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A "typical" Rogue Trader would probably concern himself only with managing his own planets, establishing profitable trade routes, keeping a steady balance between the noble houses within his kingdom, handling delicate relations with his allies and his rivals, etc.
There is also the matter of hobbies. A Rogue Trader might find burning heretics to be his favourite pastime, while another might deem treasure hunting to be worthy of his attention. No Rogue Trader is expected to do everything by himself, though.
I've got to disagree there? A typical Rogue Trader should be EXPLORING, not sitting on their ass. That's what the warrant of trade is for. Finding new ways to generate a profit outside the borders of the Imperium, not sit around and organize stuff inside the borders. That's a job for a governor, not a Rogue Trader!
I think what he meant is that a typical rogue trader should be exploring new planets in a sector, not new closets in a building.
Yeah, but who's gonna stop them?
If we are honest the whole concept of the Rogue Trader is silly in reality.
You OWN several planets with potential billions of people. You running around with a handful of people to adventure through dangerous areas is just insane. You are too important than to risk your life and too powerful to dirty your hands at all.
You should have armies and fleets of ships. But of course then it would not be a fun romp through the sewers of human existance...
They can try, sure. But that's where the cookie cast of characters in the Rogue Trader's orbit comes in.
Most rogue trader have hand me down frigate which navy got rid off because its haunted and piece of paper saying they are allowed to operate outside of empire.
They have to beg and to even equip their crew with lasguns.
You have to understand that it all works on 40k logic. You know. That universe where all the officers constantly take off their bulletproof helmets while on the battlefield. Where "drive me closer, I want to hit them with my sword" is a sound tactical decision. Where red ork vehicles are inherently faster than those that aren't red.
Plus, on the more reasonable end, the Warrant of Trade only affects the Rogue Trader themselves. So if they don't want to hit constant roadblocks, they need to be directly involved in whatever shenanigans their dynasty gets up to. Or someone is gonna whisper about heresy and everything goes up in promethium. And faster-than-light communications are... tricksy, at best. So just sitting on your homeworld isn't gonna work for long to begin with.
They have xenomesh clothing and refractor fields. The bullet isn't even going to touch them. And then the hivescum that attacked them gets their entire hab block levelled by the enforcers, assuming they get away with their life to begin with.
Can you kill Rogue Traders with crafty ambushes? Yeah, obviously, that's how the entire game happens. And in the dark future of the 41st millenium, people constantly die in pointless ways. But Rogue Traders are about as safe as anyone in that universe can ever be, no matter where they are.