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Heretic was my favorite path of the 3, probably by a bit too.
Doing heretic now. Just finished the abduction quest line and am not seeing any meaningful difference from my Iconoclast run.
I watched someone stream a heretic run and miss everything too. You're not alone.
This is indeed my biggest gripe early game. I think by Janus its not as blatant or cringe. You meet with governor alone to have the heretic chats for example. Theres just one line I really hate as heretic, I think he says to the fake aurora with heinrix around that makes absolutely no sense. I think a lot of people get stuck on this and don't make it very far through the run to know exactly whats different. I've seen many heretic players do things like get rid of Yrliet which is huge for heretic points and story differences for quetza temer and ship cutscenes maybe because they think they picked the "free / chaotic evil" elements and she's "good".
outside of context, if it was -just- the lord captain and you wanted a sort of power hungry fantasy, then it would be alright. it does an undivided chaos narrative justice in that regard. but i also feel chaos undivided is often the least flavorful of chaos narratives, because it necessarily can't lean heavily into one of the great four and their more distinctive goals/ personalities.
kibellah also is a horrible "chaos" companion, but too many spoilers there to really go into depth why.
i completed my grim darkness run on heretic and it felt really shallow compared to the dogmatic run i did before it.
A truly exceptional mind can resist these influences and use some of the tools of the Great Enemy, but even then it would take something like an idiot savant to not eventually succumb.
That said, a run where you explicitly set out to corrupt the realm of the rogue trader and the crew onboard into becoming a demesne of chaos does sound like it could have been very interesting.
That would have been massive work though. Literally requiring entire new voicelines, story arcs and set pieces for the campaign where most of the stuff we did get can currently be handled with some lines of text and substituting NPC B if you decided to publicly execute NPC A for heresy or whatever.
Who are the heretic companions besides Idira? As far as I can remember She's the only one that can equip their gear. The other would be Mara if you didn't consider the obvious conflict of interest for him that the game funnily enough lets you ignore and explore even into the end game slide. The other two are secret extremely late - last five minutes of the game additions.
The game uses Chorda as the dogmatic rogue trader counterpart and she is literally allowed to eat brains in front of everyone and be considered dogmatic.
Kibellah is also not a horrible heretic companion because she suffers from doubts about herself and her position, and the Chaos stuff is chapter 4 deep into her story where all of this becomes especially possible through the narrative, which is clear if you actually played or paid attention to it. If thats a spoiler, it's your fault because your criticism is a lie.
Was trying to be vague because spoilers, but it is Uralon and Winterscale. Winterscale has two lines you get during the very last landing zone, but that's it.
And my criticism is completely sincere. Since you are going to accuse me of lying, I will just say spoilers here and anyone can keep reading at their own risk. I got Kibelleh to Heresy 3, but she still believes she's doing the will of the emperor. She pretends to be dogmatic all the way into the ending slides, where it makes mention that it takes multiple demon worlds and calling one of them your capital, for her to finally admit she doesn't follow the emperor.
It's pure delusion with her choosing to ignore all of the chaos around her until the literal ending slides. It makes her horrible as a heretic companion, because she isn't really reacting to the world as you change it and choosing her delusions. It fits fine narratively in as much as chaos preying on delusion with death cults' brainwashing, but makes for poor reactivity for your choices and the world around the MC.
In the dogmatic run kibellah literally ends your ship doctors life because of her personal feelings, tells you - you can't jail or punish her for it. Gets told by the Vizier that she suffers from doubt, so we have to be forced into a dream sequence where the emperor tells her to end herself but with a name she has to discover is hers, the vizier comes in after and says ok you're me now, and then she half perma breaks up with you so she can take the job she didn't take seriously a second ago - seriously - because the viz is gone, and nothing actually got solved regarding her clear mental issues that stem from the cult.
How is being mentally ill in heretic a turn off but the dogmatic mental illness is a thumbs up?
are you serious?