Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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AterSol 2 dec, 2024 @ 23:24
Massive difficulty spike on chaos spawn boss fight
Is this supposed to be this difficult? I keep killing this guy and this trash boss just kept absorbing people and healing himself, they seriously couldn't make the boss do anything else but the most cliche boss move ever? I literally take this guy almost to half health and at the last grunt enemy remaining he just one hits Abelard on full health then just mows down everyone else. Is this gonna happen with every boss fight? Ill agree I just started this game and don't fully understand all the mechanics, but if I seriously have to kill every other grunt enemy first before attacking the main boss that is just so disappointing.
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AterSol 2 dec, 2024 @ 23:27 
I really though this was part of the game was to lose, it came so outta left field for a tutorial boss. Especially how every skill check was garenteed.
Roknar 2 dec, 2024 @ 23:39 
One of the harder bosses in the game actually. You fight 3 of them not that long afterwards depending on what route you take and they are not that big of a deal by then. But at this point you have neither knowledge of mechancis, gear nor talents.
Hex 3 dec, 2024 @ 0:42 
I mean, you can run and gun 2 guys down on the right with Argenta,then zap 2-3 guys with Idiria on the left on turn 1. Depending on what you made your main character, you can take it down in 2-3 turns if you keep analyzing it with Idira on each turn and then expose once all grunts are down and just delete it.

Tutorial bosses should be hard, makes you think what your characters can and can't do a bit.
Roknar 3 dec, 2024 @ 1:51 
To be fair, build/comp does matter.
In my first attempt I killed it in the first or second turn. Argenta killed every last guy on her first turn at least. (burst weapons and soldier ult are insane)

On my second run, I barely made it out alive. I would have wiped had it gotten another turn. Only had two people left standing, with one foot in the grave and the other was going to die to a DoT.
LeftPaw 3 dec, 2024 @ 1:59 
This one had me for about 3 try's. There are two senecios depending on your choices. If you have enemy around the boss, kill those first. You know its going to happen so get your fighters as close as possible at start of combat.
And as everyone say, use your support, buff your tank, nerf the monster.
Buffs/nerfs better known as exploits are heavy in this game.
Senast ändrad av LeftPaw; 3 dec, 2024 @ 2:06
NixBoxDone 3 dec, 2024 @ 7:29 
Yeah, you better get used to that. For a lot of the bigger setpiece story battles, the bosses have gimmicks to make the fight less of a "can Argenta burst fire more hp than the boss has in his healthbar" check.
Some fights, that's "absorbing" minions. In others, the boss teleports and summons or converts adds.
Some have static objects buffing them that you need to destroy.
Others might get buffs for every ally alive.

It generally pays to read the info on new enemies as you encounter them so you don't spend two or three turns depleting their hp bar just to watch it recover thanks to a minion you could've eliminated effortlessly.

Using your second weapon slot (for a shotgun for ranged characters and a good burst or area weapon for melees) to deal with swarm tactics or resistances also helps.
That way you can use all of your characters to weed out the chaff if that's what the battle demands.
Smack the first aid kits on one of your tanks so he can self-medicate, tha's especially useful if the enemy has a retaliation mechanic and your tank can't afford to get hit multiple times.

The game is trying to teach you to actually learn the tools available to you and to your enemy so you know to do that on later, even tougher fights.
Senast ändrad av NixBoxDone; 3 dec, 2024 @ 8:04
LeftPaw 3 dec, 2024 @ 9:26 
Just know that when you come across a fight were you have a hard time and think **** me I can't do this, you can do it. Take a break think about the battle and were you think you are going wrong and why. And don't forget you can easily ask for advice here. Eventually you will go back to the battle and own it. There's always a way, you just have to think out of the box sometimes.

I have only just got over one such battle. A battle I thought impossible. I came on the forums and talked about it and then later went back in and cake walked it.
Senast ändrad av LeftPaw; 3 dec, 2024 @ 9:30
Eddragon 3 dec, 2024 @ 10:11 
Just kill all the cultist first and dont bunch up your people, you even get an achievement for doing so. Then rush Abelard into melee with it and have everyone focus fire. Do not use psyker abilities just use melee instead.
Roknar 3 dec, 2024 @ 10:20 
Ursprungligen skrivet av LeftPaw:
Just know that when you come across a fight were you have a hard time and think **** me I can't do this, you can do it. Take a break think about the battle and were you think you are going wrong and why. And don't forget you can easily ask for advice here. Eventually you will go back to the battle and own it. There's always a way, you just have to think out of the box sometimes.

I have only just got over one such battle. A battle I thought impossible. I came on the forums and talked about it and then later went back in and cake walked it.

So I see you did it in the end? :D
LeftPaw 3 dec, 2024 @ 10:44 
Ursprungligen skrivet av Roknar:
Ursprungligen skrivet av LeftPaw:
Just know that when you come across a fight were you have a hard time and think **** me I can't do this, you can do it. Take a break think about the battle and were you think you are going wrong and why. And don't forget you can easily ask for advice here. Eventually you will go back to the battle and own it. There's always a way, you just have to think out of the box sometimes.

I have only just got over one such battle. A battle I thought impossible. I came on the forums and talked about it and then later went back in and cake walked it.

So I see you did it in the end? :D

Yes I did. I picked up on a few things that people were saying and formulated a plan which fail first time because I forgot a key element. Second attempt was perfect execution. :steamthumbsup:

You know what they say? Sometimes you need a fresh perspective on a given problem.
Senast ändrad av LeftPaw; 3 dec, 2024 @ 10:46
Violen 5 dec, 2024 @ 5:19 
Ursprungligen skrivet av AterSol:
Is this supposed to be this difficult? I keep killing this guy and this trash boss just kept absorbing people and healing himself, they seriously couldn't make the boss do anything else but the most cliche boss move ever? I literally take this guy almost to half health and at the last grunt enemy remaining he just one hits Abelard on full health then just mows down everyone else. Is this gonna happen with every boss fight? Ill agree I just started this game and don't fully understand all the mechanics, but if I seriously have to kill every other grunt enemy first before attacking the main boss that is just so disappointing.

0.0 oh my. Im guessing this is why the dev's have made the game far to easy.. I can tell you that nothing in this game is hard(Compared to other games), brand new player, brand new to 40's ruleset too. However I have played and completed over 300 other games, this game is lacking real challenge by comparison. The writing is very compelling, But the gameplay, while tighter then most of their other games, is still floundering. I say difficulty mode's are such a mistake, especially for games like this. They should be play tested to hell and back on one difficulty, creating a golden standard akin to the easy and fair EldenRing, a game which simply asks the player to engage with it in good faith. For those that are brand new too gaming, they can have an accessibility mode that is just for learning how to play games and too enjoy the story. Custom difficulty's create a mess. So in a way, agree with you.
Hex 5 dec, 2024 @ 6:16 
Ursprungligen skrivet av Violen:
Ursprungligen skrivet av AterSol:
Is this supposed to be this difficult? I keep killing this guy and this trash boss just kept absorbing people and healing himself, they seriously couldn't make the boss do anything else but the most cliche boss move ever? I literally take this guy almost to half health and at the last grunt enemy remaining he just one hits Abelard on full health then just mows down everyone else. Is this gonna happen with every boss fight? Ill agree I just started this game and don't fully understand all the mechanics, but if I seriously have to kill every other grunt enemy first before attacking the main boss that is just so disappointing.

0.0 oh my. Im guessing this is why the dev's have made the game far to easy.. I can tell you that nothing in this game is hard(Compared to other games), brand new player, brand new to 40's ruleset too. However I have played and completed over 300 other games, this game is lacking real challenge by comparison. The writing is very compelling, But the gameplay, while tighter then most of their other games, is still floundering. I say difficulty mode's are such a mistake, especially for games like this. They should be play tested to hell and back on one difficulty, creating a golden standard akin to the easy and fair EldenRing, a game which simply asks the player to engage with it in good faith. For those that are brand new too gaming, they can have an accessibility mode that is just for learning how to play games and too enjoy the story. Custom difficulty's create a mess. So in a way, agree with you.

I think the difficulty is just right. Encounters aren't overtuned to the point that min-maxing isn't optional like in their previous games where you either built every character in a very specific way or lose. It's also not so easy that you can just pick random ♥♥♥♥ and win. You still need to put *some* thought into your characters.

Kingmaker was the worst in terms of tuning, it's no wonder almost nobody actually finished that game, it's pure garbage till you get noknok and ekun in your party and the kingdom management was horrible. You could literally lose the game because you didn't do something you had no idea was on a timer 10h of gameplay earlier.
Senast ändrad av Hex; 5 dec, 2024 @ 6:17
Radegast 5 dec, 2024 @ 7:06 
I think a lot of fights are composed like logical riddles for player. There are things that work in certain solution. Difficulty spikes came latter...
Hex 5 dec, 2024 @ 12:28 
Ursprungligen skrivet av Radegast:
I think a lot of fights are composed like logical riddles for player. There are things that work in certain solution. Difficulty spikes came latter...

Every problem can be solved with the correct application of damage. As long as you hit hard and first, the rest don't matter in a turn based game.
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Datum skrivet: 2 dec, 2024 @ 23:24
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