Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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KaitoKaze Aug 10, 2024 @ 1:21pm
Stuck in Act 1 ending choice [probably spoiler for new player]
is there any consequence on the choice?
did they patch saving reactor not getting Profit point?

I want to save all the people but they said it will give you "Malediction of Rykad Minoris" debuff permanently, but if there no significant impact to story, probably I just blew the planet up, thanks in advance!
Originally posted by Balekai:
I have you covered.

Basically the Rykad debuff is permanent unless you die, but that may have been changed/fixed with patches. Regardless, it's only 10 Willpower. Even on my Psyker Officer/GS I have 10 more Willpower than I wanted (110) and would easily live with a -10 to it if I still had the debuff. I'm not sure on the PF point but that matters even less when you have like 160-200+ PF by Chapter 4 (more than you will ever need).

Here's a somewhat edited version of my many posts on Rykad epilogue results, in a topic about allowing a Daemon world on Rykad Minoris:

Originally posted by Balekai:
It's very dangerous and is another (very large) conduit/portal for chaos to to enter the Koronus Expanse (like Warp Storms). Although the result could have been possibly worse in-game from Rykad Iconoclast or Heretical decisions.

The In-game epilogue result for allowing the Daemon world is *spoilers* The Rykad system is held together by the power of the warp without the star, which is a good thing because we don't need a Rogue Planet Daemon World moving through the Expanse that you can't find. The Daemon and Chaos corrupted denizens raid neighbouring systems causing a lot havoc. Even though the RT or the Imperial Fleet could try to invade the system it is VERY hard to purge, cleanse and exterminatus a Daemon World/System after the fact.

If you saved various groups on the planet, the end epilogue results change depending on who you saved with the 1-2 shuttles.

- Nobles without People/Military = Without the main populace and not wanting to work themselves, they hire mercs and pirates to do the work for them turning the new Rykad colony world into a pirate den.

- People/Military without Nobles = For a time there's equity and equality for all, but as time goes on new aspirational families arise to create a new Noble Class and the old power dynamics basically return. Arguably the best ending for an iconoclast RT compared to the Nobles + People/Military combo ending. More on that in a bit.

- Tech-Priests/Reactor (There doesn't seem to be a combo. I could be wrong and missing 1-2 endings) = They build a super Cathedral Ship that protects/leads Pilgrim (colonization) Fleets. Its engines and weapons are powered by the Rykad Reactor. Basically creating very secure Pilgrim Fleet(s) to continue colonizing the Expanse in more safety. Another really good outcome for an Iconoclast character or any character. Lose one world, colonize a whole bunch of others.

- Save both Nobles and People/Military = The new Rykad Colony becomes so dogmatic it builds up enough might and conviction that they begin dogmatic purges of nearby worlds that resemble full on invasion forces. Interestingly similar to the end result of the Rykad Daemon system they left behind, but the other side of the same coin: Both old (Chaos dominated) and new (fanatically dogmatic) Rykads raid/invade and cause havoc for their nearby systems lol. Oh the irony. :p :P

- Blow up the creator causing Eterminatus of Rykad Minoris = The Rogue Planet drifts through the void starless and lifeless. At some point is breaks up and eventually, a small sliver of the planet is identified as such near Footfall and is incorporated into a statue of the Emperor to honour the fallen.


Best combo imo for Iconoclast = Save People and Reactor. Don't worry about Daemon Rykad system too much because it could have been worse. :D

It's still a major problem, but getting a Rykad 2.0 and other things out of it can be seen as a net positive. Not to mention messing up the full sacrifice of Rykad to the Ruinous Powers. You get to steal some of their dinner making them sad goddies... :p
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Balekai Aug 10, 2024 @ 5:19pm 
I have you covered.

Basically the Rykad debuff is permanent unless you die, but that may have been changed/fixed with patches. Regardless, it's only 10 Willpower. Even on my Psyker Officer/GS I have 10 more Willpower than I wanted (110) and would easily live with a -10 to it if I still had the debuff. I'm not sure on the PF point but that matters even less when you have like 160-200+ PF by Chapter 4 (more than you will ever need).

Here's a somewhat edited version of my many posts on Rykad epilogue results, in a topic about allowing a Daemon world on Rykad Minoris:

Originally posted by Balekai:
It's very dangerous and is another (very large) conduit/portal for chaos to to enter the Koronus Expanse (like Warp Storms). Although the result could have been possibly worse in-game from Rykad Iconoclast or Heretical decisions.

The In-game epilogue result for allowing the Daemon world is *spoilers* The Rykad system is held together by the power of the warp without the star, which is a good thing because we don't need a Rogue Planet Daemon World moving through the Expanse that you can't find. The Daemon and Chaos corrupted denizens raid neighbouring systems causing a lot havoc. Even though the RT or the Imperial Fleet could try to invade the system it is VERY hard to purge, cleanse and exterminatus a Daemon World/System after the fact.

If you saved various groups on the planet, the end epilogue results change depending on who you saved with the 1-2 shuttles.

- Nobles without People/Military = Without the main populace and not wanting to work themselves, they hire mercs and pirates to do the work for them turning the new Rykad colony world into a pirate den.

- People/Military without Nobles = For a time there's equity and equality for all, but as time goes on new aspirational families arise to create a new Noble Class and the old power dynamics basically return. Arguably the best ending for an iconoclast RT compared to the Nobles + People/Military combo ending. More on that in a bit.

- Tech-Priests/Reactor (There doesn't seem to be a combo. I could be wrong and missing 1-2 endings) = They build a super Cathedral Ship that protects/leads Pilgrim (colonization) Fleets. Its engines and weapons are powered by the Rykad Reactor. Basically creating very secure Pilgrim Fleet(s) to continue colonizing the Expanse in more safety. Another really good outcome for an Iconoclast character or any character. Lose one world, colonize a whole bunch of others.

- Save both Nobles and People/Military = The new Rykad Colony becomes so dogmatic it builds up enough might and conviction that they begin dogmatic purges of nearby worlds that resemble full on invasion forces. Interestingly similar to the end result of the Rykad Daemon system they left behind, but the other side of the same coin: Both old (Chaos dominated) and new (fanatically dogmatic) Rykads raid/invade and cause havoc for their nearby systems lol. Oh the irony. :p :P

- Blow up the creator causing Eterminatus of Rykad Minoris = The Rogue Planet drifts through the void starless and lifeless. At some point is breaks up and eventually, a small sliver of the planet is identified as such near Footfall and is incorporated into a statue of the Emperor to honour the fallen.


Best combo imo for Iconoclast = Save People and Reactor. Don't worry about Daemon Rykad system too much because it could have been worse. :D

It's still a major problem, but getting a Rykad 2.0 and other things out of it can be seen as a net positive. Not to mention messing up the full sacrifice of Rykad to the Ruinous Powers. You get to steal some of their dinner making them sad goddies... :p
Last edited by Balekai; Aug 10, 2024 @ 5:27pm
stax Aug 10, 2024 @ 5:50pm 
There is an achievement called "removed all debuffs before final fight" or something like that. From that i guess that the Rykad debuff can be removed eventually.
REhorror Aug 10, 2024 @ 10:01pm 
This is honestly one of the bad designs of the game, leaving an entire world of Chaos should make traveling the Warp more dangerous and more daemonic presence, a shame it's just a small debuff.

Either ways, I play lore accurate, so take no risk and destroy that Daemon world!
KaitoKaze Aug 10, 2024 @ 10:06pm 
Originally posted by Balekai:
I have you covered.

Basically the Rykad debuff is permanent unless you die, but that may have been changed/fixed with patches. Regardless, it's only 10 Willpower. Even on my Psyker Officer/GS I have 10 more Willpower than I wanted (110) and would easily live with a -10 to it if I still had the debuff. I'm not sure on the PF point but that matters even less when you have like 160-200+ PF by Chapter 4 (more than you will ever need).

Here's a somewhat edited version of my many posts on Rykad epilogue results, in a topic about allowing a Daemon world on Rykad Minoris:

Originally posted by Balekai:
It's very dangerous and is another (very large) conduit/portal for chaos to to enter the Koronus Expanse (like Warp Storms). Although the result could have been possibly worse in-game from Rykad Iconoclast or Heretical decisions.

The In-game epilogue result for allowing the Daemon world is *spoilers* The Rykad system is held together by the power of the warp without the star, which is a good thing because we don't need a Rogue Planet Daemon World moving through the Expanse that you can't find. The Daemon and Chaos corrupted denizens raid neighbouring systems causing a lot havoc. Even though the RT or the Imperial Fleet could try to invade the system it is VERY hard to purge, cleanse and exterminatus a Daemon World/System after the fact.

If you saved various groups on the planet, the end epilogue results change depending on who you saved with the 1-2 shuttles.

- Nobles without People/Military = Without the main populace and not wanting to work themselves, they hire mercs and pirates to do the work for them turning the new Rykad colony world into a pirate den.

- People/Military without Nobles = For a time there's equity and equality for all, but as time goes on new aspirational families arise to create a new Noble Class and the old power dynamics basically return. Arguably the best ending for an iconoclast RT compared to the Nobles + People/Military combo ending. More on that in a bit.

- Tech-Priests/Reactor (There doesn't seem to be a combo. I could be wrong and missing 1-2 endings) = They build a super Cathedral Ship that protects/leads Pilgrim (colonization) Fleets. Its engines and weapons are powered by the Rykad Reactor. Basically creating very secure Pilgrim Fleet(s) to continue colonizing the Expanse in more safety. Another really good outcome for an Iconoclast character or any character. Lose one world, colonize a whole bunch of others.

- Save both Nobles and People/Military = The new Rykad Colony becomes so dogmatic it builds up enough might and conviction that they begin dogmatic purges of nearby worlds that resemble full on invasion forces. Interestingly similar to the end result of the Rykad Daemon system they left behind, but the other side of the same coin: Both old (Chaos dominated) and new (fanatically dogmatic) Rykads raid/invade and cause havoc for their nearby systems lol. Oh the irony. :p :P

- Blow up the creator causing Eterminatus of Rykad Minoris = The Rogue Planet drifts through the void starless and lifeless. At some point is breaks up and eventually, a small sliver of the planet is identified as such near Footfall and is incorporated into a statue of the Emperor to honour the fallen.


Best combo imo for Iconoclast = Save People and Reactor. Don't worry about Daemon Rykad system too much because it could have been worse. :D

It's still a major problem, but getting a Rykad 2.0 and other things out of it can be seen as a net positive. Not to mention messing up the full sacrifice of Rykad to the Ruinous Powers. You get to steal some of their dinner making them sad goddies... :p


praise the emperor!

this is the best answer I find in the entire internet so far, even wiki doesn't have it, thank you so much, I probably choose saving the civilian and the reactor, as it the best result so far, sad that I can't blast the entire planet too afterward

I heard that you can't max out devotion even if you choose iconoclast in every choice, probably that where dlc come

thank you so much for the detail explanation, now I can continue with ease!



Originally posted by stax:
There is an achievement called "removed all debuffs before final fight" or something like that. From that i guess that the Rykad debuff can be removed eventually.


people said you can remove it by dying but not sure if it mean to be or bug, or they have patch it, I haven't try though, but good to know that there achievement for it, thanks!
KaitoKaze Aug 10, 2024 @ 10:17pm 
Originally posted by REhorror:
This is honestly one of the bad designs of the game, leaving an entire world of Chaos should make traveling the Warp more dangerous and more daemonic presence, a shame it's just a small debuff.

Either ways, I play lore accurate, so take no risk and destroy that Daemon world!

some said it make the game more difficult later especially with warp being someone said in reddit/steam if I remember correctly, I'm still haven't progress enough to know for sure
REhorror Aug 10, 2024 @ 11:15pm 
Originally posted by KaitoKaze:
Originally posted by REhorror:
This is honestly one of the bad designs of the game, leaving an entire world of Chaos should make traveling the Warp more dangerous and more daemonic presence, a shame it's just a small debuff.

Either ways, I play lore accurate, so take no risk and destroy that Daemon world!

some said it make the game more difficult later especially with warp being someone said in reddit/steam if I remember correctly, I'm still haven't progress enough to know for sure
Hmm, that might be why traversing the Warp is a breeze for me all the game, I even make safe Warp highways to easily go back and forth between the main planets and every once in awhile I receive events that give free navigator points with easy skillchecks.
KaitoKaze Aug 11, 2024 @ 12:38am 
Originally posted by REhorror:
Originally posted by KaitoKaze:

some said it make the game more difficult later especially with warp being someone said in reddit/steam if I remember correctly, I'm still haven't progress enough to know for sure
Hmm, that might be why traversing the Warp is a breeze for me all the game, I even make safe Warp highways to easily go back and forth between the main planets and every once in awhile I receive events that give free navigator points with easy skillchecks.

did you destroy the planet or save the people/reactor?, I'm curious about this as well
REhorror Aug 11, 2024 @ 6:16am 
Originally posted by KaitoKaze:
Originally posted by REhorror:
Hmm, that might be why traversing the Warp is a breeze for me all the game, I even make safe Warp highways to easily go back and forth between the main planets and every once in awhile I receive events that give free navigator points with easy skillchecks.

did you destroy the planet or save the people/reactor?, I'm curious about this as well
Of course I destroy the planet, it's a daemon world, lore-wise, you massively ♥♥♥♥ up if you let your domain have a daemon world.
Balekai Aug 11, 2024 @ 4:15pm 
They probably misunderstood Warp jumping mechanics (the differences between Green, Yellow, Orange and Red jumps). there's only a fixed amount of encounter types and there's no etudes or anything that show evidence of the decision affecting Warp travel. Or that person(s) meant that the -10 to Willpower hurt them for fights vs. chaos entities for saves using Willpower bonus (which would be minus one to your bonus obviously) etc.

Daemon Worlds act more as new gateways from the Warp rather than reinforcing other Warp routes. :)

That said they are indeed super bad. Basically a super mini Warp Storm on a system/planetary sized level, but permanent much like the Eye of Terror (The massive ancient Aeldari Empire spanning permanent warp storm/chaos portal).
Last edited by Balekai; Aug 11, 2024 @ 4:22pm
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Date Posted: Aug 10, 2024 @ 1:21pm
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