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Perhaps not as a full-blown invasion, but a smaller group somehow drifting across the galaxy and ultimately finding themselves in the Expanse would be narratively feasible. Sort of a space hulk-themed menace to the RT's domain.
Remember, Deathwatch update is rumoured to be around the corner in the broader 40k setting - what better way for RT to join in the fun than having a DLC around this theme, perhaps even with a deeper Deathwatch involvement... Time for Van Calox to shine?
Do we? I seem to have missed it, if we do. I have yet to run into any Tyranids , and i do not consider Genestealers to be Tyranids for this context, in two playthroughs... as Tyranid fan i very much would remember if I had encountered them.
But why.... the whole game is about cults and we have, thanks to the DLC, an expansion on GSC stuff.. so why waste your time on a convoluted "oh somehow Tyranids got on a Space Hulk, because they are totally known to do that and not just stuff Genestealers there, and then a warp storm cast them across the entire galaxy to spit them out on the opposite from where they started"
I mean, if you'd want to go that convoluted, then you might as well pull a Ciaphas Cain and suggest the Admech captured a Hiveship and transported it to the other side of the Universe. I mean at least they didn't transport them across the entire known universe, but it is a lot more likely than to suggest that Tyranids board a random Space Hulk and said random Hulk then got across the entire known galaxy, unbeknownst to anyone.
You assume me to be privy to rumors, or even believing them.
We have so many Dark Eldar in this game, a full blown incursion and the threat of the Craftworld Outcasts returning with a vengeance... it would make much more sense to tie in a Deathwatch appearance with these, already existing, story beats, than to suggest that somehow Tyranids got whisked away to the other side of the galaxy.
Tyranids were not my suggestion, incidentally - even though I would welcome them. As mentioned, I don't think it too likely to see any brand new faction or race in future DLCs - unless Owlcat decide to release a full RT expansion. My guess would be they will work with the existing ones, perhaps adding a few new units here and there, but broadly remaining within the humanoid envelope, mostly for technical and costs reasons.
We have so many Dark Eldar in this game, a full blown incursion and the threat of the Craftworld Outcasts returning with a vengeance... it would make much more sense to tie in a Deathwatch appearance with these, already existing, story beats, than to suggest that somehow Tyranids got whisked away to the other side of the galaxy. [/quote]
Go on... any more speculation about Craftworld Outcasts DLC? Don't hold back, add to the speculative heap in this thread.
I don't know that any of that is true.
Looking at the Game Analytics sales figures, WOTR has sold just under a million copies whereas Rogue Trader is south of 700k.
Owlcat never gets the love it deserves.
The other pertinent metric here is cost recovery. The same website gives the financials as $26.3m ($13.1m - $39.4m) for the base game. Owlcat is often referred to as an AA studio where the typical budget falls between 5-15 million dollars with an expected return of 40-50 million to qualify as successful. Assuming all of this is accurate, that would mean Rogue Trader is a bit low on the acceptable success scale. All of this explains why we haven't heard strong commitment to a Season 2 DLC.
Regarding Lex Imperialis though, like everyone else I would like to see more late game content for either Chapter's 4 or 5. . .But I also really really really want a battle where we get to field every single one of our companions with us at once. Like a Battle of Five Armies type scenario where we are thrown into the middle a greater conflict. An extended, pitched fracas to defend a downed Black Ship with Imperial Guards, rogue Psykers, Demons, and Nekrons would be absolutely great, something that can't be resolved in three rounds where endurance and protecting assets counts for everything. Something difficult without feeling cheesy or unfair.
But if i could choose, I want a Space Hulk themed repeatable dungeon. One where you can infinitely replay randomly generated dungeons and encounter, with randomly generated combat, puzzles, and environments all recycled from the base game. I thought, maybe we could go to a space map node, which transports us to a randomly generated space map sector, full of random events like space combat, planets, simple decision events similar to the timed colony crisis decisions. Then, the planets have randomly generated dungeons with random combat encounters in them. Wash rinse repeat, for some added replayablility. I've already played the game multiple times, Id like either that or a full sequel.
There is nothing strange about that. Genestealers in this case are Genestealer Cult related, not Tyranid Related.
There is a reason why they are distinctive factions, with only Genestealers as cross section. Genestealers ain't part of the Tyranid Hirarchy, they are entirely independent organisms driven by their biological imperative, which get psychically enslaved when the Hivemind gets into proximity of them.
Genestealers ain't infiltration organisms, they are considered Vanguard Organisms. Lictors are the Scout and Infiltrators.
Not sure where you checked that, but according to Steam Spy WotR has 1 to 2 million users ( https://steamspy.com/app/1184370 ) and Rogue Trader has 2 to 5 million users ( https://steamspy.com/app/2186680 )
Which means that Rogue Trader sold at least twice as many copies in the short time it existed compared to a game that released 3ish years ago.
Rogue Trader's users are actually in the ballpark of Kingmaker.
I find those figures highly dubious.
Crime and punishment: a detective story culminating in the RT putting a stop to a major
threat in Koronus Expanse. Random raids in the Expanse have gotten much more daring and organised. RT's domain is threatened by pirates, Drukhari and other scum of the galaxy. Clearly, there is a nefarious mind behind all this...
RT must defend the Expanse. Investigate clues to find hidden bases, use your detective skills to discover the secrets of this latest campaign to weaken the Imperium's hold on the Expanse. Launch your own raids against your foes and eliminate their stranglehold planet by planet. Uncover the mastermind behind this heresy and put an end to the boss pulling the strings.
Split your retinue into two teams: detectives and raiding party. Find clues, coerce people,
use your charm and persuasion - while your second team will be the muscle, hitting your enemies where it hurts. Your investigative team will face high skill check gameplay, so choose carefully those with high intelligence, wisdom, coercion, persuasion, perception, lore, etc. Try dual party gameplay, where your raid team creates diversions while your investigators infiltrate enemy bases and search for clues.
Van Calox returns to RT's retinue. After the disastrous events at the RT's ascension in the main game, the inquisitor yearns to prove himself to his superiors and re-establish his network in the Expanse. His inquisitorial rank and skills will come in handy...
Alternatively, Van Calox brings his own retinue and conducts investigation in parallel with
the RT. Sometimes helping, sometimes competing - depending on the outcome of the main story.
Add your ideas!
I'd like to have some more big scale battles at least with whatever DLC the future has in store. Not to mention it'd be nice if we could get the option to have more ways to acquire additional escort ships and have an honest to goodness trade fleet going or improvements on the economy bare minimum. I dont feel I'm doing much trading as a "rogue Trader".
Since we know their are other Heirs. It would be interesting if someone else got summoned but they got delayed to due warp travel shenanigans. Someone who wields allot of power that could be a threat for us not only directly but also indirectly through Political power.
Also, I want a Ork Freebooter.
Now how about this one, perhaps as a smaller DLC:
Theodora perished and Voigtvir, her key agent, turned traitor. Rogue Trader handled the whole situation (and more!) admirably. Now the post of Master of Whispers is vacant and the RT cannot delay any longer.
Recruit a new Master of Whispers and start creating a new network of agents, spies and trade associates for the benefit of your dynasty. Interact with the nobility on each of your planets to plant your agents and make the entire system entirely your own - removing political intrigue, conspiracies, sabotage and assassination attempts altogether. Pacify the unstable Navigators of House Orsellio once and for all and lessen their leverage on your decisions. Stabilise the RT demesne for generations to come!