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Basically the Rykad debuff is permanent unless you die, but that may have been changed/fixed with patches. Regardless, it's only 10 Willpower. Even on my Psyker Officer/GS I have 10 more Willpower than I wanted (110) and would easily live with a -10 to it if I still had the debuff. I'm not sure on the PF point but that matters even less when you have like 160-200+ PF by Chapter 4 (more than you will ever need).
Here's a somewhat edited version of my many posts on Rykad epilogue results, in a topic about allowing a Daemon world on Rykad Minoris:
Either ways, I play lore accurate, so take no risk and destroy that Daemon world!
praise the emperor!
this is the best answer I find in the entire internet so far, even wiki doesn't have it, thank you so much, I probably choose saving the civilian and the reactor, as it the best result so far, sad that I can't blast the entire planet too afterward
I heard that you can't max out devotion even if you choose iconoclast in every choice, probably that where dlc come
thank you so much for the detail explanation, now I can continue with ease!
people said you can remove it by dying but not sure if it mean to be or bug, or they have patch it, I haven't try though, but good to know that there achievement for it, thanks!
some said it make the game more difficult later especially with warp being someone said in reddit/steam if I remember correctly, I'm still haven't progress enough to know for sure
did you destroy the planet or save the people/reactor?, I'm curious about this as well
Daemon Worlds act more as new gateways from the Warp rather than reinforcing other Warp routes. :)
That said they are indeed super bad. Basically a super mini Warp Storm on a system/planetary sized level, but permanent much like the Eye of Terror (The massive ancient Aeldari Empire spanning permanent warp storm/chaos portal).