Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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LoonStriker Feb 22, 2024 @ 6:55am
ULFAR is now OVERPOWERED
So in my first playthrough on Daring i missed on recruiting Ulfar.
On my 2nd and current playthrough on HARD, i managed to get Ulfar before this latest patch.
He was really weak, weaker than Argenta while using the same archetype.

Now after this patch he just steamrolls everything and doesn't die !

I mean i am on Hard and after this patch i just got 90% of the itens from the vendors due to lowering in the requirements.
Combining the new itens you put on Ulfar + what i got from vendors he feels overpowered and broken.

Also after this patch everything seems easier i believe due to the fact that we can now get almost all the itens from all vendors.
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Showing 1-11 of 11 comments
~ Fabulous ~ Feb 22, 2024 @ 7:42am 
Good he is a furry marine after all, they are the emperor executioner.
lemurs2 Feb 22, 2024 @ 12:04pm 
This is how a space marine should be; and why I told Owlcat back in Alpha that it was a bad idea to have a space marine companion.
May XD Feb 22, 2024 @ 12:12pm 
maybe they should make enemy space marines as OP to balance it out....
Ash Feb 22, 2024 @ 12:21pm 
Originally posted by LoonStriker:
...
Combining the new itens you put on Ulfar + what i got from vendors he feels overpowered and broken.
...

Well, that's how Space Marines should be compared to baseline humans.
Last edited by Ash; Feb 22, 2024 @ 12:22pm
kotor_fan Feb 22, 2024 @ 2:21pm 
I must be using him wrong, swear he's (other than Jae) weakest party member I've got.
Pasqal, Argenta and Yrliet are so much easier to use and have much bigger variety of items to make them insanely overpowered.

He's got, what, 2-3 items per slot, if not less.
I Denizen I Feb 22, 2024 @ 6:21pm 
Originally posted by lemurs2:
This is how a space marine should be; and why I told Owlcat back in Alpha that it was a bad idea to have a space marine companion.

This.

You can not balance a game with baseline humans, and a space marine.

And please don't upset the devs, there was thread after thread blasting them for making him so weak.


They gave us exactly what we asked for.

I for one like it.
LoonStriker Feb 23, 2024 @ 4:59am 
My issue is that he went from 0 to 100 in 1 patch.

On Daring i took AGES to win the Uralon fight. yesterday on Hard i won Uralon fight in 1 turn.
My main gave Ulfar 1 extra turn, another turn from metabolic overcharge. Cassia went next killed some mobs, got her ultimate put him on Ulfar, then it was Ulfar's turn and he killed the rest.
Easy peasy. Why ? Cause i got his blaster from the merchant that deals crazy damage, crazy critical plus they gave him gloves that reduce recoil.

I'm sorry devs but this patch MASSIVELY made the game easier and now ulfar deals the same damage for each shot than my sniper rifle guy does.
Ash Feb 23, 2024 @ 6:19am 
So the issue is that Space Marine performs like (le gasp) Space Marine? Outrageous. Especially considering that you have to keep him in the party right from the prologue. Woe be upon us.
MachineGod Feb 23, 2024 @ 7:55am 
They should just make it so he can only equip his base equipment to even him out
malkavius77 Feb 23, 2024 @ 8:09am 
Honestly people seem to blow space marine power way out of proportion as is. I can make a regular human psyker, which especially a sanctioned one could easily annihilate a space marine or even a squad lore wise. Heinrix a sanctioned inquisition psyker is much more of a threat than Ulfar could possibly be. Hell we fight necrons that can one shot them depending on the plot armor.

Honestly Ulfar should have had his own single class and been recruitable in chapter one. But arch militant just fits the role too easily so I understand why they didn't go through the trouble.
Last edited by malkavius77; Feb 23, 2024 @ 8:22am
I Denizen I Feb 23, 2024 @ 5:31pm 
Originally posted by malkavius77:
Honestly people seem to blow space marine power way out of proportion as is. I can make a regular human psyker, which especially a sanctioned one could easily annihilate a space marine or even a squad lore wise. Heinrix a sanctioned inquisition psyker is much more of a threat than Ulfar could possibly be. Hell we fight necrons that can one shot them depending on the plot armor.

Honestly Ulfar should have had his own single class and been recruitable in chapter one. But arch militant just fits the role too easily so I understand why they didn't go through the trouble.

Great argument.

Pick the one thing that could conceivably give a Space Marine a run for its money, and then claim that means that people think the are way more powerful than they are.

Space marines are reduced in power significantly for board games, table top games, and most P.C. games, because GW have to sell other miniatures, games have to be balanced and fun.

They are pound for pound one of the most lethal things in the 40k universe, they are literally designed to fight and survive all the things that eat, destroy, annihilate baseline humans for breakfast/without breaking a sweat.

This is a RPG system, there are physical books for RogueTrader that this game is based on, there is also a RPG system that runs alongside it called DeathWatch, a SM from that system would be a significant problem for a Psyker to deal with, a Squad of them? not a chance.

Hence it is good to see finally, a real actual not nerfed into the ground SM from the RPG systems.
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Date Posted: Feb 22, 2024 @ 6:55am
Posts: 11