Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Razer Jul 24, 2024 @ 5:54am
No full respec?
It seems you can only change the chosen abilities but not class or starting attributes. Now that I'm a bit further in I come to realise some attributes are more important to my class/abilities than others, but there seems to be no way to change this now. Mods?
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Showing 1-15 of 15 comments
Balekai Jul 24, 2024 @ 7:34am 
No full respec officially and the last time I tried to use the Toy Box version of this, it didn't go well (but that was very close to release and I didn't want to replay the tutorial).

Anyways as I just hinted at Toy Box is your best bet on Nexus Mods for Rogue Trader, among pretty much everything else.

https://www.nexusmods.com/warhammer40kroguetrader/mods/1
Razer Jul 24, 2024 @ 8:11am 
Yea I'm still staring at all options during level up thinking "is this any good?" I got no clue to what I'm picking more than half the time.
Hidetsugu Jul 24, 2024 @ 8:25am 
Originally posted by Razer:
Yea I'm still staring at all options during level up thinking "is this any good?" I got no clue to what I'm picking more than half the time.
Eh, probably the best way to play "seriously" is to start the game, save, max level your character through toybox, then spend 1-2 hours theorycrafting a build. Then write it down, load and start playing... and do the same after each new companion. It is a lot of busy work, but all will be front loaded, so you don't need to think/reread the skills every new level.
As a general advice - don't invest into more than 3 attributes and 3 skills, the game kinda punishes "spread" builds.
Razer Jul 24, 2024 @ 8:29am 
Originally posted by Hidetsugu:
Originally posted by Razer:
Yea I'm still staring at all options during level up thinking "is this any good?" I got no clue to what I'm picking more than half the time.
Eh, probably the best way to play "seriously" is to start the game, save, max level your character through toybox, then spend 1-2 hours theorycrafting a build. Then write it down, load and start playing... and do the same after each new companion. It is a lot of busy work, but all will be front loaded, so you don't need to think/reread the skills every new level.
As a general advice - don't invest into more than 3 attributes and 3 skills, the game kinda punishes "spread" builds.
Even if I did that I wouldn't understand even half the things I needed to be able to craft a character. Need to see the actual application in combat. Such as stacking or no stacking buffs. Even some abilities read stacking, but some that don't say that still stack. Also % increases and such on top of flat increases. Need to create an excelsheet with 5000 rows of information to be able to go through everything. No thanks. I'd be bored out of my gourd before even starting the game. Litterally drains all the fun out of it.

A lot of things aren't explained or even listed. Such as Fellowship increasing Resolve. It doesn't say this anywhere. But it does increase resolve. The descriptions and such are a confusing mess.

Just going to blind play through the game. Enjoy the story. Sure I won't do ludicrous damage at the end of the game as some OP builds, but that's not really the point.
Balekai Jul 24, 2024 @ 8:51am 
Originally posted by Razer:
Yea I'm still staring at all options during level up thinking "is this any good?" I got no clue to what I'm picking more than half the time.

Yeah that's definitely a thing in this game. It took me and a lot of others that even played the Beta and watched tons of streams, to get various mechanics and optimal talents figured out.

Hell I just recently started dabbling again in the game due to the latest patch, and had to do it all over again because I haven't retained everything.

It's not too bad to get an idea of where you want to go with your main character after digesting all the info, but it gets a bit overwhelming when you're trying to build everyone in your team especially post Chapter 3 level to level which happen in quick succession.

That said by the time you hit mid Exemplar levels, you will have way more than enough slots to take everything that''s optimal/good and leave behind the sucky talents and abilities. You will have enough in game experience and can likely spare the PF for repec (or just use Toy Box to do partial respecs until you get a handle on the game.

That last advice may be best. Respec with Toy Box and just try different things and talents out and save yourself the regret. Just make sure that when not "cheating" (or badly lol), that you turn on achievements with the Toy Box toggle so you don't miss out on those.

Or if you're up to it, make a faux cheat levelling save to fully map out your build (just make sure when you do this, that the toggle for achievements is off in Toy Box (it's default off I believe), so you don't get level achievements early. :p

The thing you want to get right off the bat is exactly what initial Doctrine/Origin you want to play at character creation. Origin can be key (especially Psyker) and can help unlock certain characteristics for rankup regardless of Doctrine + optimal passive buffs/unique origin talents.

Testing early game may make that a bit easier to get right before you get too far. Assuming you're not half way into the game already. :D

When it comes to characteristics, abilities and skills those can be respecced with in game respec though. It's only your initial Class stuff that can't. There's ways you can level to optimize your characteristic progression if one doctrine or another does or doesn't allow access to a characteristic rankup (like taking all Fellowship rankups with doctrine that has access to it, then with the next doctrine switch to ranking up intelligence or whatever after fellowship is no longer available to rankup. Once you hit Exemplar you can take any characteristic you want.

Edit: I guess I should have refreshed this topic before posting. Anyways mock levelling really does help you understand mechanics and how good things work or don't. A good place to test I found was rushing to Cassia's Navigator station in Chapter 1 with a build, and levelling the char to fight the initial guys there upon first arriving

Or if you have a later save use Toy Box's full respec for your theorycrafting on an existing mid/late game character. Again though I found this a bit cumbersome and buggy months ago. Could be different now.
Last edited by Balekai; Jul 24, 2024 @ 8:58am
Razer Jul 24, 2024 @ 9:00am 
Originally posted by Balekai:
Originally posted by Razer:
Yea I'm still staring at all options during level up thinking "is this any good?" I got no clue to what I'm picking more than half the time.

Yeah that's definitely a thing in this game. It took me and a lot of others that even played the Beta and watched tons of streams, to get various mechanics and optimal talents figured out.

Hell I just recently started dabbling again in the game due to the latest patch, and had to do it all over again because I haven't retained everything.

It's not too bad to get an idea of where you want to go with your main character after digesting all the info, but it gets a bit overwhelming when you're trying to build everyone in your team especially post Chapter 3 level to level which happen in quick succession.

That said by the time you hit mid Exemplar levels, you will have way more than enough slots to take everything that''s optimal/good and leave behind the sucky talents and abilities. You will have enough in game experience and can likely spare the PF for repec (or just use Toy Box to do partial respecs until you get a handle on the game.

That last advice may be best. Respec with Toy Box and just try different things and talents out and save yourself the regret. Just make sure that when not "cheating" (or badly lol), that you turn on achievements with the Toy Box toggle so you don't miss out on those.

Or if you're up to it, make a faux cheat levelling save to fully map out your build (just make sure when you do this, that the toggle for achievements is off in Toy Box (it's default off I believe), so you don't get level achievements early. :p

The thing you want to get right off the bat is exactly what initial Doctrine/Origin you want to play at character creation. Origin can be key (especially Psyker) and can help unlock certain characteristics for rankup regardless of Doctrine + optimal passive buffs/unique origin talents.

Testing early game may make that a bit easier to get right before you get too far. Assuming you're not half way into the game already. :D

When it comes to characteristics, abilities and skills those can be respecced with in game respec though. It's only your initial Class stuff that can't. There's ways you can level to optimize your characteristic progression if one doctrine or another does or doesn't allow access to a characteristic rankup (like taking all Fellowship rankups with doctrine that has access to it, then with the next doctrine switch to ranking up intelligence or whatever after fellowship is no longer available to rankup. Once you hit Exemplar you can take any characteristic you want.
Alright thanks. Yea I've noticed levels come quick and I've not had the need to respec. I guess some encounters may be more difficult than others, but I have started on normal mode, knowing what I was getting into. Having 0 knowledge and starting on higher difficulties would probably ruin the experience for me.

I watched some videos, but I also don't want to spoil anything. For instance I didn't take "Waking Nightmare" on Cassia, but that ability is very good vs tougher oponents. So I had to wait till I could take it later on. I probably botched up a lot of builds, but that's because I just don't know what is effective.

Not sure what you mean with doctrine...

For my reputation, it's all over the place. I have 15 points in heretical, 15 points in iconoclast and 100 points in dogmatic. I kind of wanted to go the dogmatic way, but sometimes I feel the decisions aren't what I want to do. So I'm just going through the game and play 80% dogmatic I think. I took on the aeldarian lady on my ship, but then later decided she really doesn't fit in with the rest so I kicked her out of the party, plus she's being super disrespectful and eletist. For a race that did away with emotions she's certainly very emotional. Makes no sense to me. Anyway, no dogmatic points for me there. Kind of a shame.
Hidetsugu Jul 24, 2024 @ 9:48am 
If you are playing on normal, you should not have problems with 90+% of the battles even if your builds are bad, except some rare difficulty spikes. So right now do not worry about doing 10000+ damage per shot to the last boss, just play for fun.
Razer Jul 24, 2024 @ 10:03am 
Originally posted by Hidetsugu:
If you are playing on normal, you should not have problems with 90+% of the battles even if your builds are bad, except some rare difficulty spikes. So right now do not worry about doing 10000+ damage per shot to the last boss, just play for fun.
Yea I was able to deal with the Forgefiend at level 18 as well on my first attempt. That was a difficulty spike, but not one I couldn't deal with.
Balekai Jul 24, 2024 @ 10:15am 
Originally posted by Razer:

Not sure what you mean with doctrine...

Oops.

My Beta player showing lol.

Doctrine=Archetype (Class). I forgot which one the game uses off the top of my head lol. It used to be Doctrines.

I do the same with Officers sometimes and call them Leaders in posts being their original name.
Razer Jul 24, 2024 @ 10:46am 
Originally posted by Balekai:
Originally posted by Razer:

Not sure what you mean with doctrine...

Oops.

My Beta player showing lol.

Doctrine=Archetype (Class). I forgot which one the game uses off the top of my head lol. It used to be Doctrines.

I do the same with Officers sometimes and call them Leaders in posts being their original name.
Alright gotcha. No worries. I ended up using in game respec to change my mc to a vanguard. I want to use the special psyker blade, but it scales off resolve and I saw there's a whole bunch of resolve stacking from vanguard so I take that route. Plus tankiness by default means I can focus on offense skills. I didn't really dig the Arch militant skills for my melee psyker. But I probably misunderstood half of them. Anyways, needed resolve so Vanguard it is.
Balekai Jul 24, 2024 @ 11:06am 
Originally posted by Razer:
Originally posted by Balekai:

Oops.

My Beta player showing lol.

Doctrine=Archetype (Class). I forgot which one the game uses off the top of my head lol. It used to be Doctrines.

I do the same with Officers sometimes and call them Leaders in posts being their original name.
Alright gotcha. No worries. I ended up using in game respec to change my mc to a vanguard. I want to use the special psyker blade, but it scales off resolve and I saw there's a whole bunch of resolve stacking from vanguard so I take that route. Plus tankiness by default means I can focus on offense skills. I didn't really dig the Arch militant skills for my melee psyker. But I probably misunderstood half of them. Anyways, needed resolve so Vanguard it is.

Oh no you had to be building a Sanctic Melee Psyker (i'm assuming form Blade comment :D ).

I did a lot of testing with that and still have no clue what's best especially with the current changes. I'm just getting lunch ready maybe I can come back with some old post references or something. Or someone else with more knowledge can help. :)
Razer Jul 24, 2024 @ 11:17am 
Originally posted by Balekai:
Originally posted by Razer:
Alright gotcha. No worries. I ended up using in game respec to change my mc to a vanguard. I want to use the special psyker blade, but it scales off resolve and I saw there's a whole bunch of resolve stacking from vanguard so I take that route. Plus tankiness by default means I can focus on offense skills. I didn't really dig the Arch militant skills for my melee psyker. But I probably misunderstood half of them. Anyways, needed resolve so Vanguard it is.

Oh no you had to be building a Sanctic Melee Psyker (i'm assuming form Blade comment :D ).

I did a lot of testing with that and still have no clue what's best especially with the current changes. I'm just getting lunch ready maybe I can come back with some old post references or something. Or someone else with more knowledge can help. :)
Yea I went over the list of skills and this sounded cool during character creation. So it's a Forgeworld Sanctic Psyker Warrior. I did get a nifty Force Sword from some puzzle area. So that's cool. Just need to get it rolling with Psy power and Resolve for the special sword skill I don't have. I did grab Blade of Light for extra Force Sword scaling. Shame there's no two handed force weapons :/ But the special ability Sword of Faith is described as having abilities of a two handed weapon.
Balekai Jul 24, 2024 @ 11:45am 
Originally posted by Razer:
Originally posted by Balekai:

Oh no you had to be building a Sanctic Melee Psyker (i'm assuming form Blade comment :D ).

I did a lot of testing with that and still have no clue what's best especially with the current changes. I'm just getting lunch ready maybe I can come back with some old post references or something. Or someone else with more knowledge can help. :)
Yea I went over the list of skills and this sounded cool during character creation. So it's a Forgeworld Sanctic Psyker Warrior. I did get a nifty Force Sword from some puzzle area. So that's cool. Just need to get it rolling with Psy power and Resolve for the special sword skill I don't have. I did grab Blade of Light for extra Force Sword scaling. Shame there's no two handed force weapons :/ But the special ability Sword of Faith is described as having abilities of a two handed weapon.

Yep it's a pretty cool sword and it has some ranged capability. I can't comment too much on it's damage potential though as some things have changed and bugs fixed since I tested. Edit: One question I never answered for myself was whether the sword acts like a repetitive Heroic Act. That can be VERY powerful with the right itemization, talents and in-game special/unique rewards from story and colony content. /edit

Also Forgeworld is the way to go. I dabbled and liked Agility based the best with the Leg Implant (whatever it's called). You can get serious Dodge very early game that way and keep it really high so enemies just can't hit you period.

My major problem was trying to decide whether to start with an Officer, Warrior or Soldier. There were pros and cons to all three. Warrior seemed to work the best from a fluidity point of view rather than Officer. I settled on Vanguard I believe myself in both cases (and for my Heinrix in my other playthroughs). I never tested a soldier version though.

The Officer version I was trying to make work was for Fellowship's Resolve boosts and Officer Resolve talent, and making a dual purpose tank/officer for the team supports. It was wonky trying to use the right Officer support abilities in a row, to trigger a certain officer talent that gives you the bonus of the last non-extra turn ability (which you can't use in the chain at all), to yourself. Not to mention the ability bonus I was trying to give to myself wasn't working well in practice (or at all).

I couldn't get it to jive well enough personally.

I gave up on the Sanctic melee build really as it was just a theory crafting exercise born out of a similar topic to this one at the time, and I found the job was better suited to Heinrix (other than he doesn't have Forgeworld so he's a much lesser Agility Tank that way). He makes up for that partially with starting access to Sanctic and Biomancy psyker talents/abilities though. Lastly good melee psyker equipment seems hard to come by. So it might be hard to properly equip yourself and Heinrix if you plan to bringing him along.
Last edited by Balekai; Jul 24, 2024 @ 11:49am
Razer Jul 24, 2024 @ 12:37pm 
On paper the sword has infinite damage scaling with Word of the Emperor giving an infinitely stacking +2 to resolve. I just need a good starting number. Then with both MC and Heinrix casting it you can get +4 each turn round. Then +15 from Vanguard and whatever else you have from your base stats. These are flat bonusses so they will feed into whatever % increase in damage you get on top. At least from my understanding. Not sure what the duration is for this thing. I was under the impression it was a permanent item that replaces your melee weapon.
Balekai Jul 24, 2024 @ 1:07pm 
Originally posted by Razer:
On paper the sword has infinite damage scaling with Word of the Emperor giving an infinitely stacking +2 to resolve. I just need a good starting number. Then with both MC and Heinrix casting it you can get +4 each turn round. Then +15 from Vanguard and whatever else you have from your base stats. These are flat bonusses so they will feed into whatever % increase in damage you get on top. At least from my understanding. Not sure what the duration is for this thing. I was under the impression it was a permanent item that replaces your melee weapon.

It's permanent enough. :D

Once cast it lasts for the duration of the Fight itself (which is all that matters).

There's also Colony unlock reward that gives you a Paradox item to solve from Kiava Gamma (I think, but it may be from Foulstone I can't remember). It's hard if not impossible to break for non-intelligence skill monkey characters (I forget which skill or characteristic it needs to be high sorry lol), that allows you to use your Heroic Act right away without Momentum. That means you would be able to use your Sanctic Sword ability at combat start.
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Date Posted: Jul 24, 2024 @ 5:54am
Posts: 15