Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Zzyl_tsw Feb 22, 2024 @ 4:22am
"one free respecialization" with new patch
Is respecialization not free ?
I am in act 2, and i could "respec" my team by speaking to the guy in the ship.
(i think i might have done it once or twice because of "skill bug", like the navigator fear skills working strangely at the time i made the respec)
However, he never made me pay.
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Showing 1-8 of 8 comments
Konchuharts Feb 22, 2024 @ 6:14am 
Its supposed to eat into your Profit Factor.
Each character can respec three times (over the course of one game) for free. The fourth time costs 1 PF, and each time after costs +1 PF more than the last. So respecs cost 0, 0, 0, 1, 2, 3, etc. Ideally you want to keep your total respecs under 3 per character, but doing more, especially in the late game when PF is not as tight, shouldn't ruin your run (unless you do a lot of respecs).

With the recent patch, they added an extra free respec for each character in current games, as compensation for all of the changes that they made, so that players can respec their characters to accommodate the changes without losing PF. Characters in new games won't benefit from this, but they shouldn't need it because they will be leveling with the changes in effect.

For a character taking advantage of this free respec, their next respec will be free of cost, regardless of where they were in the count of respecs, and without advancing the count. So, for example, if you had a character that had respeced 5 times already their next respec would be free, and the one after that (their sixth "regular" respec) would cost 3 PF.

Also a feature of this free respec, characters in saves that were not for whatever reason able to access the Factotum to kick off a respec were given a special power to kick off their free respec as a "field respec", meaning that they can do it anywhere without having to talk to anyone.

So, long story short, respecs don't cost anything until you do them enough that they do. If you don't do a lot of respecs then it is entirely possible that you might complete a game without ever paying anything for a respec. If you do a lot of respecs then they will start costing PF, and that cost can add up quickly, so limiting the number of times that you respec any given character is a good idea.
Last edited by tempest.of.emptiness; Feb 22, 2024 @ 8:47am
CHAO$$$ Feb 22, 2024 @ 11:21am 
Originally posted by Zzyl_tsw:
Is respecialization not free ?
I am in act 2, and i could "respec" my team by speaking to the guy in the ship.
(i think i might have done it once or twice because of "skill bug", like the navigator fear skills working strangely at the time i made the respec)
However, he never made me pay.
iirc in a patch before the last one but a few months after release they introduced up to 3(?) free respecs per char so people have a temporal solution to dealing with stuff not working as intended as well as just have a chance to try out different stuff
kotor_fan Feb 22, 2024 @ 2:27pm 
There was a free "field respec", it was on quickbar.

I used it for my character, decided re-speccing 6 characters is too much hassle and I'll do it on the ship.
Looked for it on other characters other than my MC and couldn't find it.

Not sure if "field respec" got transferred to Factotum or what, I don't respec often (if ever, because going through all skills again is massive pain)
Originally posted by kotor_fan:
There was a free "field respec", it was on quickbar.

I used it for my character, decided re-speccing 6 characters is too much hassle and I'll do it on the ship.
Looked for it on other characters other than my MC and couldn't find it.

Not sure if "field respec" got transferred to Factotum or what, I don't respec often (if ever, because going through all skills again is massive pain)
If you have the field respec, don't use it, and then get access to the Factotum, the field respec gets removed but you still get the free respec - you just have to talk to the Factotum to use it.
Z405 Feb 23, 2024 @ 5:39am 
Just use toybox. Problem solved.
Asuzu Nov 4, 2024 @ 3:52pm 
Originally posted by Z405:
Just use toybox. Problem solved.

It feels like a terrible design decision making respects cost increasing PF in a game like this - with gazillion talents not working, or working not as intended, and overall obscenely huge talent trees, lots of abilities, and so on.

Obviously, players want to respec and try some new talents and builds, or even reset archetypes if they are too deep in the story and don't want to restart.

Putting a progressively increasing cost to respecs in a game like this is just dumb and disrespectful to the players, practically forcing them to use external mods, e.g. ToyBox

Not to mention slapping completely useless skills/talents on some joinable NPCs and limiting their respecs to lvl 4. Why not reset to lvl 1? Another dumb limitation that brings nothing except grief and, again, the need to use mods. Bad design decisions are bad. And please don't bother telling me it's to make companions "more unique", they are unique enough, all right.
Last edited by Asuzu; Nov 4, 2024 @ 3:59pm
BECEJlA9_XYPMA Nov 10, 2024 @ 3:06pm 
Imagine this game working as intended. If only there was some way to make it so...
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Date Posted: Feb 22, 2024 @ 4:22am
Posts: 8