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Yeah I saw that but I am looking through the officer abilities and I can't see any that actually benefit from willpower, nor can I really see any in the master tactician or grand strategist trees either.
Pretty set on noble for my origin so I don't think I will be going psyker (and unsure if there is any way to become a psyker later on or if it is even worth it.)
With no abilities that I can see that actually benefit from Willpower and Comradery allowing me to use Fellowship for Willpower resistance tests the logical conclusion I come to is that Willpower is the ideal dump stat, but with many people recommending it on officer (with even the game itself recommending it) I feel like I am missing something here?
What abilities in the officer or grand strategist or master tacticians actually use willpower? In what situation will I actually find a use for willpower on this particular character?
"Get Back in the Fight! (Ability)
The Officer encourages a target ally to immediately recover from burning, bleeding, toxin and stun effects.
If the target is under Voice of Command effect, it gains +2×(Officer's WP bonus) temporary Wounds."
"Wounds Are No Excuse! (Talent upgrade for Get Back in the Fight!)
Get Back in the Fight! removes 1 fresh injury from the target and heals the target for (Officer's WP bonus / 2) wounds for each condition removed by Get Back in the Fight! (including fresh injuries). A minimum of (Officer's WP bonus / 2) wounds is always healed, even if no conditions are removed."
"Inspire Courage (Talent)
Whenever the Officer targets an ally with an ability for the first time in a round, that ally gains +WP bonus temporary wounds."
"Iron Discipline (Talent)
Whenever the Officer targets an ally with an ability for the first time in a round, that ally gains +WP bonus temporary wounds."
"More Than Possible! (Talent upgrade for Bring it Down!)
The target of Bring It Down! gains +1 AP. If they finish their extra turn using this ability with 0 AP, they will suffer WP bonus direct damage."
As you can see it has to do a lot with adding extra temporary wound healing.
Ah that is what I was missing
Tool tip for me just shows "If the target is under Voice of Command effect, it gains +6 temporary Wounds." but you need to hover over the number to find out that number is decided by 2xWP bonus
Side note: Hive world has possibly one the top tier common talents, Weapon Personalization, if you aren't going a Psyker route :) (I wish Argenta had that!)
I used it to become a sanctic, mostly to have Emperor's Word and Shield. As officer and Tactician it is nice to have, as I have the actions to spare for the buffing.