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Cassia too lost a a lot of her lustre, I am lucky if she even gets a turn by now. Where before she became even more broken than kibellah I thought.
So while Kibellah seems super strong, I am not sure it all that different from other characters. I reckon she simply starters further ahead of the curve. Then again, I am far from beating the game, so much could still change.... I hope.
I don't really get what people mean by cassia being super strong, yes her navigator shotgun eye is good plus the extra turn ability is nice but her staff has no psyker ability to it which confuses me.
And Carnival of Misery is crazy powerful especially if you have two Executioners in the group.
Well that would be because.... she's not a psyker.
She has zero psy level. I found that Cassia was annihilating entire armies with that basic navigator eye ability in early game. Now she's not all that great, but she can still damage entire crowds and apply stun if you get lucky so it's not too bad. Otherwise I just have her granting more useful characters extra turns.
Also Didn't know that navigators weren't psykers, just the third eye then?
I am running him, but I would make different choices build wise.
I tried leaning into operative and then went assasin to further amp up, but it just feels too slow.
And I find myself gravitating more towards melee with him..that axe hits pretty hard. And he gets AOE opportunity attack. Something I am also not using at all in this run but there quite a few nice buffs to those.
I reckon if I did again I would try mixing melee with some ranged, but primarily melee.
Yea they are mutants, that happen to interact with the warp. Not psykers.
She has fallen off hard for me too, but she can still come in real clutch.
I specced her into master tactiction and if something is left standing by the other guys, she has racked up so many stacks of tactical thingamajig that she can AOE oneshot whatever is left. Also her buffs and debuffs are still incredibly powerful....assuming she gets a turn to use them.
(and if you don't want veil ...she can almost singlehandly reset veil to 0)
If anything is too strong is the new second tier archeotype, basicly oneshots the boss at the end of the fist chapter.
She is just very easy to build and use and feels very strong on Daring and below, especially in the early game. However, on higher difficulty and later in the game(assuming you know how to make efficient builds for the other companions too), she starts feeling like one of the weaker ones with what she provides.
On the other hand I think that it all comes together at what builds you're running and what equipment your party has. You can by sheer luck get the perfect combo in one run and fail to get the stuff you would need in the next because there's just SO much stuff to find and get. So yeah...in my current run Kibbles...Medium sized tit...goth girlfriend is the best DPS there is. Might turn out different on another run.
Yeah navigators are weird. They don't have psyker powers as such. It's more that they can see the warp, and also they can let other people see the warp as well if you look into their eye. Tends to drive you mad. I don't think blasting a crowd with the third eye like that is actually something they can do. I mean it's not like all those guys would be looking at the eye directly, surely?
As for the other abilities like a zone of fear, same thing. It doesn't seem lore friendly but then again I don't think Navigators have tabletop gaming rules so how would we know?
Really? As of the end of chapter 2 enemies are simply melting after she's spent a turn applying craploads of bleed and poison on them. She can get so many attacks off in one turn it's ridiculous. Two from simply using dual swords, something like 4-5 more from using blade dance. Plus however many Death From Above uses she had saved up. And potentially plus the heroic ability that will make her repeatedly Death From Above/attack all nearby enemies.
Each time she hits someone she's applying yet more poison and bleed. I had a chimera essentially lose 90% of its life bar during its own turn during the Dargonus palace battles.
I have never found out how to build a damage-dealing psyker that comes close, but maybe I try once again. The builds I found on the net are useless, since none explain how and why it works. So when I copy one I don't get a worthwhile result. I am way more tempted to build a Khibella-like RT. Due to being target-limited melees and available gear a party can use two of them. On the other hand, nobody needs a second Argenta - yes, nice to have, but there is only one set of the top gear, and it is total overkill. I tried it on my second run for my RT, and having him, Argenta and Ulfar in one group is ridiculous.