Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Lenny Jul 3, 2024 @ 2:03pm
Is this close to the tabletop experience?
Looking for a warhammer game that would be as close as possible to the tabletop game - is this it?
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Finrod Jul 3, 2024 @ 2:38pm 
You mean

1- Two friends playing warhammer with their armies of 2000 points of painted minis? maybe battlesector is the closest
or
2- Roguetrader pen and paper RPG based on Warhammer lore? This game is to the Roguetrader RPG, more or less what are kingmaker and wrath of the righteous to pathfinder pen and paper RPG.
I have created a character and played 2 or 3 sessions of the Roguetrader RPG, so... The numbers, the dice you roll, the HP (hit points) you have, the navigator class and the psyker classes are quite different between PnP and the video game. (in the pathfinder games, the numbers, the character building are much closer to pen and paper.)

And is the game good? I think so, the pace is really good, warhammer lore is there... The character building could be complex

Anyways, before buying, I suggest that you look for a gameplay video on youtube,
Last edited by Finrod; Jul 3, 2024 @ 2:39pm
Voodoo Jul 3, 2024 @ 5:04pm 
It deviates heavily from rogue trader ttrpg,
owlcat pretty much invented their own classes, which level like its dnd.
skills are cropped down and you no longer have untrained skills.
you have different combat system with 4 action points and 6 movement points
weapon variety is highly cropped but you have multiple variants of same weapon with different damage values rate of fire and clips, eg you have bolter, modified bolter, precise bolter, each being automatic bolter with increasingly better stats.
attributes for most are smiliar to ttrpg, but scale is different, attributes going over 100 is the norm.
Weapon mods and cybernetics are gone.
Theres no corruption nor insanity, its now loosely based on narrative choices.
No vehicles.
Space combat is closest thing to ttrpg but still was simplified, no piloting rolls, psychic powers are derived from ship abilities you get for lvls, you have set maneuverability, also your frigate have more weapons than light cruisers and you cannot switch ship. Only enemy ships can be carriers.

So yeah only thing that it borrows from tabletop is sector lore, and mechanic names.
Last edited by Voodoo; Jul 3, 2024 @ 5:08pm
Toxo Jul 8, 2024 @ 6:43am 
Originally posted by Lenny:
Looking for a warhammer game that would be as close as possible to the tabletop game - is this it?
Mechanically ist very different and rather limited, especially in terms of weapon/armor variety and customization. Character Progression is not an XP buy system anymore, but a dnd style tiered leveling model. Most levels provide a selection for 2 of 3 entries, which are characteristic increases, skill increases, and a talent choice.
Narratively it only shares the setting, but does not follow any of the ttrpg story modules. It stays faithful to the lore tho, and is as grim dark as a rogue trader setting can be.
Atmospherically and asthetic-wise, it's on spot.
Calan Jul 8, 2024 @ 4:52pm 
its a much more streamlined and gameified version of the PnP game I believe, which is honestly a good thing for me personally. I adored WOTR but its systems, even after hundreds of hours are overwhelming.
Last edited by Calan; Jul 8, 2024 @ 4:53pm
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Date Posted: Jul 3, 2024 @ 2:03pm
Posts: 4