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You have to watch Veil Degradation.
If you don't like daemons, put Idira on the bench, don't use too many psykers in one battle, and/or invest in talents that reduce veil degradation (Cassia even has one that REDUCES degradation when she uses a power).
And watch for those mission which have naturally high degradation.
If you do that psyching is fine, just starts a bit weak.
Keep in mind that warp manifestations (daemons you summon) disappear when you kill the last *real* enemy, so you shouldn't prioritize them unless they'll get multiple turns to act otherwise.
If you explained the sort of character idea/concept you were going for beyond "psyker", I could give you some advice on how to realize it in a way that won't have your MC feeling ineffective.
My first run at the game, I didn't know about the veil degradation. So I had Heinrix, Cassia, and Idira all spamming their abilities in every fight. Needless to say, fights got complicated.
Yea I noticed that the moment I benched Idara, the degradation was a significantly less issue. Then I noticed she is *actually* heretical and was spawning daemons on her own.
Cassia, despite navigators having a special type of psychic power in lore, is not considered a psyker in-game. Her powers don't raise the veil degradation when used. In fact, with the right choice, her powers repair the veil when used.
Biomancer+Warrior is very good.
Ranged DPS Operative+Psyker Telepath (or w/e it's called) is amazing as well.
Just note that they're kinda dead-weight until Act 2. Well, maybe not dead weight but not exactly impressive.
Sanctic psyker/officer/strategist top tier character. Pyro/warrior/vanguard decent too.
Well, no wonder my MC sucks as a psyker. I put her as a operative/bounty hunter and her psyker abilities don't do much. I rather put bullets between the eyes with sniper rifles. Even then, she pales in comparison to Yrliet who I made into an assassin and just drops people like nobody's business.
Biomancer-Operative-Assassin is actually a pretty decent sniper build that combines high DPS with team support, but if you want to exceed Yrliet's cracktastic damage numbers it really is preferable to go Crime Lord.
could have simply copied something from kingmaker or wrath if they are lazy but not even that.
There are some exceptions though, for instance pyromancer is very strong even on unfair however it only get's really strong in mid to late game since at first it's damage is focused around over time and having the enemies move around, which works very well with Cassia's nav powers since she can force the enemies to move. But because most battles are over in just a few turns it doesn't work well early on in particular.
The really heavy hitting unga-bunga psyker in the game is weirdly enough a sanctic psyker going officer + master tact, which is weird because the powers + classes are pretty much focused around buffing the team. However, this part of psyker get's access to Santicified Staff that gives an ability that deals dmg based of your resolve in a 3x3 grid and the dmg is very high it is a bit RNG though since the dmg can easily go from 1-200 base dmg or more. But then if you play as an officer + master tact you can buff your dmg too easily do something like 5-1000+ dmg. It works best with a second master tact to buff your psyker but basically the build can one-shot most stuff in the game even on unfair and the power spike comes out from the start of act 2 when you can get the Santicified Staff. It also works well with pretty much any team since outside of the nuke dmg this psyker can also buff the team a lot, heal and will also debuff the enemies a bit, you'll also get a ton of momentum since the build is focused around resolve and this psyker get a free turn after each heroic act, you'll be pretty tanky and it's very strong in dialogue skills since it focuses around the fellowship stat. All in all this build is probably able to solo most of the game even on unfair though it would be pretty tough in act 1 since then it's just a buffer. The biggest downside is probably how strong it is since I just use Cassia to group enemies up + maybe add a bit of debuff + dmg then just one shot pretty much anything with the psyker.
A basic combo of the attacks is, word of the emperor (gives + resolve to everyone), press the advantage (+4% dmg per tact adv stack) then sanctified staff power.
You can also eventually add in fervour -20% max hp for more tact adv stacks, hammer of the emperor (all allies affected by word of the emperor get's + X flat dmg on their next attack) and enfeeble for -X STR + AGI and take X% more dmg for enemies.
Just the basic combo above will probably make you hit something like 50-200 dmg on average but with the other skills that you evetually get you easily hit for hundreds if not a thousand dmg in act 2 and onwards. It's honestly kinda broken being able to deal so much dmg in an aoe, being unmissable, while also able to buff, debuff and heal.