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So they only start with 3 prey. There is no actual limit, however. As long as you keep killing targets with Claim the Bounty, using Hot on the Trail, and keep scoring critical hits, you will get more charges to designate prey.
Now as for how good the archetype actually is, I can't say. Never used it. My operatives go assassin, and soldiers go either tactician or arch-militant. Bounty Hunter never looked appealing to me.
Haha, every turn nets you a STACKING +10-20% armor (or MORE if you pump the exploits up high enough and drain a single target) for the entire party until the end of combat, and a fat damage buff on the operative to boot.
I didn't go balls-deep on that strat, instead making him a grand strategist and mopping the room up with argenta/ulfar on turn 1. But an easy +12% armor for the whole party for the rest of combat for a 2 AP investment? I can see how this can get ridiculous.
But assassin also has armor boosts that work on the whole party. Or debuffs that work on all enemies. I don't see what BH brings to the party other than roleplay. To me, the goal is to end fights as quickly and decisively as possible. I don't see how BH contributes to that goal. I know they have some useful talents. I just don't think the mechanics for using those talents are very productive.
Gear limitations could be a factor. Its not like other games where there are stores filled with multiple copies of items you want. You can't just go and buy several heavy bolters. Plus, buffs. Stacking the different buffs all on one character for a greater effect instead of spreading them out over multiple characters, or not even having the buffs because you didn't take the support archetypes at all.
Operatives can buff the entire team as well. Won't be the same buffs. But the end goal is just to kill the enemy and operatives can make that happen. I went from Story to Daring with no support character. The only challenge has been adjusting my tactics to the difference in difficulty. I don't find myself suddenly needing Officers.
I've used the GS areas several times. I have a hard time getting them to really work for me. I don't like having all my people in one spot like that.