1:35am 
Personally either "Battlefleet Koronus" or "Hostile Acquisitions".
First expands on ships/explorations and such
Later more on pirates, underworld, and so on
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Date Posted: Oct 12, 2024 @ 3:06pm
Posts: 51