Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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kibellah Feels too strong
Really enjoying the game so far but I just got Kibellah and she is sickeningly strong, I've gotten 7 kills in one turn with her so far and I'm considering just not using her because she feels like shes making the game to easy, anyone else felt this?
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Showing 1-15 of 23 comments
Roknar Oct 25, 2024 @ 2:40pm 
I haven't used her since encountering her. When I did, she stood heads and shoulders above the others. I am much later in the game now (just shy of act 3 ) and both irida and argenta can end entire encounters on their own, so I don't see how much MORE powerful kibellah could be.

Cassia too lost a a lot of her lustre, I am lucky if she even gets a turn by now. Where before she became even more broken than kibellah I thought.

So while Kibellah seems super strong, I am not sure it all that different from other characters. I reckon she simply starters further ahead of the curve. Then again, I am far from beating the game, so much could still change.... I hope.
Originally posted by Roknar:
I haven't used her since encountering her. When I did, she stood heads and shoulders above the others. I am much later in the game now (just shy of act 3 ) and both irida and argenta can end entire encounters on their own, so I don't see how much MORE powerful kibellah could be.

Cassia too lost a a lot of her lustre, I am lucky if she even gets a turn by now. Where before she became even more broken than kibellah I thought.

So while Kibellah seems super strong, I am not sure it all that different from other characters. I reckon she simply starters further ahead of the curve. Then again, I am far from beating the game, so much could still change.... I hope.
Personally I think I am going to drop her to try the tech priest, I'm just not a huge fan of her style, her gameplay is awesome as hell but the death cult aesthetic just isn't doing it for my taste.

I don't really get what people mean by cassia being super strong, yes her navigator shotgun eye is good plus the extra turn ability is nice but her staff has no psyker ability to it which confuses me.
spammdc Oct 25, 2024 @ 2:46pm 
I do think she is strong as her abilities can work very well if people are positioned in the right place.
And Carnival of Misery is crazy powerful especially if you have two Executioners in the group.
dgresevfan Oct 25, 2024 @ 2:49pm 
Originally posted by Googley Eye'd Bastard:
Originally posted by Roknar:
I haven't used her since encountering her. When I did, she stood heads and shoulders above the others. I am much later in the game now (just shy of act 3 ) and both irida and argenta can end entire encounters on their own, so I don't see how much MORE powerful kibellah could be.

Cassia too lost a a lot of her lustre, I am lucky if she even gets a turn by now. Where before she became even more broken than kibellah I thought.

So while Kibellah seems super strong, I am not sure it all that different from other characters. I reckon she simply starters further ahead of the curve. Then again, I am far from beating the game, so much could still change.... I hope.
Personally I think I am going to drop her to try the tech priest, I'm just not a huge fan of her style, her gameplay is awesome as hell but the death cult aesthetic just isn't doing it for my taste.

I don't really get what people mean by cassia being super strong, yes her navigator shotgun eye is good plus the extra turn ability is nice but her staff has no psyker ability to it which confuses me.

Well that would be because.... she's not a psyker.

She has zero psy level. I found that Cassia was annihilating entire armies with that basic navigator eye ability in early game. Now she's not all that great, but she can still damage entire crowds and apply stun if you get lucky so it's not too bad. Otherwise I just have her granting more useful characters extra turns.
Originally posted by dgresevfan:
Originally posted by Googley Eye'd Bastard:
Personally I think I am going to drop her to try the tech priest, I'm just not a huge fan of her style, her gameplay is awesome as hell but the death cult aesthetic just isn't doing it for my taste.

I don't really get what people mean by cassia being super strong, yes her navigator shotgun eye is good plus the extra turn ability is nice but her staff has no psyker ability to it which confuses me.

Well that would be because.... she's not a psyker.

She has zero psy level. I found that Cassia was annihilating entire armies with that basic navigator eye ability in early game. Now she's not all that great, but she can still damage entire crowds and apply stun if you get lucky so it's not too bad. Otherwise I just have her granting more useful characters extra turns.
Ahh so her entire character is there for those two abilities yeah their useful sometimes but a lot of the time I find the enemy is spread out too much or she is in too much danger getting into a position where she can use her eye (IE in front of abelard or others).

Also Didn't know that navigators weren't psykers, just the third eye then?
Roknar Oct 25, 2024 @ 2:55pm 
Originally posted by Googley Eye'd Bastard:
Personally I think I am going to drop her to try the tech priest,

I am running him, but I would make different choices build wise.
I tried leaning into operative and then went assasin to further amp up, but it just feels too slow.

And I find myself gravitating more towards melee with him..that axe hits pretty hard. And he gets AOE opportunity attack. Something I am also not using at all in this run but there quite a few nice buffs to those.
I reckon if I did again I would try mixing melee with some ranged, but primarily melee.
Roknar Oct 25, 2024 @ 2:58pm 
Originally posted by Googley Eye'd Bastard:
Originally posted by dgresevfan:

Well that would be because.... she's not a psyker.

She has zero psy level. I found that Cassia was annihilating entire armies with that basic navigator eye ability in early game. Now she's not all that great, but she can still damage entire crowds and apply stun if you get lucky so it's not too bad. Otherwise I just have her granting more useful characters extra turns.
Ahh so her entire character is there for those two abilities yeah their useful sometimes but a lot of the time I find the enemy is spread out too much or she is in too much danger getting into a position where she can use her eye (IE in front of abelard or others).

Also Didn't know that navigators weren't psykers, just the third eye then?

Yea they are mutants, that happen to interact with the warp. Not psykers.
She has fallen off hard for me too, but she can still come in real clutch.

I specced her into master tactiction and if something is left standing by the other guys, she has racked up so many stacks of tactical thingamajig that she can AOE oneshot whatever is left. Also her buffs and debuffs are still incredibly powerful....assuming she gets a turn to use them.

(and if you don't want veil ...she can almost singlehandly reset veil to 0)
Last edited by Roknar; Oct 25, 2024 @ 3:00pm
Crazyyoco Oct 25, 2024 @ 3:35pm 
Kibellah is strong, but Yrlitt can solo entire encounters on her own. So can Argenta, just need Startegist so you have first action. Most encounters end on 1 or 2 turns.

If anything is too strong is the new second tier archeotype, basicly oneshots the boss at the end of the fist chapter.
Last edited by Crazyyoco; Oct 25, 2024 @ 3:36pm
Hidetsugu Oct 25, 2024 @ 3:38pm 
Originally posted by Googley Eye'd Bastard:
Really enjoying the game so far but I just got Kibellah and she is sickeningly strong,

She is just very easy to build and use and feels very strong on Daring and below, especially in the early game. However, on higher difficulty and later in the game(assuming you know how to make efficient builds for the other companions too), she starts feeling like one of the weaker ones with what she provides.
Barranoid Oct 25, 2024 @ 3:55pm 
Kibbles...ehrm...Kibellah, can be really REALLY strong with executioner on single target enemies. She can solo bosses with "where it hurts" and pretty much on her turn solves the entire combat on her own, so yeah she's really powerfull if skilled right. Yrlitt and Argentha are fine but my party of Abe, Ulf, Cassia, Pasqual and Kibbles, pretty much stomps everything until the last act without much trouble. Even a certain chaos entity went down in a couple of turns and during the last act it became more of a routine disposal of enemies than a real fight.

On the other hand I think that it all comes together at what builds you're running and what equipment your party has. You can by sheer luck get the perfect combo in one run and fail to get the stuff you would need in the next because there's just SO much stuff to find and get. So yeah...in my current run Kibbles...Medium sized tit...goth girlfriend is the best DPS there is. Might turn out different on another run.
Last edited by Barranoid; Oct 25, 2024 @ 4:10pm
dgresevfan Oct 25, 2024 @ 4:17pm 
Originally posted by Googley Eye'd Bastard:
Originally posted by dgresevfan:

Well that would be because.... she's not a psyker.

She has zero psy level. I found that Cassia was annihilating entire armies with that basic navigator eye ability in early game. Now she's not all that great, but she can still damage entire crowds and apply stun if you get lucky so it's not too bad. Otherwise I just have her granting more useful characters extra turns.
Ahh so her entire character is there for those two abilities yeah their useful sometimes but a lot of the time I find the enemy is spread out too much or she is in too much danger getting into a position where she can use her eye (IE in front of abelard or others).

Also Didn't know that navigators weren't psykers, just the third eye then?

Yeah navigators are weird. They don't have psyker powers as such. It's more that they can see the warp, and also they can let other people see the warp as well if you look into their eye. Tends to drive you mad. I don't think blasting a crowd with the third eye like that is actually something they can do. I mean it's not like all those guys would be looking at the eye directly, surely?

As for the other abilities like a zone of fear, same thing. It doesn't seem lore friendly but then again I don't think Navigators have tabletop gaming rules so how would we know?
dgresevfan Oct 25, 2024 @ 4:21pm 
Originally posted by Hidetsugu:
Originally posted by Googley Eye'd Bastard:
Really enjoying the game so far but I just got Kibellah and she is sickeningly strong,

She is just very easy to build and use and feels very strong on Daring and below, especially in the early game. However, on higher difficulty and later in the game(assuming you know how to make efficient builds for the other companions too), she starts feeling like one of the weaker ones with what she provides.

Really? As of the end of chapter 2 enemies are simply melting after she's spent a turn applying craploads of bleed and poison on them. She can get so many attacks off in one turn it's ridiculous. Two from simply using dual swords, something like 4-5 more from using blade dance. Plus however many Death From Above uses she had saved up. And potentially plus the heroic ability that will make her repeatedly Death From Above/attack all nearby enemies.

Each time she hits someone she's applying yet more poison and bleed. I had a chimera essentially lose 90% of its life bar during its own turn during the Dargonus palace battles.
Morgian Oct 25, 2024 @ 5:06pm 
For me Argenta is still the best when it comes to nuking away whatever moves. Being ranged she has no movement problems either and is not restricted to one or two enemies per turn (unless they stand close for Khibella, which they often don't). Besides, I found nothing yet that comes close to the last bolter, with which she can get 40 bullets for 250 each into the target(s). Plus she gets her attack, her run-and-gun, her ultimate as A-M and wildfire besides extra turns. Her complementary talents are easy to find and mostly passive, which means automatic. Way easier to build than any other damage dealer, which is compounded by the tailormade gear for A-M.

I have never found out how to build a damage-dealing psyker that comes close, but maybe I try once again. The builds I found on the net are useless, since none explain how and why it works. So when I copy one I don't get a worthwhile result. I am way more tempted to build a Khibella-like RT. Due to being target-limited melees and available gear a party can use two of them. On the other hand, nobody needs a second Argenta - yes, nice to have, but there is only one set of the top gear, and it is total overkill. I tried it on my second run for my RT, and having him, Argenta and Ulfar in one group is ridiculous.
dgresevfan Oct 26, 2024 @ 1:45am 
I suppose you could in theory use Cassia's abilities to persuade enemies to group up close enough for Kibellah to chain attacks between them, especially if you get the items that give you movement after you've hit an enemy.
Teddy Oct 26, 2024 @ 1:53am 
Kibellah is strong, but Pasqal just mops the floor with everything before she can even move. Int scaling with damage for plasma weapon, he's a god on the field.
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Date Posted: Oct 25, 2024 @ 2:30pm
Posts: 23