Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Sir Snuffles Apr 22, 2024 @ 9:13am
So... Much... TEXT
gameplay is fun but my god do i really need novels worth of text describing every little detail of the scene

*side note* space battles are my favourite bit of combat right now. i like the ship go pew pew
Last edited by Sir Snuffles; Apr 22, 2024 @ 9:20am
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Showing 1-15 of 30 comments
W4RP!G [CZ] Apr 22, 2024 @ 10:11am 
Originally posted by Sir Snuffles:
gameplay is fun but my god do i really need novels worth of text describing every little detail of the scene

*side note* space battles are my favourite bit of combat right now. i like the ship go pew pew
its CRPG dude what do you expect? Its also one of the most complex ones rule wise. If you cant handle bit of text this game aint for you. Go play tetris.
Sir Snuffles Apr 22, 2024 @ 10:32am 
Originally posted by W4RP!G CZ:
Originally posted by Sir Snuffles:
gameplay is fun but my god do i really need novels worth of text describing every little detail of the scene

*side note* space battles are my favourite bit of combat right now. i like the ship go pew pew
its CRPG dude what do you expect? Its also one of the most complex ones rule wise. If you cant handle bit of text this game aint for you. Go play tetris.


pathfinder wasnt this bad when it came to descriptive text my lawdy
Charname Apr 22, 2024 @ 12:31pm 
I didn't had the impression that there was too much text in this game.

But the current generation of crpgs - and by that I mean the crpgs that came out in the last ten years - are way more...wordy than the older games like Baldurs Gate I & II and even Planescape Torment.

Hell, I'm not sure if these older games even had descriptive text in the dialogue boxes at all. You could generally get in what kind of mood a character was or what he was all about from the way his dialogue was written. Now you get a lot of unnecessary descriptions of how a character raises an eyebrow, how he adjusts his clothes or even how he says a line. A good writer should be able to communicate such things through the choice of words. Not through filler that only exists to raise the word count.

In general, I have the feeling that a lot of modern writers think: more words = good writing or better story, as if it is kind of an archievement to vomit out a wall of text on the screen. Both PoE and Tyranny were really bad in that regard.
Sir Snuffles Apr 22, 2024 @ 1:26pm 
Originally posted by Charname:
I didn't had the impression that there was too much text in this game.

But the current generation of crpgs - and by that I mean the crpgs that came out in the last ten years - are way more...wordy than the older games like Baldurs Gate I & II and even Planescape Torment.

Hell, I'm not sure if these older games even had descriptive text in the dialogue boxes at all. You could generally get in what kind of mood a character was or what he was all about from the way his dialogue was written. Now you get a lot of unnecessary descriptions of how a character raises an eyebrow, how he adjusts his clothes or even how he says a line. A good writer should be able to communicate such things through the choice of words. Not through filler that only exists to raise the word count.

In general, I have the feeling that a lot of modern writers think: more words = good writing or better story, as if it is kind of an archievement to vomit out a wall of text on the screen. Both PoE and Tyranny were really bad in that regard.


yeah baldurs gate 3 does a good balance, you have the narrator which describes the scene briefly like a DM would and then you can visually see whats going on
Taifun_Vash Apr 22, 2024 @ 1:38pm 
Originally posted by Sir Snuffles:
yeah baldurs gate 3 does a good balance, you have the narrator which describes the scene briefly like a DM would and then you can visually see whats going on

BG3 is the exception not the rule, but I also said often enough that BG3 gives a wrong image of the genre in comparison, also he compared it with BG1 and BG2.
And it's a bit more wordy at least in the description of the emotions and feelings.
Last edited by Taifun_Vash; Apr 22, 2024 @ 1:39pm
Sir Snuffles Apr 22, 2024 @ 1:39pm 
Originally posted by Taifun_Vash:
Originally posted by Sir Snuffles:


but I also said often enough that BG3 gives a wrong image of the genre in comparison, also he compared it with BG1 and BG2.

bruh this is your first time commenting in thread, am i suppose to know who you are?
Taifun_Vash Apr 22, 2024 @ 1:43pm 
No and I didn't mean it that way. But BG3 is just newcomer friendly and gives a wrong image of almost anything else in this genre.
Sir Snuffles Apr 22, 2024 @ 1:50pm 
Originally posted by Taifun_Vash:
No and I didn't mean it that way. But BG3 is just newcomer friendly and gives a wrong image of almost anything else in this genre.


i think BG3 and dare i even say Fallout series do a good job of the CRPG genre, they keep the dialogue light but meaningful

Text dumps is a good way to burn out casuals
Taifun_Vash Apr 22, 2024 @ 1:53pm 
Originally posted by Sir Snuffles:
Originally posted by Taifun_Vash:
No and I didn't mean it that way. But BG3 is just newcomer friendly and gives a wrong image of almost anything else in this genre.


i think BG3 and dare i even say Fallout series do a good job of the CRPG genre, they keep the dialogue light but meaningful

Text dumps is a good way to burn out casuals
That's why I said newcomer friendly, I don't think there are many casual players in this genre. I'm used to whole novels you get in this genre, it's one of it charms.
Last edited by Taifun_Vash; Apr 22, 2024 @ 1:58pm
gatsu86 Apr 22, 2024 @ 2:27pm 
BG3 isn't a Crpgs.. a true Crpgs has an isometric view, BG3 is more of a "modern" but normal RPG than anything else.
puppet74 Apr 22, 2024 @ 3:36pm 
meh, each to there own i love the huge amount of text. you dont have to read everything. you can get a mod that does a.i voice for pretty much the entire game if you dont wanna read , its not great but it works.
Originally posted by W4RP!G CZ:
Originally posted by Sir Snuffles:
gameplay is fun but my god do i really need novels worth of text describing every little detail of the scene

*side note* space battles are my favourite bit of combat right now. i like the ship go pew pew
its CRPG dude what do you expect? Its also one of the most complex ones rule wise. If you cant handle bit of text this game aint for you. Go play tetris.
I do
>do I really need a whole novel worth of text describing
Yes I do. Yes, yes why yes I actually do kindly thank you sir for noticing. Also this is nowhere near Planescape, Disco Elysium, or Tides of Numenera tier text and those are among my favouritest, greatest games of all time. I literally play these for the story. It's not a TBS game, contrary to the TBS combat featured by many crpgs lately it honestly used to be RTT based combat, everything from Baldur's Gate and Icewind Dale to Fallout Tactics and Pillars of Eternity all had RTT style combat usually RTwP, it was only Fallout 1 & 2 followed eventually by stuff like D:OS and Shadowrun that actually did TBS/TBT style combat until most of them began using it from Divinity Original Sin 2 to BG3 to Wasteland 2 and so on thanks largely to XCOM which is also why nearly all them have cover systems now.




Originally posted by gatsu86:
BG3 isn't a Crpgs.. a true Crpgs has an isometric view, BG3 is more of a "modern" but normal RPG than anything else.
Yeah but I still accept it as crpg, there's been since like late 2000s so much genre crossover I can understand why people get confused, regardless how aggravating. like thanks to DoW 2, now not only stupid kids but even stupid devs think a RTT aka real time tactics game is "an RTS game." Mainly because Relic made the Dawn of War 2 CAMPAIGN an RTT with RPG elements, but made the multiplayer some ♥♥♥♥♥♥ up version of RTS-lite. That in retrospect was a warning sign, nobody really wanted that, it's just the singleplayer was epic enough no one cared about lacking RTS, and then they made the third a money grab and too cartoonish and MOBA-like which is sad, I literally would've bought the damn DLC for that had they not ♥♥♥♥♥♥ up and ♥♥♥♥♥♥ off leaving just the literally top 3 races I do not care about: space elf, space ork, grimdark space knight. If they even added just Tau, or Necron, or Tyranid, or Chaos or dark space elf ffs but noooo instead they went with the huge money grab DLC ♥♥♥♥♥♥♥♥♥ and left us holding the bag with a literally half finished game.

May this serve as a savage reminder to everyone, don't do this half finish half arse it ♥♥♥♥♥♥♥♥♥ if you aren't already piping out something to fix the game, you'll get (rightfully) shatted on and dragged hard for it, hopefully we made a grim example of Relic what not to do, that applies to ALL licensed GW b.s. frankly. I'm sick of seeing it. Time after time people just half finish it then hope to fart out a 20$ dollar USD DLC every couple months adding a faction that should've been included since day 1. This is why I'll never be mad at the devs of Battlefleet Gothic Armada 2, and why I had no problem buying the DLC they had. They did the right thing, I mean they only had some ships and it would have sucked without including the factions anyway but still.



Originally posted by Charname:
I didn't had the impression that there was too much text in this game.

But the current generation of crpgs - and by that I mean the crpgs that came out in the last ten years - are way more...wordy than the older games like Baldurs Gate I & II and even Planescape Torment.

Hell, I'm not sure if these older games even had descriptive text in the dialogue boxes at all. You could generally get in what kind of mood a character was or what he was all about from the way his dialogue was written. Now you get a lot of unnecessary descriptions of how a character raises an eyebrow, how he adjusts his clothes or even how he says a line. A good writer should be able to communicate such things through the choice of words. Not through filler that only exists to raise the word count.

In general, I have the feeling that a lot of modern writers think: more words = good writing or better story, as if it is kind of an archievement to vomit out a wall of text on the screen. Both PoE and Tyranny were really bad in that regard.
Tyranny didn't have much text at all, and also PoE's problem it was tedious and boring. I liked Tides of Numenera because it was so strange and weird I ended up actually downloading the source books just to learn more about this setting. I rarely ever do that, in fact I think the sole thing I ever even did it for otherwise was the World of Darkness setting. Having me sperg out on the lore is one of the biggest compliments possible. I guess for all my ♥♥♥♥♥♥♥♥, I do do it for GW. So there. Hope yall happy, I still hate that marysue ultramarine ♥♥♥♥ but whatever. Anyway Planescape DID do this, so much so in point of fact iyrc it literally had copies of dialogue options to lie and tell the truth. That was wild, I don't think I've seen it in a game since "2. tell him you wish no harm (tell the truth)" "3. tell him you mean him no harm (lie)" I mean that was hysterical.

Planescape was wordy af. The only two games I think that go fuller ham is Tides and Disco. Even then, Disco not by much. It probly felt breezier to you thanks to the (flawed) combat, which made it smoehow feel smoother. Now, Tides. Tides can textwall. Tides' writers could outtextwall me no matter how hard I hit the French Press today. No matter how rambly and tired. Jesus ♥♥♥♥♥♥♥ God, was Tides of Numenera wordy, but that was mainly because most games have a handful of NPCs with something to say and some dialogue, followed by lots of no name mooks; in Tides of Numenera EVERY single ♥♥♥♥♥♥♥ person in all of Sagus Cliffs is here to tell you the backstory on the last billion years of the earth's history, I swear to ♥♥♥♥♥♥♥ God you can ask them about the Dark Age of Technology and some silver android with a human head in his chest is going to textdump on that old chestnut, that one time he met some Inquistor and that's where the head is from, and recite the cant of the 30 thousand year period before some space octopus race remade the galaxy after chaos swallowed it. And then you go on and grab a talking fish from a water fountain and trade it for shiny bits of plastic, and use the shiny bits to buy some random ass piece of twisted pipes only to discover now you're psychically inside a choose-your-own-adventure somehow possessing someone you time traveled to take his body over.

I ♥♥♥♥♥♥♥ loved it.
I adored Tides. But, as you likely can tell by my ♥♥♥♥ posting, I have extremely high AC against Text based attacks.
Greyduke Apr 22, 2024 @ 9:21pm 
Originally posted by Sir Snuffles:
gameplay is fun but my god do i really need novels worth of text describing every little detail of the scene

*side note* space battles are my favourite bit of combat right now. i like the ship go pew pew


Yes, they could have tone down the wall of text a lot and change with meaningful ones. I suggest taking the new survey. They ask about it there.
=M$= Oroberus Apr 22, 2024 @ 11:53pm 
Originally posted by Sir Snuffles:
Originally posted by Taifun_Vash:
No and I didn't mean it that way. But BG3 is just newcomer friendly and gives a wrong image of almost anything else in this genre.


i think BG3 and dare i even say Fallout series do a good job of the CRPG genre, they keep the dialogue light but meaningful

Text dumps is a good way to burn out casuals

Seems like some quite casual whining tbh xD

BG3 is a bad example in regards of an average cRPG, it's a great game though, don't get me wrong but it's far from representative. BG1/2, Disco Elysium and Pillars Of Eternity are way better examples of what's the main stake of cRPGs.

If this is too much text, you might want to play a open world FPS with some very light rpg elements instead, like Skyrim or Fallout 4
Last edited by =M$= Oroberus; Apr 22, 2024 @ 11:54pm
Green Knight Apr 23, 2024 @ 12:41am 
Lots of GOOD text... IMO, what makes the game enjoyable. Also mostly exciting companions. Combat is OK, I guess, nothing special. But yeah TEXT... LVOE IT!
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Date Posted: Apr 22, 2024 @ 9:13am
Posts: 30