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I'm having this recently debunked 40xx series bad thermal paste issue and limiting the in-game framerate was already reducing the load on my GPU.
Can you confirm the difference is substancial between ingame v-synced 60 fps and nvidia limiter ? I'll give it a try when the heatwave finally goes off.. Thanks for sharing your solution !
Edit : if you have tested, is it better to keep ingame limiter or setting it off to let NVCP full control over the framerate ?
Yes. On My Zotac GF RTX 3070Ti MSI Afterburner showed ~90% of GPU load, temperatures ~80 degrees Celcius and fans worked almost on max speed. After doing described trick GPU load decreased to ~70% in crowdy places, temperatures are stable ~62 degrees Celcius and fans are working with normal speed without annoying noise.
are you sure? it doesn't look like to me.
I configured 73fps (half my monitor refresh rate) and the game respects the limit
not every configuration suffers because of described problems. for example my PC does but on my laptop runs great and without high temperatures. but Unity is well known of this issue. look on reddit or games devs forums.
Saved my day.
always happy to help