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Bottom text.
When I roleplay iconoclastic characters, I do so from an emotional perspective. I pick actions that make me feel good here and now, and largely ignore the consequences that might come as a result of what I do somewhere down the line.
Is it “good” if it makes you feel good and makes others happy for a time.. even if that’s not going to last? Maybe?
>literally the only reason humanity still exists
>"morally worst"
Okay Slaaneshophile. Let me guess, a few months back you were siding with the Starship Troopers bugs?
Necrons: half is bent on galactic domination and extermination, the other half only on extermination
Tyranids: non-sentient in common sence
GS cults: same as previous but with delusions,
Caftworld eldars: unless you are not one of them would treat anyone as a tool at best.
Orks: would kill or eat you, probably both, hopefully in this sequence. But they are funny.
A bit above Imperium:
Sq... Leagues of Votan: your spiteful space dwarfs, but quite ok actually
T'au: your normal sci-fi fraction in wh40k ))
Tyranids just want to eat and accommodate as much biomass as possible
Eldars are pretty arrogant yes, but atleast they are not blinded by faith like most of the imperium citizens
Orks just want to fight - you or another ork, they are probably the happiest species in the universe
It's not hard to understand Iconoclast, and frankly since I hate extremes and religious zealotry something this series has obnoxious amounts of, it's kinda hard for me to get into any game of this series. Rogue Trader, having that option and being a genuine rpg my fav genre really helped and I personally wouldn't want to play as Dogmatic or Heretical.
Can be something genuine in this universe, to an extent since the story makes a lot of assumptions on your behalf, but it's something.
A pure iconoclast playthrough would make you a heretic /apostate/traitor.
That is assuming you remained in control.
It will result in breeding genestealer and chaos cults at the very least. I don't mean that in a spoiler sense. There is a reason the inquisition exists and why the tagline is to protect against enemies from within and mutants and such.
Ingame, you can reach iconoclast level 3 and still mix in some dogmatic, which basically plays like iconoclast, but avoiding the more blatantly naive/ignorant lines. (I suppose this might require some lore knowledge)
You can try and help people and especially as a rogue trader, save a few people to give them a chance that otherwise would not make it. But you draw the line at heresy, mutants and such. You save 1 genestealer infected person, you doom generations and quite possibly the whole planet. Deserters? call the commissar. Engaging in heretical rituals? You hand Argenta that flamer.
You are still fully aligned with the imperial creed, you just also want to improve humanity's lot if you can. You are a pioneer and you manage a number of worlds, why not also apply your exploration of the unknown to your people? As you venture bravely into the void, so should your people live without fear of humanity's enemies. Just be sure not to forget that your life and theirs belong to Him and you are at the front lines.
You and your people have a duty to humanity and better be ready to lay down their lives in service to the god-emperor. More so than any other cititzen. Their "freedom" is bought in blood and service to humanity.....Something you might have to occasionally remind them of.
BTW warriors are sapient on the level of a servitor, you better go with immortals on half-saptient. If you forget control matrix which allow to control any and all necrons.
As I said not-sapient. And turning couple of planets into bio-farms would produce infinitely more bio-mass than fighting populated worlds.
Blindly following farseers is more or less the same, also mon'kei do you really think you are sapient? )))
There are a LOT of "good guy" options that seem perfectly sensible, at least to me.
The only good faction is the Orks because they are the only faction enjoying their lives...