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it makes no difference in game if she confesses or doesn't because none of the npc's will ever talk about or even acknowledge it outside of that moment outside the arena.
What a giant missed opportunity.
On a side note I found it funny when you first meet her in game, the wall she blows her way out of is directly from your future personal quarters would be on the map. Weird how most of us didn't notice that in hindsight.
For a game that considers a lot of the decisions you make, not giving us options to finally know what happened to Theodora after Act 3 and not let us properly confront Argenta (and execute her if we want) afterwards is very bad.
Games Workshop probably decided on this plot armor, just like they did against Argenta romance, I don't know.
There is nothing to guilt trip her over, she achieved her purpose. If you forgive her, it no longer matters, since all she is really sad about, is that she had to kill Mort, and his kid is now an orphan.
There is no nuance, no conscience to guilt upon later, no hopes nor hesitations to Argenta.
Argenta does what one would expect a Sister to do. She is very much an icon of what your typical Sororitas is, and how they think and act.
You are going to miss dialogue and Lore, with every choice you make. That increases replayability.
It also is the whole purpose of allowing the player to make choices. It has the consequences of allowing some parts of the story, while blocking others off.
Yes, I thought about it as well, it is some explanation why the confession does not happen (but may happen if you replay the game with some changes).