Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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eXact Jul 4, 2024 @ 11:05am
How on earth should I build my character when I can pick from 100 different talents ?
Like what - it is expected that I will go over each and every talent and decide what to pick, and then remember what i've read when I level up again to pick the next thing ?

I don't want to look at a guide (And let's be honest, most of the guides are outdates with patch 1.2) but it seem that if I go my own route - I will spend hours on hours just reading skills.
Last edited by eXact; Jul 4, 2024 @ 11:08am
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Mister Badwrench Jul 4, 2024 @ 11:26am 
Originally posted by eXact:
Like what - it is expected that I will go over each and every talent and decide what to pick, and then remember what i've read when I level up again to pick the next thing ?

I don't want to look at a guide (And let's be honest, most of the guides are outdates with patch 1.2) but it seem that if I go my own route - I will spend hours on hours just reading skills.
Are you playing on the hardest difficulty ?
xShapelessx Jul 4, 2024 @ 11:27am 
Yes its insane. I dont even know half the abilities my characters have because theyre so convoluted, long winded and confusing. and there are too many. Levelling is also a chore
xShapelessx Jul 4, 2024 @ 11:28am 
Originally posted by Mister Badwrench:
Originally posted by eXact:
Like what - it is expected that I will go over each and every talent and decide what to pick, and then remember what i've read when I level up again to pick the next thing ?

I don't want to look at a guide (And let's be honest, most of the guides are outdates with patch 1.2) but it seem that if I go my own route - I will spend hours on hours just reading skills.
Are you playing on the hardest difficulty ?

That has nothing to do with anything
stax Jul 4, 2024 @ 11:29am 
Originally posted by eXact:
Like what - it is expected that I will go over each and every talent and decide what to pick, and then remember what i've read when I level up again to pick the next thing ?

I don't want to look at a guide (And let's be honest, most of the guides are outdates with patch 1.2) but it seem that if I go my own route - I will spend hours on hours just reading skills.

You are expected to do that if you want an efficient build, yes. But you dont have to remember when you level up again, you can plan the build before you start playing (all talents are visible on character creation). Write down what you want to take at which level, and then during gameplay leveling is done in three clicks.

I would suggest planning the first 15 levels in this manner (the first archetype, chapter 1 basically). You won't know the mechanics or understand what's good, where the synergies are etc. before you get some hands-on experience, but don't worry about it too much, the game is pretty forgiving at normal difficulty. so just pick what sounds good.

You can plan a better build later if you want to do another playthrough at a higher difficulty, once you get a grasp on what's what. And kudos on not defauting to a guide, i swear people will soon need a guide just to get out of bed in the morning.
Stranger Jul 4, 2024 @ 11:31am 
Well, narrow your character concept down by asking three questions.

!.) Do you want to do things yourself, or support others doing things.

2.) Do you want to hit things or shoot things or ♥♥♥♥ around with magic.

3.) Do you want to focus on trash mobs or hard targets.

Once you have that sorted, choose only the talents that help you do those things, or those that compensate for trouble you are having as you progress -like survivability or skill challenges.

It looks much more intimidating than it is. Half of those 100 talents are to offer variant skills and attributes that are locked by your chosen profession. Want to be an intelligent warrior? Well, the class isn't meant for that but the system allows you to do it. Another 10 percent have to do with your background traits giving you the option to pull from the strengths of your origin choices. The third that remains can be cut down into fifths-defense, support, recovery, ranged, and melee. If you know what you want to do with your character you will find there are really only a handful of talents actually useful to you. There are a lot of talents simply because there are a lot of ways to play and Owlcat was trying to ensure everyone had the opportunity to have fun in the ways they want to -which is kinda what RPGs are all about.
Last edited by Stranger; Jul 4, 2024 @ 11:33am
eXact Jul 4, 2024 @ 11:33am 
Originally posted by Mister Badwrench:
Originally posted by eXact:
Like what - it is expected that I will go over each and every talent and decide what to pick, and then remember what i've read when I level up again to pick the next thing ?

I don't want to look at a guide (And let's be honest, most of the guides are outdates with patch 1.2) but it seem that if I go my own route - I will spend hours on hours just reading skills.
Are you playing on the hardest difficulty ?
Playing on Daring
Mister Badwrench Jul 4, 2024 @ 11:55am 
Originally posted by xShapelessx:
Originally posted by Mister Badwrench:
Are you playing on the hardest difficulty ?

That has nothing to do with anything
It actually does, cause if not, then u can pick whatever u want. You are free to fck up your build and still finish the game.
Last edited by Mister Badwrench; Jul 4, 2024 @ 11:57am
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Date Posted: Jul 4, 2024 @ 11:05am
Posts: 7