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Redacted after 1 hour i test some thing, killing edge is still overpowered as hell the simple formula (lethality/7)x lethality% it looks like nothing but the fact that you can make enemy dodge = 0% is the problem, because of this your dodge reduction skyrocket and you lethality = dodge reduction, in this screenshot case your dodge reduction was atleast 1300 wich folows the formula (1300/7)x1300%=2 414
IMHO = killing edge if it works like i think it's works , should be nerfed to oblivion this flat damage numbers is tooo much for all stages of the game even in the start of act 2 this ability one shot everything.but i might be wrong and this ability just simply bugged can you make screenshot and showe me how much dodge reduction this enemy have ?
Saw a screenshot of it hitting for over 2.5 million damage.
Not sure how the devs are going to fix/nerf it, but i think part of the problem is that it's damage is increased by the attacker's dodge reduction, but *not* decreased by enemy's dodge increase.
So if you have 5100 dodge reduction, and the target has 5000 dodge, your killing edge +damage is 5100 instead of 100.
lethality=1000 then you deal from 50 - 150 additional flat damage which might seem small but the damage modifers with rocket this to 4 digits in late game and 3 digits in early which is fairly balanced considering that you can use killing edge once per turn and assasin job is to well assasinte priority targer not cleaning entire rooms you have arch-militant for that