Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Og-the-Trog Jun 22, 2024 @ 10:13am
Starway Atlas endings (spoilers)
So, let me get this straight.

You can...kill the xenos and destroy the Atlas. Bad/dogmatic ending, Orsellio loses its power and the souls inside are, well, released into the void (rip).

You can..."depower" it by having an independent cassia remove the stones from her housemates and separating/returning the mixed souls to where they belong. Mixed/iconoclast/xenos-respect/righting-wrongs ending, Orsellio loses its special power/returns to being regular old navigators and the harlequins somehow make the region around the croneworld even more dangerous, (so as to kill any mon-keigh ships who wander in), but hey atleast the aeldari souls don't have to suffer the "derangement" of rubbing shoulders with 3-eyed monkeighs anymore.

You can...kill the harlequiin xenos and keep the Atlas as-is. Mixed/selfish ending, Orsellio keeps its power and in turn is harassed by harlequins until Cassia manages to use the Atlas as a powerful weapon against them, before begrudgingly re-starting Tisiphone's research. The soulstone "becomes slowly more twisted", presumably because the Eldar/Navigators inside can't get along/are torturing eachother in there.

That sound about right?
What did yall choose?


P.s
It seems like an independant Cassia will actively pursue making amends and depowering the atlas, and to avoid that the RT HAS to override her by picking the dialogue option "[Attack the Harlequins] I will not let the god emperor's servants be sullied by this heresy any longer!". Failing the pursuasion/coerce tests just continue the convo.
If you railroad the conversation into a fight like that, Cassia chastisees the RT afterwards, rightfully complaining that it was dishonorable and goes against everything she'd learned from the RT about deciding for herself. You further get one more chance to decide the fate of the atlas, and you have to pick "Losing the Atlas will weaken House Orsellio and, in turn, the Imperium. That cannot be allowed to come to pass!" to keep it.
There's also a pursuasion check based on Cassia's stats regarding the renegade representative convincing his renegade pals to make peace, but even if she succeeds the regent's rep pulls his gat and vaporizes him (lol? probably a bug).
The only really interesting bit of loot is the Troupe Master's "Neural Disruptor". An "exotic" las weapon that looks like like it's made out of blue crystals and fires only a single-shot for 1ap.
30-46dmg
100%(!) armor pen
-10 dodge chance
11 range
4 ammo
Sounds very airy/light when it's fired, almost like a silenced weapon or an airgun. (Is kinda underwhelming tbh)

-edit
Tried talking her into destroying it instead after whacking the xenos and I'm not sure whether they did or not- She and the other two navigators went up to it and "purified" it, turning the stone an azure blue and Cassia talks about how the souls of her ancestors now dwell in her own stone.
Sounds like what I'd imagine the "depowered" ending would be, sans xenos.
Is Destroying the Atlas actually possible with Cassia on the freedom path?
Last edited by Og-the-Trog; Jun 22, 2024 @ 11:50am
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I have a freedom path Cassia and I go along with her decision to heal the atlas and make peace with the xenos. It does result in the region becoming more dangerous but still seems like the best option to me.
Og-the-Trog Jun 23, 2024 @ 9:32am 
I think you can kill the harlequins and then let her 'purify' the stone anyway, and that way you can avoid the region around it becoming more dangerous.
There's a separate cutscene where Cassia and the two navigators do the cleansing instead, and the energy surrounding the crystal is much less...turbulent/black. I suspect the Aeldari used the stone itself to make the warp region more turbulent.
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Date Posted: Jun 22, 2024 @ 10:13am
Posts: 2