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"High-priority problem list (to be fixed as soon as possible):
* Combat and ability balance, builds with crazy performance, undertuned and overtuned encounters;"
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From the patch roadmap post up above. They are aware.
I've just been using that huge cone aoe attack to wipe out hordes of low hp mobs
1st - normal turn
2nd - extra turn from Officer MC
3rd - In the Hero's Footsteps - Master Tactician trait
^ Is what I suspect. As for me, Cassia is really strong early game, because she ignores armor and dodge, still strong mid and late game, However with good builds, in the late game the rest of the party can be much deadlier than her. Her real advantage is in the simplicity of use - with the right build she can be both tank, support, cc-er and dps all in 1, while the other need to drop 1-3 out of these to excel in the rest.
That is why I do not bother listing anything. Most characters/classes can be OP, if you build them right.
Then you have the movement abilities although they nerfed that one quite severely (it used to give extra damage for every tile moved which made it really useful now it basically caps at 20 which is not very useful.)
Idira can be risky because of her higher chance of perils of the warp. But she also comes great at both damage dealing and buffing including a lot of passive buffs from her divination psyker talets. and she can rack up insane levels of area damage
Yrlet as an assassin spec is basically an auto delete on any thing she shoots. built properly she can 1 shot bosses and do it over and over again. As an example Yrmiss in Cormoragg has something like 1100 HP. Yrlet by that time average 1300 to 1800 on a single shot using the eye of Hecaton before any other multipliers from buffs from other party members, this is just her using an opening and her own class abilities
Jae is also horribly overpowered as a master tactician with her eldar pistols, not only can she constantly output hundreds upon hundreds of points of damage in a cone that inflict bleeding and toxic, but she's an officer so she can buff other party members as well.
Psychic Scream is even better I'm not even kidding, HIMG doesn't even stack damage like Psychic Scream. If you built Idira up this is before even hitting Tier 2 careers/archetypes, I had her doing like 82 damage before even hitting CSM Aurora with Psychic Scream. Cassia is indeed tanky af, because the Strange Vitality stacks so hard with trash mobs.
so in any fight that is gonna last longe than that casia is better.
further more idira falls a bit behind as neither assasing nor strategist directly improve her own damage. in the dramatic way that casia''s dps increases due to tactician stucks however... she remains relevant due her higher psy rating. in all in short fights i prefer to give the extra turns to idira cause they usually end before casisa goes supersayan. if i see opponets with 10 k hp i know i need to get casia buffed so i start with her instead.