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awesome cheers
Not that other specs don't work, mind. Just that pyro has a cool perk specifically for melee.
Dunno about that man. At the start of the game, the biomancy buff will add ~15% damage to a melee attack, so maybe 5 per strike, if it connects.
Meanwhile pyro warrior can add up to 30 extra damage to his melee swing in chapter 1 (with daemon tool, in veil-heavy fights) that will be applied regardless of whether the physical melee swing deals damage or not.
Healing in chapter 1 will be about half that of a medkit at best. It is useful for being ranged and removing wounds, but thats not a game-changer like the pure damage pyro can put out, IMHO. And by the time the biomancer has it, the pyro will be using firestorm to ignite every enemy in a 5 tile radius around him.
Sanctic or Pyro may be better for some of the powerful self only talents, favoring Sanctic for a new player because of how manageable they are, Destined, Edge of Dawn and Psalms of the Heroes.
Don't know how well the Sword of Faith ability works now, but it could be a nice capstone for melee, and if it still sucks, hopefully they patch it with the big DLC patch.
Deflection, armor and dodge are main priorities though - pyro needs to be in thick of the fight to be effective not hide behind cover.
Setting yourself on fire is way to go but speccing the rest of the team to help setting enemies on fire helps a lot - I specced Argenta to flamers and do not use bolters with her, Idira has backup flamer pistol to help out and everybody has fire grenades to back up.