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Rapportera problem med översättningen
Tutorial bosses should be hard, makes you think what your characters can and can't do a bit.
In my first attempt I killed it in the first or second turn. Argenta killed every last guy on her first turn at least. (burst weapons and soldier ult are insane)
On my second run, I barely made it out alive. I would have wiped had it gotten another turn. Only had two people left standing, with one foot in the grave and the other was going to die to a DoT.
And as everyone say, use your support, buff your tank, nerf the monster.
Buffs/nerfs better known as exploits are heavy in this game.
Some fights, that's "absorbing" minions. In others, the boss teleports and summons or converts adds.
Some have static objects buffing them that you need to destroy.
Others might get buffs for every ally alive.
It generally pays to read the info on new enemies as you encounter them so you don't spend two or three turns depleting their hp bar just to watch it recover thanks to a minion you could've eliminated effortlessly.
Using your second weapon slot (for a shotgun for ranged characters and a good burst or area weapon for melees) to deal with swarm tactics or resistances also helps.
That way you can use all of your characters to weed out the chaff if that's what the battle demands.
Smack the first aid kits on one of your tanks so he can self-medicate, tha's especially useful if the enemy has a retaliation mechanic and your tank can't afford to get hit multiple times.
The game is trying to teach you to actually learn the tools available to you and to your enemy so you know to do that on later, even tougher fights.
I have only just got over one such battle. A battle I thought impossible. I came on the forums and talked about it and then later went back in and cake walked it.
So I see you did it in the end? :D
Yes I did. I picked up on a few things that people were saying and formulated a plan which fail first time because I forgot a key element. Second attempt was perfect execution.
You know what they say? Sometimes you need a fresh perspective on a given problem.
0.0 oh my. Im guessing this is why the dev's have made the game far to easy.. I can tell you that nothing in this game is hard(Compared to other games), brand new player, brand new to 40's ruleset too. However I have played and completed over 300 other games, this game is lacking real challenge by comparison. The writing is very compelling, But the gameplay, while tighter then most of their other games, is still floundering. I say difficulty mode's are such a mistake, especially for games like this. They should be play tested to hell and back on one difficulty, creating a golden standard akin to the easy and fair EldenRing, a game which simply asks the player to engage with it in good faith. For those that are brand new too gaming, they can have an accessibility mode that is just for learning how to play games and too enjoy the story. Custom difficulty's create a mess. So in a way, agree with you.
I think the difficulty is just right. Encounters aren't overtuned to the point that min-maxing isn't optional like in their previous games where you either built every character in a very specific way or lose. It's also not so easy that you can just pick random ♥♥♥♥ and win. You still need to put *some* thought into your characters.
Kingmaker was the worst in terms of tuning, it's no wonder almost nobody actually finished that game, it's pure garbage till you get noknok and ekun in your party and the kingdom management was horrible. You could literally lose the game because you didn't do something you had no idea was on a timer 10h of gameplay earlier.
Every problem can be solved with the correct application of damage. As long as you hit hard and first, the rest don't matter in a turn based game.